3D Realms Won't Rush Duke Nukem Forever
WeAz writes "GameSpot has news that 3D Realms has no plans on rushing Duke Nukem Forever. Despite the $500,000 bounty that Take-Two Interactive was found to be offering for the game after a filing with the SEC last week, George Broussard, President of 3D Realms, has given his official response: 'We're certainly not motivated by that amount of money, after all this time, and getting the game right is what matters. I would never ship a game early (even a couple of months), for 500k.'"
There is no game. No one is working on the game. The investors got fleeced.
Use common sense for a moment.
It takes 3-4 years to write, cast, design, film, edit, and release a major Hollywood picture like a Star Wars or an X-Men, which can cost $100MM or more to develop.
It takes 3-4 years to concieve, design, manufacture, and ship a new console like a PS2 or Gamecube.
Rockstar developed and released three new hit games with a new engine and tremendous amounts of content since 2001.
But it takes nine years to program a knockoff Doom clone? Really? Are they coding it on a loom?
Things I would love to know:
1) Exactly how many programmers are working on DNF.
2) What percentage of their days are spent on DNF versus other tasks.
3) Why management keeps an obviously defunct product on the books when normal business practice would suggest writing it off at this point, having missed at least SEVEN release years in a row.
4) I am dying to see the balance sheets for this project.
There is no game, there never will be a game. But there may be an audit.