Love In The Time of Warcraft
Via Edge Online, an article at the Wall Street Journal talking about the process of finding love in an MMOG. From the article: "Nick Yee, a Ph.D. student in the Department of Communication at Stanford University who studies online games, found in a survey earlier this year that 29% of women players and 8% of men said they had gone on to date someone they met in a game. He says the games are filled with scenarios that shed light on players' personalities. A risky raid on a dungeon, for example, can reveal whether someone is a team player. 'These are trust-building exercises,' he says. Players 'are constantly having to make decisions like, Do I run out and save myself or help the others survive?' Situations that reveal so much about someone's character are less common in the real world, he thinks. Yankee Group, a Boston technology-research firm, estimates that MMOGs, which can be played simultaneously by thousands of people using the Internet, are played by 25 million to 30 million people world-wide."
for those times when that bouncy night elf female isn't who you thought she would be !
Someone saying something positive about games? Someone is suggesting that healthy relationships can arise from gaming?
... but kids today go on the internet and I've seen the things on there--it's the devil!
We need to stop that. Those stereotypes and social stigmas are time honored and sacred traditions. If we lose those, the terrorists have already won.
I need to be able to say, "Well, at least I didn't meet my wife online!" in order to point out how obviously better I am than everyone else. I got drunk at a bar and knocked my wife up and that's how I became happily married. My son and his son are going to do the same thing if I have anything to say about it!
This is change & I don't like it. We need to stay as static as possible and prevent this from becoming the norm. Sure kids in my day listened to rock music and went to dances despite what our parents said
Someone get me Jack Thompson, we need a man of religious convictions that will secure the sanctity of this nation!
My work here is dung.
Epic Mounts, Part 1 and Part 2.
Well, my current data shows 12 - 13 million in the MMOGs I track, and there's probably that many again playing many Asian MMOGs that I don't track, so 24 - 26 million worldwide is in good agreement with their estimate of 25-30 million.
Bruce
"As part of your eHarmony compatibility profile you will experience dungeon raids and other exercises designed to determine your true compatibility.'
"When Johhny cast the spell of Eternal Light and destroyed the dark lord I just knew he was the man for me!"
eHarmony MMPORG
The higher percentage of women is due to their lower total numbers, and is not attributable to either sex lying about it.
Ah yes, WoW. Where the men are men, and so are half of the women.
MMORPG = Multiple Men Online Role Playing Girls
Blessed are the 1337, for they shall pwn the earth.