The End of Native Code?
psycln asks: "An average PC nowadays holds enough power to run complex software programmed in an interpreted language which is handled by runtime virtual machines, or just-in-time compiled. Particular to Windows programmers, the announcement of MS-Windows Vista's system requirements means that future Windows boxes will laugh at the memory/processor requirements of current interpreted/JIT compiled languages (e.g. .NET, Java , Python, and others). Regardless of the negligible performance hit compared to native code, major software houses, as well as a lot of open-source developers, prefer native code for major projects even though interpreted languages are easier to port cross-platform, often have a shorter development time, and are just as powerful as languages that generate native code. What does the Slashdot community think of the current state of interpreted/JIT compiled languages? Is it time to jump in the boat of interpreted/JIT compiled languages? Do programmers feel that they are losing - an arguably needed low-level - control when they do interpreted languages? What would we be losing besides more gray hair?"
We might be loosing our ability to spell the verb "lose".
No, wait, too late.
When your web-based-datastore gets 50,000 inserts per second, hovers between 15 and 20 billion rows and endures a sustained query rate of 43,000 queries per hour, tell me which part of it you want to coded in PHP.
I know what you mean. In Linux, I used tons of music apps like Banshee and Amarok for their features, but got fed up and went back to XMMS for its speed. JIT languages are NOT appropriate for every task.
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
Didn't we already do this with lisp, like 40 years ago?
As the overhead of interpreted languages gets smaller (through faster systems, JIT, and other optimizations), its inevitable that eventualy we'll all be using one (unless you are one of the few people who have to program the virtual machines, the JIT compilers, etc).
And this is a good thing, because it means more independance from certain CPU architectures.
Someday, you will be able to use any OS on any CPU and any Application on any OS. This is one step in that direction.
-- Senior Software Engineer, Attorney appearance services, locallawyerapp.com.
No, no, obviously, they're loosing grey hair in the same sense that one "looses the dogs" -- i.e. they're setting the grey hair free.
On every computer I use with Windows it takes up to 20-30 seconds to launch Java. Web page have a little "yes, you have Java" applet? Prepare for a massive slowdown. I'd hate to see what it does with applications that may just appear to hang the computer while Java launches. And don't get me started on taht stupid "Welcome to Java 2" dialog that pops up from the taskbar.
Now on my Mac, things are different. Java applets launch just as fast as Flash if not faster (basically, instantly). This is on my G4 so things would only be better with a CoreDuo. Same goes for applications. I've been using an appilcation called YourSQL for over a year. It accesses a MySQL server and works great. It's very fast, has a perfectly native interface. You would think it is a native app, but I recently discovered that it's Java. The end use would NEVER notice that kind of thing except I was trying to debug a problem in my own code so I went to invesitage how it worked. It was Open Source and when I downloaded it... it was Java.
Java is fantastic on Mac OS X. I don't know how fast it is on Linux. But as long as there is a 20-30 second launching penalty on Windows, Java will never be accpeted. I don't think .NET has this problem, but probably because MS is keeping it memory resident in Vista even if no one is using it.
Then again, maybe Mac OS X preloads Java. I don't know if it has tricks, or if the Windows implementation is just that bad.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
(a) 'loosing': oh jesus christ
(b) the obvious answer is that native vs interpreted is basically simply the balance of developer cost versus cost of end-user resources (ram, cpu, users time). Interpreted code is getting faster every day, no matter what "OMG JAVA IS SO SLOW DUDE" geniuses on the interweb tell you, but there'll always be problem spaces where a 5% speedup pays huge dividends.
there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
fun fact: slashdot is written in an interpreted language (perl).
wait a minute, the kid might be onto something ...
there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
Outside of introspection and like technologies there is no reason why code cannot be compiled natively. Linux users are aware of compiling java code natively, microsoft is working on a native c# compiler, so why is it that everyone else things it's still okay to compile to byte code or scripts. It's not; end of story. I do not like when every new processor that comes out is stomped on by new programs requiring more resources to do the same job. How many java programmers use runtime reflection or introspection? How many programs is it actually needed? If you're not using that, then you should compile natively. Just because Vista is wasting precious resources on it's silly aero glass, etc, doesn't make it right for everyone else too. What happens when someone tries writing a kernel in an interpreted language? Stage 3 bootloaders'll throw us into a JIT environment now. I could just imagine the efficiency there. Native languages are the way to go and we're in for big problems if they don't stay around.
