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Homebrew on Consoles Detailed

Yoshi writes "DCEmu have released an article detailing the current State of the Homebrew Scene on all consoles from the PSP to GBA and even to the Next Gen Nintendo Wii, the article explains whats needed to run emulators and games and if its worth bothering for each console."

3 of 143 comments (clear)

  1. Horrible Article by Anonymous Coward · · Score: 5, Insightful

    This article should not have made it to the front page. It's horribly lacking in information and reads like someone wrote it off the top of their head without any research.

    For example, under Nintendo Gamecube it says that you can't run homebrew software without a mod chip. Which is weird, because I've got a port of SNES 9x running on my GC to play old SNES games. No mod chip required. All I have is the Nintendo SD Adapter Card and an Action Replay to boot the contents of the SD card. Not to mention you can alternatively use the broadband adapter with Phantasy Star Online to boot from across the network. This has been commonly known about for some time.

    I can't speak for the other consoles but if they're coverage is anything like his GameCube coverage, this article is worthless. Judging by the lack of options for the other consoles I think it's fair to assume that this is the case.

  2. Re:Who bothers? by Grey+Ninja · · Score: 4, Insightful
    Why spend hundreds of hours making a game that no one can/would use. Seems like alot of work for no gain. Stick to computers for homebrews and cellphones for portables, easier and much bigger audiences.

    I am the author of Dissonance. Before developing it, I had a tiny bit of NDS programming under my belt, a moderate amount of GBA, and a fair amount of PC. I am not a licensed developer, which means that my work will eventually... as you mentioned, be viewed by a very small number of people. However, it's not always about that.

    I wrote Dissonance first and foremost, for myself. I've wanted a portable internet radio client from day 1. As soon as the homebrew scene got to the point that it was realistic to code one, I wrote it. I worked day and night getting it out the door, and it felt GOOD when I got it out the door. I had overcome many obstacles, and had a whole lot of fun coding for such a well made system. In the end, my product didn't do me a whole lot of good (yet), but it made me happy to code it, and I got to code something useful for the NDS. At the end of the day, isn't that why we code things for free? To have some fun, and try to make something that's useful while we're at it? My main interest just doesn't lie with PCs. I prefer handhelds, and I like to have a little more to work with than a cell phone.
  3. Re:Who bothers? by lord_rob+the+only+on · · Score: 4, Insightful

    Even if this post is a troll, I'll answer anyway. When I was younger, I managed to download a (warezed) version of psyq, the developpement kit for the Sony Playstation 1. Using this program, I wrote a PSX version of "the snake game", the game you could find on Nokia 3210 cellphones. I was pretty sure, none of my (real life) friends would care of that homebrew game, so I never bothered showing them. Anyway, even if almost no one that owned a PSX was likely to care of such things ("yeah the snake game running on a playstation, jesus it's a playstation, not an Atari 2600 you know ..."), it was fun to do and very instructing about the inner workings of the playstation.

    "Seems like alot of work for no gain."

    When you do something like that, the gain is mainly personal. It's a bit like gardening : personaly I wouldn't want to waste time to put seeds of vegetables in earth, expecting to get some crop. But some people like that so what ?