Researchers Teach Computers To Perceive 3D from 2D
hamilton76 writes to tell us that researchers at Carnegie Mellon have found a way to allow computers to extrapolate 3 dimensional models from 2 dimensional pictures. From the article: "Using machine learning techniques, Robotics Institute researchers Alexei Efros and Martial Hebert, along with graduate student Derek Hoiem, have taught computers how to spot the visual cues that differentiate between vertical surfaces and horizontal surfaces in photographs of outdoor scenes. They've even developed a program that allows the computer to automatically generate 3-D reconstructions of scenes based on a single image. [...] Identifying vertical and horizontal surfaces and the orientation of those surfaces provides much of the information necessary for understanding the geometric context of an entire scene. Only about three percent of surfaces in a typical photo are at an angle, they have found."
Now run it on an Escher picture!
Wonder how this will handle those optical illusion photos. like me nocking over the leaning tower of pisa, or holding hte statue of liberty.
...challenge. I think Carnegie Mellon wants revenge against Stanford for beating them in the 2006 DARPA grand challenge. Maybe 2007 will be Carnegie Mellon's year to win the grand challenge. If this happens, we're only a hop skip and a jump to having these things drive us around (esp on freeways).
No Sigs!
One could concievably take a pictures of a city, upload them to this program, stich the pieces together and then import it into a game world. How awesome would it be to actually be able to run around a city(say Toronto) and do things you always wanted to do... (dropping a penny off of the CN tower and having it hit someone :D)
--Valthan
Only about three percent of surfaces in a typical photo are at an angle
What typical photos are those? No faces, people, trees or any organic thing?
No cars? No roofs?
factor 966971: 966971
They've even developed a program that allows the computer to automatically generate 3-D reconstructions of scenes based on a single image
This is so not new. These researchers may have advanced techniques is some areas, but shape from shading inversion problems like this have been worked successfully since the 1970's and earlier. The theory is well established. Horn's Robot Vision is a classic.
an ill wind that blows no good
you've always been able to do that.
Cities aren't the kind of thing this is target for.
You can get building plans and architectural drawings and everything from the city for free. There are algorithms that can easily map pictures to objects if you know ahead of time the shape of the things that "should" be there.
This stuff is for deciding the shape of unknown things, and more importantly, to gain new heuristics for image searches.
With this technology, you could ask for "things that are round, and have a box".
More importantly, you could show the computer one picture of something, and have it attempt to find more pictures of it (from different angles, with different colors, etc.). Like you show it a Volvo C90, and it shows you any and all pictures of Volvo C90s by the shape.
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
...pr0n, of course. Now we can accurately predict and model the exact size and specularity of Linsey Lohan's boobies, using this revolutionary new (wait for it) Mellon Engine. Truly, we live in the future.
adam b.
So we're one step closer to actually being able to do the dramatic image-enhancing stuff that's routine in film and television crime drama? You know, where the brooding detective notices four interesting pixels in the background of a scratchy security video, strokes his chin thoughtfully, and says "enhance this bit" to the stereotype computer geek. The geek types noisily, the computer zooms in on thouse four pixels, and clears it up into a detailed image of the bad guy, often moving other foreground stuff out of the way to do so.
Slashdot Burying Stories About Slashdot Media Owned
I remember doing something similar to this while an undergrad at Penn State. It was just an undergraduate computer vision course, but one of our exercises involved identifying common reference points from one or more images of the same object. These points can then be used to make an estimation of parallax between the images. It is really fun to play with since you can use a few still images to create the illusion that a camera is panning around the object. Of course, that example is quite simple. It is very easy for the points to give false positives, and the processing time of our unoptomized algorithms nearly made it unusable. But it did at least give a proof of concept. However, taking this and expanding it to create 3d models, if they can do so reliably, is quite amazing.
Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
(MetaCreations also produced Poser, Bryce, and Carrara. - all three of which are still alive and in use by the 3D hobbyist market).
Quo usque tandem abutere, Nimbus, patientia nostra?
I wonder what the software would end up doing with this: M.C. Escher's Waterfall. Would the program self-destruct like that robot in Star Trek?
Last year I worked on an Artificial Intelligence project to recognize objects from several video angles. It takes 2D images (from camera video) and turns them into a 3D path.
It uses a super-neat concept called "Geometric Hashing" which can be used to recognize an object regardless of size, rotation, or even partially-obscured regions.
The complexity of the models that the program is able to extract is similar to what you would see in a game like doom. All "floors" are perfectly horizontal, all "walls" are perfectly vertical, and most objects (people, trees, cars) become small vertical walls. This doesn't attempt to capture surface geometry at all; it approximates things with large planes. What they are saying is that most things you see in pictures are very well approximated by these simple primitives, such that when they create a scene using them it provides convincing parallax as you move around it. It's a really neat effect.
hmmmm.
I've got so many bills, it would be impossible for even the entire Slashdot reader base to pay them all.
Wanna fight ? Bend over, stick your head up your ass, and fight for air.
This is only for outdoor scenes and only extracts planar information. It isn't designed for objects at all. It provides general geometric context, ie this area is ground, this area is a left facing wall, etc. That's not to say that a similar technique couldn't be used for identifying round objects, but that isn't what this is for.
http://www.cs.cmu.edu/~dhoiem/projects/popup/index .html
Looks like some of the software they wrote to do this has been GPL'ed.
Shape from shading works only on a very narrow set of objects. If you are trying to recover the shape of a marble statue, use shape from shading. If your object has color forget about it.
What you are saying amounts to "People have done research into computer vision in the past, therfore any new research into computer vision is soooo not new."
as I said, nontrivial.