Yeah... people keep saying that. Okay, lets take the benchmark I hear about most: http://kano.net/javabench/ "The Java is Faster than C++ and C++ Sucks Unbiased Benchmark". Unbiased my foot. "I was sick of hearing people say Java was slow" is not a good way to start an unbiased benchmark. Lets have a few more problems:
Y'know, I think there's a reason for that...
Y'know, a couple of decades ago I was running non-native applications on a 7Mhz system with 1MB RAM (my old A500). They were fast, but not quite as fast as native. I'm now using a system in the region of 500 times faster, in terms of raw CPU, and with 2,048 times more memory. And y'know what, non-native stuff is fast, but not quite as fast as native. Something about code expanding to fill the available CPU cycles, methinks...
Of the development I do, about 60% is in non-native code (mostly java) and about 40% is in native code (usually C++). What I have found is this:
Java is the language I use the most, and it's good for small programs. It's definitely noticably slower for large applications, but I don't think that's the big reason that a lot of developers don't like it. Swing is nice, but the problem with Java and a lot of other "modern" languages is that they try so hard to protect the developer from themselves and enforcing a certain development paradigm that the same features that make it really nice for writing small program end up standing in your way for large and complex application development. Looking at the other side of the issue, C++ is fast, it can be fairly portable if it's written correctly, and has a huge amount of libraries available. C++ will let you shoot yourself in the foot, but the reason is that it's willing to stand out of the way and say "oh really want to do that? ok...". This makes it easy to write bad/buggy programs if you don't know what your doing, but if you pay attention, have some experience, and a plan for writing the software, then C++ can be less stressful to develop.
Aside from a reasoned argument, I think a lot of developers are just attached to C/C++. I know that I just enjoy coding in C++ more than in Java. Not that Java is bad- and it can be fun to code in at times, but the lower level languages just give me more of a feeling of actually creating something on the computer- as opposed to some runtime environment.
Finally, one major reason to stick with C++ is that many interpreted languages aren't really as portable as they pretend to be. A language like C++ that really is only mostly portable, and then only if you keep portability in mind, can sometimes be more portable than other languages that claim to be perfectly portable and then make you spend weeks trying to debug the program because things are fouling up.
Famous Last Words: "hmm...wikipedia says it's edible"
Mac OS X treats Java as just another app framework, equivalent to Cocoa or Carbon. (I'm fairly certain I've seen an older version of that diagram that also listed Classic in that layer.) I imagine they've done a bunch of optimizations to tie it into the system, though I don't know whether it launches the runtime at boot or not. You've probably noticed that on Mac OS, you get your Java runtime from Apple, not from Sun or IBM.
The downside is that things don't work quite the same as they do in Sun's Java runtime, so there are differences between Java-on-Windows and Java-on-Mac. For instance, my wife is an avid Puzzle Pirates player, and the game client is a Java app. There've been Mac-specific bugs in the past, and at one point a major slowdown appeared when the game was run on a Mac. It hasn't been fixed, so while she can still do crafting on the Mac, whenever she does anything multiplayer, she has to switch to the Windows box.
List of things you cannot loose:
- your gray hairs (unless you can command them somehow)
- control
- the big game
- your way
List of things you could be loosing:
- the hounds
- your belt
- an arrow
- responsibility
Did you ever notice that *nix doesn't even cover Linux?
Now find me one CPU that can do a decent simulation of the physics of continuous media. Why isn't there any game where you ride a surfboard realistically? Why do meteorologists use the most powerful number crunching systems in the world to be wrong in 50% of the cases when predicting weather a week ahead?
