Slashdot Mirror


Duke Nukem Forever Due This Year?

nz17 writes "Under the original deal, 3D Realms was to receive some $6 million from Take-Two to develop the title. Now the Texas-based developer will receive only $4,250 for the oft-delayed game when it is completed. Just the same, 3D Realms has a fairly large incentive to get Duke Nukem Forever done by the end of the year; Take-Two has offered the studio $500,000 in the form of a promissory note if the game sees commercial release by December 31, 2006."

7 of 251 comments (clear)

  1. A little bird told me... by Anonymous Coward · · Score: 1, Interesting

    Forget about it. Really. It isn't delayed because it is too much work, but because they are unable to pull it together into a game.

  2. About time then by The_Dougster · · Score: 2, Interesting

    Having to boot into Linux just to play some Duke3D has gotten really old. I gotta say though that its worth it. There's a lot of seriously neat and fun gameplay packed into that game.

    The amount of Linux play I get out of the Duke3D Platinum Pack that I picked up for $10 is phenomenal. For a "DOOMish" type game, it is just superb.The http://www.icculus.org/duke3d Linux engine is really good.

    Hail to the King baby!

    --
    Clickety Click ...
  3. Stop holding your breath, it won't be worth it by Opportunist · · Score: 2, Interesting

    I doubt that DNF will be any good. For a very simple reason.

    The game has been "under development" for ... 5 years? Longer? Don't remember. But what I remember is the way software development works. Think back 5 years, and the way games were back then. Forget graphics for a moment and just think of gameplay. Would you play a game with 5 year old gameplay?

    Because that's what DNF will have. The idea, the plan, the layout, it's 5 years old. Yes, of course they will "add" stuff to make it "current", but it will be plugged into it and feel attached rather than a core part of the game.

    Graphics will probably be current. It's not a big deal to adjust an engine, even though you have to rewrite some parts of the code over and over.

    And, finally, they already sunk a ton of dough into it. In other words, it has to be finished cheaply, so it can at least come close to breaking even. Whoever is in the unhappy position to finish this game is very short on funds. And probably also quite frustrated, and as odd as it may sound (for a game that's been delayed forever, hence the name, I guess) under heavy time pressure. If it's announced that "it's being worked on", people do expect it SOON, simply because "hell, they already worked SO long on it, it's gotta be almost done".

    My guess is that they want to get that albatross off the ramp, no matter whether it flies or not.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. Re:Write a book about it by nateziarek · · Score: 2, Interesting

    Its got nothing to do with DNF, but this article (part two, part 3) about the development of the Superman movies had me in tears I was laughing so hard. I know very little about the development of DNF, but if it was anything like Superman Returns, I'll cut them some slack...

  5. Re:Windows Vista by Sardonic1 · · Score: 2, Interesting

    Hmmmm,

    With how long it has been, will Windows 98, and a Pentium III still be listed as the minimum specs?

  6. Re:Basically by menace3society · · Score: 3, Interesting

    Wikipedia has lots of interesting information on the subject, including a nice timeline.

  7. 2 Points... by amavida · · Score: 2, Interesting

    Firstly it's obvious after a decade that this has game _NOT_ been in development.

    Secondly the companies/[eople responsible for this situation squandered a great opportunity.

    Lots of folks (me included) found the cheeky, irreverent & slightly racy tone of this game to be a refreshing change from the deadly serious juvenile stuff that was around at the time. DNF's big contribution was it injected _FUN_ into the gaming experience. Sadly missed...