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The Downfall of the Thief Series

Via Kotaku, an interview at Evil Avatar about the bad end of the Thief series. They discuss the game series with designer Randy Smith, who details the fine points of the early games and the ignoble end for the trilogy of games. From the article: "I view Thief 3's more action-inclined gameplay as being more than necessary for a mass-market acceptance. The problems with Thief 3 were the same as the problems that plagued Deus Ex: Invisible War - it was the tech. The team scaled back the freeform design, incorporated loading zones, not to mention the unstable frame rate and other misc. issues derived from the technology. The gameplay was relatively solid by comparison."

16 of 84 comments (clear)

  1. Thief had redefined the FPS by alfs+boner · · Score: 5, Insightful
    I find the Thief series redefined what a FPS could be. The game had many things that made it unique. For one, you couldn't just attack a whole army of soldier, because you were guaranteed to get killed.

    It also rewarded you for just sneaking around, stealing and not getting caught. At the time, it was the only game in the FPS category that you could complete without killing anyone. Even now, I haven't seen a game where you could do that.

    The one thing that disappointed me the most was that no one else got into the thief genre. Once the company went belly up, I haven't seen a game that created the same tense, yet immersive environment that Thief 1 and 2 (haven't played 3).

    --
    Listen p*ssy. I'm sure your the same homo that posted earlier about alf's boner and you just want to remain anonymous fo
    1. Re:Thief had redefined the FPS by Osty · · Score: 2, Interesting

      Emphasis mine... Strange, as I have Splinter Cell: Chaos Theory at home. The only way to get 100% complete on any level is to not kill anybody while still completing all objectives.

      All of the Splinter Cell games have been that way. Also, don't forget the Hitman games. While they do allow you the option of running and gunning through the game (nearly impossible in Splinter Cell, impossible in Thief), you can only get Silent Assassin rankings by leaving no trace. That means not killing anybody but your assigned target, nor doing anything suspicious that might alert others, leaving your changes of clothing or guns lieing around, etc. In some cases, this may even extend to as far as closing doors you opened, because finding an open door may alert guards or civilians to your presence

      It all boils down to what's "easy", I think. It's not easy to make a fun, compelling game where your entire goal is to accomplish your objectives without ever being seen or heard. It requires exceptional control mechanics, AI, level design, and more. A number of games have tried, and most have failed. It's much easier to do a straight-forward run 'n gun like Doom (though even that is difficult to do well -- Serious Sam is really the best example of fun mindless action).

    2. Re:Thief had redefined the FPS by g0bshiTe · · Score: 2, Insightful

      I enjoyed the different era. It seems most FPS are either modern combat, WWII oriented, or set in the future. But Thief was just so different in the time that it put you in. Though some of the missions put you in "OMG WTF were they thinking" mode, like the Spiders in Thief II for instance, wtf was that about? And the robots?

      I'm still waiting for that FPS that puts you in a trench in WWI, or charging over the top of a trench into machine gun fire. Why hasn't this been done yet?

      --
      I am Bennett Haselton! I am Bennett Haselton!
  2. Typical by Reason58 · · Score: 2, Insightful

    This is what you get when you compromise your vision and integrity for the dollar.

    It is funny he mentions Deus Ex, as I loved the original game and was left extremely disapointed with it's incarnation. Not only did they lose their extremely strong original fanbase that helped to build them, but they lost the mainstream appeal they were so desperately hoping to cash in on.

    1. Re:Typical by CaptainCarrot · · Score: 2, Insightful

      Game programmers deserve to get paid, and game companies deserve to make a profit. It's very easy to sit back from a distance and preach to others about integrity. It's not so easy to be the guy running a game company that's barely breaking even because artistic vision is more important than commercial success.

      I very much wish that Thief as originally conceived had sold better. We'd all be seeing more games like it now if it did. LGS managed to put two games out according to their original vision -- before going out of business because, for all their integrity, their games just didn't sell enough copies to carry them through.

      Tell me, are you glad that happened? Is it something you'd like to see happen often? Your advice here is almost certain to lead to it.

      --
      And the brethren went away edified.
  3. Deus Ex 2... by Omicron32 · · Score: 3, Interesting

    Ugh. Everytime I hear about Invisible War I can't help but cringe.

    I really don't know what they were smoking when they decided to make that game and call it a sequel to perhaps one of the best FPS/RPG games ever made (IMO).

    I almost cried when I played it, I was that disappointed. :(

    At least Thief 3 kinda kept to the theme of the Thief series. Though I still think Thief 2 was the best - The city level when you're heading across rooftops etc was awesome...

    Damn, I gotta dig that game out and play it now.

    1. Re:Deus Ex 2... by Danse · · Score: 3, Interesting
      Ugh. Everytime I hear about Invisible War I can't help but cringe.

      I really don't know what they were smoking when they decided to make that game and call it a sequel to perhaps one of the best FPS/RPG games ever made (IMO).

      I almost cried when I played it, I was that disappointed. :(

      Yeah, I felt the same way. Deus Ex is among my top 3 favorite games of all time. IW was just a horrible, dumb, consoley mess.