And what about artificial intelligence and neural networks? Find me a CPU that can do a decent OCR, or speech recognition. What about parsing natural language? Why can't I search in Google by abstract concepts, instead of isolated words?
No matter how powerful CPUs are, they are still ridiculously inadequate for a large range of real world problems. When you go beyond textbook examples, one still needs to squeeze every bit of performance that only optimized compilers can get.
Don't you hate that answer?
Yes, we are seeing more development in non-native code but, it gets it's power from the underlying libraries and core code that is native. The line between them gets fuzzy when you toss in JIT and scripting to native code compilers. It really depends on the problem area. If I'm just parsing apart a bunch of log files to make reports Perl or Python would be the best. Web apps seem to benefit from the safety net of non native code but I'm sure there are exceptions.
OTOH there are plenty of apps that need all the speed and memory the machine can provide. My current job involves real time financial data delivery. Writing that in Python or Java would (probably) not work out too well. OS code that works directly with hardware will probably stay in assembler or C. Fast low level stuff is what allows the slower high level stuff to be useful.
Either way you still need to know what you're doing because in the end both native code and interpreted code run as opcodes on a CPU and use hardware resources. You need to mind memory use in Java just like C. Just in different ways. You've need to watch what you do in inner loops in both Python and C++. Linear lookups can cause scaling problems in Perl, Java, Python or C/C++.
It all depends on how fast you want to get from problem to solution, how much hardware you can throw at it, how complicated the problem is, how much time you have and many other factors.
Languages are tools, not a religion. The broader your knowledge the more tools you have at your disposal. Pick the best one for the job at hand.
The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
Ok, assuming the post isn't flamebait... This issue keeps coming up. A good programmer should understand that the language choice depends on the task at hand.
If you're making a pretty GUI, you may want to use an easy-to-use and portable language and may not care about performance as much. If you're creating a high-performance backend, or doing some realtime processing, an interpreted language is practially useless.
Before deciding which paradigm is superior, you must narrow down the question to a type of task. Since the variety of tasks we use software for does not seem to be shrinking, it seems that this issue will not be resolved decisively anytime soon.
BASIC had its problems, warping a generation of programmers (including me), but it was small and light and didn't take long to learn unless you wanted to enough find tricks to get real work done.
FORTH was smaller, lighter, and faster. It was overly self-important, considering its reinvention of the subroutine to something new and radical, but if you wanted to program toasters or telescopes it was the language to use. Postscript was somewhat of a Forth derivative.
P-Code was a nice portable little VM you could implement other things on.
And then there was Java, which grew out of Gosling's experiences with NeWS, a Postscript-based windowing system. If you wonder why you're not using Netscape and maybe not using Java, and why you've probably got Windows underneath your Mozilla, it's because it became obvious to lots of people that Netscape+Java was a sufficiently powerful and easily ported environment that the operating system underneath could become nearly irrelevant - so Microsoft had to go build a non-standards-compliant browser and wonky Java implementation and start working on .NET to kill off the threat. It wasn't that conquering the market for free browsers was a big moneymaker - it was self-defense to make sure that free browsers didn't conquer the OS market, allowing Windows+Intel to be replaced by Linux/BSD/QNX/MacOS/OS9/SunOS/etc.
Bill Stewart
New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
Interpreted & JIT languages are "within a constant factor" of native code's speed, and CS students are taught that such things don't matter. ;-)
And for many types of apps, they really don't. Ten times slower than instantaneous, is instantaneous.
But people use computers for lots of things, and believe it or not, some of those things are still CPU-bound, and take so much work that humans can perceive the delay. Your word-processor is 99% idle so surely it doesn't need to be native, but you know that somewhere on this planet, a poor shmuck is staring at an hourglass icon, waiting for a macro to finish. The real question is: who cares? Is that guy's time worth more, or is the programmer's time worth more?
