Ways to Improve In-Game Advertising
ches_grin writes "At a recent conference, Microsoft's Kevin Browne discussed the 5 most important ways to improve in-game advertising, contrasting the ideal with the current state-of-affairs in the industry." From the article: "Estimations of the growth of the in-game ad market have been varied. Microsoft's internal estimates put in-game advertising at about $1 billion per year by 2010. The Yankee group recently pegged revenues at $732 million in the same timeframe. Microsoft estimates that 2005 brought in $56 million in in-game ad revenue."
Mr. Browne later detailed an extensive, detailed list of methods for successfully polishing a turd.
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Just look at what the wonders of in game ads do to an old classic. I'm getting hungry just looking a the glock.
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http://joystiq.com/2006/01/11/in-game-ads-infiltr
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I think the game should be paused every 10 minutes, at which point the user must watch 3 minutes of commercials before the game continues. (Much like the way Windows Vista is being designed.)
"What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.