      I haven't felt so cheated by a game since then, that is until I found out about the new Shadowrun game that Microsoft is putting out. Turns out it's a tragic abuse of the Shadowrun license. It must have been designed by a bunch of retarded monkeys to screw up so badly with a license that has so much potential.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    2. Re:Deus Ex 2... by X0563511 · · Score: 2, Interesting

      Check this out:
      http://www.thief2x.com/

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  4. Article Summary by Anonymous Coward · · Score: 2, Insightful

    "We had to support the lowest common denominator (Xbox), therefore the PC version sucked"

    Same goes for Deus Ex : IW

  5. T3 did have it's issues. by urikkiru · · Score: 5, Interesting

    Thief 1 + 2 were great games. Just spectacular.

    So when 3 came out and I snagged it, I was a bit disappointed. For starters, the memory limitations of doing a dual pc/console development, meant that the levels felt... cramped. This was in sharp, sharp contrast to the previous two games that were famous for larger, more sprawling/free form level design. Was a big *ouch* to say the least.

    Secondly, the first two games had quite a few places where you could swim under water for a variety of reasons. It was fairly important as a gameplay bit. In the 3rd one, I walked into ankle deep water, and the game promptly informed me that I had died/passed out, and put me straight into jail :P Total destruction of any immersion there.

    And lastly, the climbing gloves... First two games had you using what were called 'rope arrows'.(Arrow, rope tied to it, you get the idea) Also was a fairly useful/important gameplay feature, for a variety of designed for and not designed for puzzles/situations. Was an awesome feature. In the 3rd? They scrapped it entirely, citing issues getting it to work with the new physics engine. So we got... climbing gloves! Which were only useful in one instance, and pretty much a waste of time for the rest of the game.(The one instance was enforced, you *had* to use them to continue in the game)

    The only thing that saved Thief3 from itself, was the Cradle level. If it wasn't for that, I'd say it was a waste of money. But, I still have a copy, just for that level really.

    Just my 2cents.

  6. Minor Drawbacks by Azarael · · Score: 2, Interesting
    I wouldn't say that there was really anything wrong with T3. It was a solid game and I really enjoyed playing it. The Shalebridge Cradle level mentioned in the article was a masterful work of Horror.

    The only thing that I found lacking was that the city was very one dimensional and lacking in variety. Sure you could do some side exploring, but it was nothing compared the free form experience of the elder scrolls games. You were lucky if there was more than one road to take to get somewhere. The ability to explore and do minor missions in a 'full sized' version of the city would have made the game much better. It seemed like that was what they were going for, but had to abandon that for design reasons.

  7. Consolification by Pluvius · · Score: 4, Insightful

    I view Thief 3's more action-inclined gameplay as being more than necessary for a mass-market acceptance. The problems with Thief 3 were the same as the problems that plagued Deus Ex: Invisible War - it was the tech. The team scaled back the freeform design, incorporated loading zones, not to mention the unstable frame rate and other misc. issues derived from the technology. The gameplay was relative solid by comparison.

    I believe the term they're looking for is "consolification." That's when the publisher of a game series that is traditionally for the PC (and for good reason) decides to focus on consoles due to their much larger audience, forcing the developer to dumb down the game both for the LCD of said market and to fit within the limits of the console itself (especially the controls). People complained about this a lot when Thief 3, Deus Ex: Invisible War, and other bastardizations of PC franchises were being released a couple of years ago. Now-a-days that sort of thing has slackened off a lot, but we'll probably start hearing about it again when Halo 3 comes out.

    Rob

  8. Downfall? Tell that to the fan modders. by kaizokunami · · Score: 3, Interesting

    As a fan of the series since the first game, I enjoyed Thief 3 despite the problems with it. The story was fun (the Cradle was easily the highlight of the game), Garrett was still Garrett, and being able to roam the city was fun. I honestly didn't mind the loading zones so much. And without giving away any spoilers, I found the ending to be a perfect "full circle" moment for the series.

    But ask any fan of the series and you know that T3 is not 'the end' of the Thief games. Look up the phenomenal T2X fan game based on Thief 2. It has new characters, new movies, great new missions, and feels like a natural addition to the series. There is also an extensive network of fan mission builders and modders out there still creating new content for these games.

    We're still sneaking around out here. :)

  9. Re:Worthless weapons by Kojiro+Ganryu+Sasaki · · Score: 3, Informative

    In both Thief and Thief 2 and arrow is enough to kill any enemy with a well aimed shot. Exceptions are Burricks and those metal beasts in Thief 2.

  10. Re:Interesting points of view by MrHanky · · Score: 2, Interesting

    You are crazy. System Shock 2 is one of the best games ever. Better than Deus Ex, even (but with not quite as good feel/controls), and certainly better than Invisible War. And I liked Invisible War, since I knew it would disappoint somewhat compared to Deus Ex from before I started playing. Good game, but not a worthy follow-up.

  11. Am I the only one who loved thief3 by MemoryDragon · · Score: 2, Interesting

    This is a serious question, am I the only one. I constantly had the feeling Thief 3 was the best of the series, despite the loading zones. I always hated the mission and nothing except videos in between approach of T1 and T2. Thief 3 felt like a real world game, just like the underworlds.
    Sure you had the loading zones, but the overall feeling of the game was much better.