As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
One of the neat things was te 4k graphics demo contests - try to write the most impressive graphics demo with only 4k of assembler. There was a LOT of code writing code in memory, code using other code that had already run as raw data for designing the next iteration, then using it again as code ... a 4k program that could take you through a 3-dimensional roller coster ride for 20 minutes, never repeating, all done in real time, on hardware that you wouldn't deign to pick out of the scrap heap.
One of the oldest analogies in computing is comparing algorithms to cooking recipes. We even have books like "Numerical Recipes" and "Perl Cookbook".
Well, to me, interpreted languages are like frozen dinners. They will do if you come home late at night and are too hurried and hungry to cook a proper meal. But C is like a fully equipped kitchen. It takes *much* more skill to cook a proper meal than to heat a frozen dinner in a microwave oven, but the results are incomparably better, not to mention the pleasure you get from doing it the right way.
When I run so-called-compiled code under an emulator like Bochs, *poof* it's no longer native. In theory, it can be very managed if the emulator is capable of doing sophisticated things like moving threads around virtual processors based on the potentially-changing resources available on the underlying host environment, adding processors or memory on the fly (assuming an OS that supported such things), etc., things clearly beyond the abilities of most "native" PCs.
The reverse is true if I pass my java source- or byte-code through a compile-once/not-JIT "native" compiler. Managed code suddenly goes native.
I predict people will work in the environment that is most efficent for them, where efficiency takes into account development costs, maintenance costs, run-time costs, political costs, etc. etc. etc.
There's also the question of "what exactly is managed code." If your program compiles against an exception-handling library, as most large programs today do, is that not a primitive form of code management? Granted, you may have to write your own management layer, but it's still not totally unmanaged. Even running as a process in a modern OS is a form of management, since a fatal-to-the-process error can invoke OS-level clean-up routines to close files and return resources.
To borrow from Shakespear: Managed or unmanaged, that is the question.
The answer depends on your perspective.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
We wrote the same search engine code in 4 languages, PHP, ASP, C++ & JavaScript. The results are published here, http://www.wrensoft.com/zoom/benchmarks.html
In summary, C++ was 4 times faster than PHP, and in turn PHP was 3 times faster than ASP and JavaScript was truly appalling. I can't think of many applications that wouldn't benefit from being 4 to 12 times faster.
Half of what you want is in the C++ STL.
And no, the STL does not suck.
I am a Pascal programmer from ancient days and have been pretty much a Delphi person on account of my Pascal affinity and other requirements, but I have implemented GUI apps in C++, C#, Java, Matlab, and VB. I am seriously looking at Java/Swing as the next wave of what started as DOS/Turbo Pascal and got reimplemented in Windows/Delphi. Java simply couldn't do in 1997 what I was doing even at that time in Windows, just plain couldn't from the standpoint of features and performances. Java is not-quite-there-yet with the features I use in Windows, but it is much farther along in 2006 than in 1997 and is closing the gap with graphics acceleration and other features. It may surpass Delphi for what I do if it proves to be easier to do multi-threaded apps to take advantage of multi-core.
While my complex data visualization stuff is a long way off from being done in Java, the sort of simple data visualization stuff that I was doing in 1997 under Windows works quite well under Java, and it works equally well under Linux. If anything will get me to switch to Linux it will be that I have a collection of graphical data visualiztion programs for the work I do written in Java that will work equally well under Linux. While I can write a faster program with more features in Windows, the Java implementation is proving good enough for a lot of stuff that I am doing and it breaks me loose from Windows as well.
SUN seems to be in this Java business for the long haul, seemingly spinning their wheels making it available for free and always being a step behind Windows in features. But at some point Java/Swing programs will have accumulated enough performance and features that they are good enough for what people want to do, and they have the added advantage of not being tied to Windows. This idea that something like Java could transcend the OS may yet happen for client GUI apps.
Except that "South America" != "America".
I'd think that computer people could understand the difference. The 'South' in 'South America' is part of the string, it's not a prepended descriptive modifier.
