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Oblivion Patch Causing Issues

The much anticipated patch for Oblivion is here, but it has come at a cost. 1up reports on complaints from users about lockups, lagging, and some curious technical problems. From the article: "Even though the patch cleans up a number of glitches quests, many are still upset because it doesn't solve their existing issues. If you've already run into and experienced a glitch quest, there's a good chance the patch will do nothing to fix it; the patch can't fix contaminated saves. Consequently, Bethesda employees have been recommending fans start new characters if they want to experience these quests."

6 of 68 comments (clear)

  1. On a More Serious Note by IAmSwiftness · · Score: 4, Interesting

    I have experienced a glitch quest and it actually caused me to stop playing the game, since I had spent an hour on it, then realized the quest was broken because I had done somehting out of order (accidentally) and now I can no longer complete the quest. It distressed me to the point that the game just sort of stopped being fun . . . the same way that it can happen if you play for an hour wihtout saving on TESIII Morrowind and then die, only to have to REDO your hour of play . . . which then becomes more like work than play. It is unfortunate that this patch cannot fix these types of glitches.

    Has anyone else tried to help the Fisherman in Weye by killing enough slaughterfish for him, but accidentally already killed one of the slaughterfish in the lake in the quest area before you took on the quest? That is what happened to me and now when I get to the slaughterfish I already killed in the quest order, a dead fish is there (because I killed it), but I can't move on to the next slaughterfish location! Anyone know how to fix this?

    1. Re:On a More Serious Note by Traiklin · · Score: 2, Interesting

      that's pretty much what a QA tester does.

      only it's not supposed to be randomly. They play through the game like a normal person would, when they encounter something they find strange they will do it multipule times to see if it comes up again or if it's just a completly random thing (some stuff you just can't program out).
      But they usually go through a certain section (since this game is so huge they have multipule people doing different points of the game) and they play it normally just to make sure, then they do weird things to try and break the game and let them know what they find out so the programers will know if it's indeed a bug or just a random occurance of programing.

      but to have a Quest fail because you do Step 2 before Step 1 I would say is a big bug that shouldn't of made it out of QA Testing, programing or any other form. Then the ability to not restart the quest clean if you already saved is pretty damn bad.

      Who knows, maybe this will piss off enough people that the next patch will give you the ability to restart a quest and it resets the world so that quest will be working again (easy fix for the exploit that would fallow even though it's single player and wouldn't matter would be to not reset experiance and items the creatures would give.)

  2. Re:It's funny... by Goose42 · · Score: 2, Interesting

    Yes, this makes complete and total sense. Spyware makers definitely want to know what quests you're completing in order to direct their marketing to you, and make their software search ut Oblivion save games and files in order to gain the best information about your buying habits. The direct-to-mage advertising market is one of the biggest around, ya know.

    Did I forget the sarcasm tags again?

    Be thankful that you've had no problems with the game. Unfortunately, a lot of people do have problems with it, and the patch meant to fix it. Don't dismiss problems simply because you're not experiencing them.

    This is, unfortunately, the exact reason why I haven't gotten into Oblivion yet. I loved Morrowind, but only got it after they released the extremely-patched super edition with the two expansions built in. That's the version of the game I'm waiting for before I step foot into Oblivion, and this patch-snafu is exactly why. I could see it coming a mile away, and that's sad.

  3. Re:Meh... by Anonymous Coward · · Score: 1, Interesting

    Think about what you're advocating. You want people to pay a company $50 for a game, and then when it fails to work properly, fix it themselves, and be grateful for the opportunity to fix someone else's screw ups?

    Sorry. I've been fixing other people's screw ups for a long time, and I'm sick of it. It's not fun. It never will be fun. And I would not be happy to discover I paid $50 for the privilege of doing so.

  4. Re:Suck it Bethseda... by grammar+fascist · · Score: 4, Interesting

    Think of how difficult it would be to play test a game like Oblivion versus a typical FPS.

    It can be avoided.

    I'm serious.

    The problem is that game companies are some of the most behind in state-of-the-art testing. I'm not talking about QA process, either. I'm talking about Model Checking. It's the kind of thing military contractors do with their code to make sure missiles never accidentally blow up in the wrong spot.

    (It was the topic of an article on Slashdot a few weeks ago - which, I'm sorry to report, nobody here actually understood, thinking it was about automatic code generation. Talk about not RTFAing.)

    Here's how it works: you model your quests and quest variables as finite state automata. (Remember discrete math?) You use a very expressive language for this, which makes it easy to read. A character, say, killing a certain fish would change a boolean quest variable. Then you define properties that your FSM should have, so that if a quest becomes unsolvable, one or more properties fails. Throw it at a model checking system and in a few minutes, it tells you whether a quest can be made unsolvable and how to get into that state.

    It's extremely simple with quests, most of which are totally independent, leading to a relatively small global quest FSM.

    Someone competent in Model Checking could add a new quest to the system and check it in less than two hours.

    --
    I got my Linux laptop at System76.
  5. Monsters Nearby by ClamIAm · · Score: 2, Interesting

    I'm afraid that my save has been screwed over. After triggering a quest, the "monsters nearby" bit was apparently set, so I can no longer sleep, wait, or fast travel. I figured it was because I was in the general area of the quest, so I went to the nearest town. Whoops, looks like there's some monsters in the inn, so no sleepy time for you, Mr. On-the-verge-of-leveling. Hopefully I can find a workaround.