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Razer's New Mouse Optimized for MMO and RTS

An anonymous reader writes "XYZComputing has a review of Razer's new Krait mouse which is specifically designed for massively multiplayer online gaming as opposed to the usual design focus of first-person shooters. From the article: 'The criteria for an appropriate mouse for each style of gaming are different, or at least Razer would want you to think that this is the case. With the market starting to accept products like gaming mice and gaming keyboards, it was only a matter of time until someone introduced a mouse for a certain type of game. While it is easy to be skeptical of such an idea, Razer has a great reputation and may actually be onto something here.'"

4 of 218 comments (clear)

  1. Non-product alert by rxmd · · Score: 5, Insightful
    From the article:

    During gaming the Razer did very well though there was no major difference between it and the Viper or even the Diamondback (aside the Diamondback's extra buttons)...


    or

    In summary, I liked the Viper and I like the Krait. It is tough to tell them apart...


    or

    According to Razer, these styles require a high amount of actions per minute, something which is Krait is tailored to do. Razer was not able to convince me that the Krait was any better at this than the Copperhead or the Viper, and I don't really see how less buttons (the Copperhead has seven) could lead to more actions per minute. It seems more likely that it was time to revamp Razer's entry level optical mouse and they wanted to capitalize on the explosive growth of MMO games.


    According to the article, the mouse is not really distinguishable from previous mice by the same manufacturer, and probably not from $1 mice by $TAIWANESE_SWEATSHOP either, even though the review doesn't mention this.

    Looks like a non-product: an expensive mouse, with a small form factor and nondescript design, with a 300 gram paperweight to prevent drag on the cable, where you could just have used a book instead, and from a manufacturer making a nonsensical argument about how this mouse was specifically suited to a specific style of computer game.
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  2. you sure? by myspys · · Score: 3, Insightful

    ...specifically designed for massively multiplayer online gaming as opposed to the usual design focus of first-person shooters.

    i'd say as opposed to the usual design focus on productivity, the office, windows etc

  3. What I want in a good MMORG mouse by basotl · · Score: 5, Insightful

    Ultra Precision - nope Ultra Clickable - nope (only needed when I play Diablo II) Overpriced Aesthetics - I'm a geek, if I want aesthetics I'll mod it somehow. More buttons than a mouse can possibly hold - Definitely needed for lot's of key binds. This mouse meets none of my criterion. I think it would do just as well as any other mouse. It would probabily be less usable than the five button Intellimouse I got four years ago. My review: Stick with what you have.

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  4. What makes a MMORPG mouse? by mwvdlee · · Score: 3, Insightful

    So it's pretty clear that they've just made a mouse which is just like all their other models and without any clear benefits marking it specifically for MMORPG. Personally I expect any gear designed for a specific case would end up being less usefull in generic cases, which might be a good indication of how much thinking actually went into this generic mouse. But what features WOULD make a mouse specifically suited for MMORPG's?

    Here's some of my ideas which may or may not be ridiculous, but feel free to add your own.

    I'd like the ability to disable the clicking of the mousewheel. Or atleast make it's resistance configurable. It's all too easy to click it in hectic gaming situations.

    How about "multifire" buttons? Imagine the left mouse button being split horizontally, the bottom part acting like a normal mouse button, the top part firing off a click every half second or so (configurable ofcourse). Usefull to automatically attack some monster without having to click continuously.

    A mouse that detect rotation (around an axis perpendicular to the desk), might be usefull to rotate the camera axis.

    Mousebuttons with surface grip (similar for the wheel), against sweaty fingers ;)

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