"South America" is not a region of a larger area known as "America." "South America" is the name of a particular region (actually, an entire continent), period. (In the same way that "South Dakota" is the name of a place, and not just a southern region of some place called "Dakota.") Occasionally we confuse the issue by calling North America, Central America and South America collectively "The Americas", but there you have to be aware of the plural 's'. "The Americas" means 'multiple Americas.' If the area being dicussed was actually 'America,' then there'd be no need for the plural.
So to sum up:
"North America" is a continent, and includes the regions claimed by the United States of America, Canada, and Mexico.
"South America" is a different continent entirely,
"Central America" is a distinct geographic region between North America and South America, although it's considered to be part of the continent of North America.
"The Americas" is a term used to refer to North America, Central America, and South America collectively,
"America" is a shortened or common term for 'The United States of America,' a country located in North America.
The common uses of the words really have no conflict; it's all pretty clear to me.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
In which frigging paralell universe are you living please? I want to go there. C being orders of magnitude faster than interpreted languages I agree with, but C easier to debug? Either you've never tried interpreted languages (say Python or C#, PHP is not a language) or you never got past "hello world" (hell, even hello world is harder to debug in C).
In a word, you want D.
Or another nice high-level compiled language. Most of them are functional though (Haskell, *ML) so you may have some trouble adapting. And they usually don't allow variable-length strings, being functional and all.
"The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
The problem isn't native-code vs interpretive code. It's that our native code languages are terribly flawed.
Programming backed itself into a corner with C and C++. They're useful languages, but they're not safe. Now this has nothing to do with performance; you can have safety in a hard-compiled language. Ada, the Modula family, and the Pascal/Delphi family did it. The problem is that, because of some bad design decisions in C (the equivalence of arrays and pointers being the big one), you have to lie to the language to get anything done. This makes safety hopeless. The basic problem of C is that you have to obsess on "who owns what" for memory allocation purposes, and the language gives you no help with this. The language doesn't even adequately address "how big is this". With those two design defects, we're doomed to have memory safety problems. Which we do.
C++ at first seemed like an improvement, but as it turned out, C++ adds hiding to C without improving safety. Note that this seems to be unique to C++; no prior language did that, and no language since has taken that route. Attempts have been made to work around the problem within the structure of C++, but with limited success. The "auto_ptr" debacle and the endless problems of trying to make sound reference-counted allocation work reliably indicate the fundamental limitations of the language. You just can't fix those problems in C++ without breaking backwards compatibility. (See my postings in comp.std.c++ over the last decade for more details on this.)
Java was invented mostly to get around the memory safety problems of C and C++. The fact that Java is usually semi-interpretive has nothing to do with the language design; that's a consequence of Sun's original focus on applets. There are native-code compilers for Java; GCC contains one. There are competitive advantages of locking the user into a giant environment (J2EE in the Java world, .NET in the Microsoft world), which is part of why we're seeing so much of that. But it's not a language design issue.
Microsoft came up with C# as their answer to Java, and most of the same issues as with Java apply.
What's so embarassing about all this is that it's quite fixable. The solutions were known twenty years ago. If you have a language where the language knows how big everything is, and the subscript checks are hoisted out of loops at compile time, you get safety with high performance. There were Pascal compilers that got this right in the 1980s.
On the allocation front, you can use either garbage collection or reference counting to automate that process. Java and C# are garbage-collected; Perl and Python are reference-counted, and in practice, programmers in those languages seldom have to think about memory allocation issues. Allocation overhead can also be hoisted out of loops. Java compilers are starting to do this, allocating temporary variables on the stack. Reference count updates can be optimized similarly. There's nothing to prevent using these techniques in a native-code compiler.
And that's how we got to where we are today, with buffer overflows, zombies, and blue screens of death, papered over with a layer of inefficient interpreters. Fortunately the hardware people have held up their end and made it possible to live with this, but we on the software side should have the understanding and grace to be embarassed by it.
A lot of folks use languages like PDL, IDL, MatLab, Octave, or even NumPy to do array processing, and tout the fact that for large arrays those languages run "essentially as fast as C". But that's bullshit. All those languages vectorize their operations in exactly the wrong order - if you have a hundred million datapoints and you want to do six operations on each one, each of those vectorized languages will dutifully swap each of your hundred million datapoints out of RAM into the processor, multiply it by seven (or whatever), and push it back out to RAM before pulling them all back in to add six to each one. What you really want is to vectorize in pipeline order, doing all the operations you plan to on each data point once and for all so that you can take advantage of your processor's nice, fast cache. Nobody has (to my knowledge) figured out a way to do that, that is robust enough for an interactive/JIT language, so just writing it in "C" and getting the loops nested in the right order can speed you up by a factor of more than 10 on a modern AMD or Intel CPU.
One guess where 99% of the ccycles arae in that
I'll take a guess! And it's even the one you want me to guess. The db2 instance. That's the fucking *point*. The fast C code that's executing has already been written.. some of it is in the python interpreter, some it is in the ksh and php interpreters, most of it is in the db2 interpreter. Very fast algorithms doing what they do best: optimized, super fast loops operating on static types.
That is WHY python and other interpreted languages achieve the speed they achieve.. because what they do is allow you to glue together C code written by other people. And, because the Python code is much simpler, you can understand the interactions between the fast code more easily, and see where your code fails to perform well. It's always because you're putting loops together inefficiently and making poor design choices, not because of the speed of the interpreter--and now that your code is short enough for you to see that, you can fix it.
Your application logic doesn't need to be super fast. It needs to be super agile, so you can refactor and accommodate changing requirements and make smart decisions about which pieces you are going to use and how you are going to use them together.
C won't die, at least, not for a long, long time*, and that doesn't bother me, a hardcore Python programmer, in the least. Somebody has to do the dirty job of writing those fast loops. Meanwhile I'll be here zipping through the application implementation.
*It will eventually be replaced by Pyrex, of course.
It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
I'm not sure that we've moved that much. I think Gosling and the other originators of Java are still pushing in the wrong direction with GUI; see his remarks on Eclipse / SWT.
It is not a Java problem per se, but goes right back to the issue of creating cross-platform client apps in the first place. Many of us like to think of the OS as something that provides services - disk access, windowing, etc - that look like they can easily be abstracted - and they can. However, as well as being OS, Windows, OS X, KDE and GNOME are platforms - a set of programming APIs and a philosophy.
Rather than transcending these differences, Swing is yet another variation. Potentially you could make a Swing app that did look and behave identical to a Windows app - but it would feel plain wrong on OS X. The reverse is equally true (well, just about - I don't think you can use the top-of-screen menu bar in Swing apps).
I think SWT may be the better approach - it's not write-once run-anywhere, but you are reducing the amount you need to port. And as said above, you need to consider the philosophical differences between platform HCI anyway.
Ironically one of the few really successful Java GUI apps I know is a data visualisation tool - it mostly consists of OpenGL calls so it's a bit of a misnomer to say it's Java, but it's back to the point that it's the APIs that count. OpenGL is a nice x-platform API.
'Capitalists of the world, unite! Oh
The European Commission has just announced an agreement
whereby English will be the official language of the EU rather than
German which was the other possibility. As part of the negotiations,
Her Majesty's Government conceded that English spelling had some
room for improvement and has accepted a 5 year phase-in plan that
would be known as "Euro-English".
In the first year, "s" will replace the soft "c". Sertainly, this will make the
sivil servants jump with joy. The hard "c" will be dropped in favour of
the"k". This should klear up konfusion and keyboards kan have 1 less
letter.
There will be growing publik enthusiasm in the sekond year, when the
troublesome "ph" will be replaced with "f". This will make words like
"fotograf" 20% shorter.
In the 3rd year, publik akseptanse of the new spelling kan be
ekspekted to reach the stage where more komplikated changes are
possible. Governments will enkorage the removal of double letters,
which have always ben a deterent to akurate speling. Also, al wil agre
that the horible mes of the silent "e"s in the language is disgraseful,
and they should go away.
By the fourth year, peopl wil be reseptiv to steps such as replasing "th"
with "z" and "w" with "v". During ze fifz year, ze unesesary "o" kan be
dropd from vords kontaining "ou" and similar changes vud of kors be
aplid to ozer kombinations of leters.
After zis fifz yer, ve vil hav a reli sensibl riten styl. Zer vil be no mor
trubl or difikultis and evrivun vil find it ezi to understand ech ozer. Ze
drem vil finali kum tru!
617B3B7F7E7C7D7F00EOF
I'm sick of cliched sensationalist articles with the sensationalist titles, how about you?
.NET this is pretty easy: "unsafe" sections and "managed" sections can originate in the same project and even the same source code, so you can optimize those critical 10% of your code where 90% of the time is spent (you prolly know the cliche), and use managed to take benefits of the advancements in the platform.
As always this is a non-existant problem hyped up by people that don't have a clue.
First, the performance hit of managed code is not "negligible". For tasks that rely on raw math power it can be significant, like 3D engines, data processing and so on.
But if you're doing, say, a rich client, your code will most likely just call existing multimedia, communication and input API-s. Then managed code's performance hit is next to nothing since most of the time is spent processing the commands from the API-s, not your own code anyway.
Thing is: can we drop the raw power of native code and go all managed: hell no. And we never will. While plenty of consumer applications have good performance on managed code, there will always be a class of professional software where 20% better performance means potentially tens of hundred of dollars saved for a middle-sized company.
But the big miss in the article is that managed and non-managed code can coexist. In
So wait, we were talking about end of what again?
If your native code is running as slow as interpreted, I would really recommend getting that looked at. It would seem that people are losing the ability to write clean code since the crutch of interpreted languages is hiding so much of the finer grains of computer science.
First of all, when experienced programmers write big systems in interpreted languages, you can rest assured that they know what they are doing and are doing the benchmarks to make sure they aren't losing performance where they need it. If they need special, high-performance algorithms or libraries, they will figure out the minimal set of C/C++ primitives they need and make them a native code library inside the scripting language.
And whether code is "clean" really has nothing to do with the language. People can write clean Perl code and unclean C code.
Finally, "the finer grains of computer science" are absolutely and positively not concerned with the kind of low-level mess that C exposes.
I'm currently working on learning SDL in C/C++ for exactly that reason.
Good, so you are in a very early stage of your development as a programmer. As you mature, you'll figure out how to get the job done without wasting all your time on C/C++ programming.
In general, when experienced programmers use languages like Python or Ruby with native code plug-ins, or when they use languages like Java or C#, they produce code with better performance and fewer bugs than straight C/C++, simply because they end up having more time implementing good data structures and focussing their efforts where it counts.
There is a philosophical reason to go to a high-level for all this. If you observe evolution in all its forms it always goes from low-level stuff to high-level stuff (from tools making to society behavior, with countless examples in all fields like business, economics, etc). In our brains, it just make sense for us to always think in ever-higher levels, because if we had to keep track of all the previous details we'd spend more time dealing with details than with the goals of what we're trying to accomplish.
Note that this is nothing new in software engineering. Most software a few decades ago was written in low-level code, even assembly language. If you did a survey then about the ratio of low-level to high-level coding, and compare it to a survey today, you'd realize that we do not even ponder about where things are going, as there is plenty of evidence today to tell us that going higher-level is the path the software industry is taking.
Native coding will become more and more of a niche, first to do Operating Systems, Drivers, Kernels and such. But eventually I can see even a fully-operational OS being written in a high-level language. In a sense that's what's happing today when you combine all the Web Services and tools we find today on the Web.
So, it's just a matter of time before everyone codes in high-level languages, and even today's high-level languages will seem low-level by what we're going to replace them in the future.