"Kids know this but parents don't!"
Then isn't it the parents' job to become educated on the capabilities of the items they buy for their children? Preferably before buying it.
The original game, The Legend of Zelda, is a classic (NES, re-released for GBA), and the control scheme for the 3D Zelda games is introduced with Ocarina of Time (N64, re-released for Gamecube). I'd recommend either of those as well as A Link to the Past (SNES, re-released for GBA) as the best games in the series, IMHO, and I think any of them have a good solid story & gameplay for a new player.
There was a story about this in the NY Times as well, which included a little more detail about the network TV portion of this. CBS will only be showing small snippits of actual gameplay on the special. There's a quote from one of the special's producer's which I find really telling: "The one hurdle that was a challenge, and is still a challenge for video gaming...is you can't put people shooting at one another on network television."
Um... you can't? Better tell that to all those cop dramas.
There's the KotOR 2 Restoration Project, which I believe is what you're thinking of. There's a ton of cut dialogue and sequences in the the game files, including a huge amount of material for the ending, which I believe is what they're restoring.
I was just about to post an almost identical list to yours! (Although I'd sub in King's Quest 6 instead of MI2, personally.) I love popping in an old adventure game when I just need to relax. It's kind of like rereading a novel - you already know what's going to happen so you don't have to stress out over solving the puzzles, and you can just enjoy the journey.
We use Greencine as well, and we've been with them about four years now. We used to live in New York and it would take about three to four days each way for discs from Greencine; now that we're in Seattle, it's only a day or two. It was actually not a bad time delay because we'd watch things on the weekend, drop them in the mail Monday morning, and often our new discs would arrive in Saturday's mail.
That said, it should be noted that Greencine caters more toward independant and niche films, and doesn't carry as much of the mainstream stuff as Netflix, so YMMV depending on your film tastes.
I think most people who are savvy enough to block ads would not click an ad banner anyway. Today we have to worry about fake websites phishing for our account information, so if I'm interested enough in your product, I'm going to go to Google, do some research, and make sure I'm going directly to your website rather than click an ad.
Interesting, but I think they were really reaching for a number of these. I'd much rather see a list of the most signifigant women in gaming, past and present. I think they'd find a number of more signifigant women to talk about if they delved into the past, including Roberta Williams.
I agree. The fact that they are focusing on Blockbuster seems proof that they are only interested in their wallets here. It's even mentioned in the article that they haven't sued other smaller niche competitors who operate in a similar way.
I was really happy with my gen 1 DJ too until the headphone jack came loose last year. It's a simple soldering job to fix it, but I don't have a good soldering tool right now and when I took it to a computer repair shop they insisted they couldn't do it either.:/ So right now it's just a really small portable hard drive.
Last Christmas I got a replacement: a Creative Zen Touch. The only thing I really miss from the Dell was the scroll wheel control - Dell licensed Creative's file system so it's pretty much identical. You don't even have to use MusicMatch; there's some great third-party software from Red Chair Software which is a nice answer to the bundled software.
I didn't like NWN nearly as much as I expected to. I don't really like the "henchman" party system and I didn't really find the story or characters as compelling as some of Bioware's other offerings (i.e. Baldur's Gate, KotOR).
In my experience, it usually stays centered properly until you reduce it to below the size of the box, and then it just scrolls.
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Vertical centering is just as important. I want to be able to (without tables) place a 500x500 box center of the window without resorting to some wierd javascript to do it. You give me a div (or p) that does this in all browsers with zero javascript and I will be impressed.
The way I usually do it is with negative margins. It's kind of a workaround, but it does work. Position the div 50% from the top and left, and then give it a negative margin-top & margin-left equal to 1/2 its own height & width respectively (in the case of 500x500, use a -250px margin) and it should center vertically.
For example, I use something like this on one of my sites:
#container {
position: absolute;
left: 50%;
top: 50%;
z-index:1;
width: 500px;
height: 500px;
margin-left: -250px;
margin-top: -250px;
}
That article is pretty spot-on. I recently got a 'real job' after spending about a year, on and off, working as a temp game tester for US$10 an hour, 8 hours (if not more) a day. I was lucky enough to work in a place with no daily or weekly bug quotas, thankfully. I definitely don't regret the experience - it was an eye-opener into the inside world of games, and I actually did enjoy the work (despite my occasional complaining). While I was working, I quit playing almost everything, though, and I still sometimes get annoyed when I find bugs or typos in games I'm playing at home and feel the urge to write them up.
As a tester, you will be doing the same things over and over again, day in and day out. Yes, you'll be 'playing a game' for 8 hours a day. You will probably beat whatever game you're testing within the first few days, assuming it's a game with an end, of course. And then you will beat it every day (if not more often) for the next month. You'll do speed runs to see what the bare minimums for beating the game are. You'll do 100% runs where you have to find every single little item in the game. You will get so sick of that game that you and the rest of your team will become very close friends in your shared misery. You will be concentrating on small sections of the game, trying to break little things like walls and environment objects. And then when you do break something, you need to repeat it until you're sure it's not a fluke. And half the time, you will get a response of 'no bug' or (even more annoyingly) 'it's a feature'.
It gets worse during overtime, when everyone is sleepy and tired and sick of still having a controller in their hands. You'll hear the game music in your head and occasionally dream about the game when you go home to sleep.
Depending on who you work for, you probably won't even get into the game's credits, or if you do, it'll be as a part of "_________ QA team".
They really mean it when you sign those non-disclosure agreements, by the way. You'll note I'm not saying a word about what I tested. You talk about the games you test or specific bugs you found in those games... bam, you're gone and you're probably going to find a cadre of lawyers on your doorstep in a few days. (I think we can say we tested it about 6 months after it comes out, but that's all we can say.)
It may be a way into the industry, but it's a slow, thankless way. While I was working, a total of two permanent testers were hired, and one of them had been a temp for years. Some of the other people I met there had been temping there for years too. If you're a good tester, you can make enough money to live comfortably, especially with overtime, and you will be asked back again and again. (I was actually asked back not long after I started my new job and had to say no.)
As a fan of the series since the first game, I enjoyed Thief 3 despite the problems with it. The story was fun (the Cradle was easily the highlight of the game), Garrett was still Garrett, and being able to roam the city was fun. I honestly didn't mind the loading zones so much. And without giving away any spoilers, I found the ending to be a perfect "full circle" moment for the series.
But ask any fan of the series and you know that T3 is not 'the end' of the Thief games. Look up the phenomenal T2X fan game based on Thief 2. It has new characters, new movies, great new missions, and feels like a natural addition to the series. There is also an extensive network of fan mission builders and modders out there still creating new content for these games.
"Kids know this but parents don't!" Then isn't it the parents' job to become educated on the capabilities of the items they buy for their children? Preferably before buying it.
I believe the smallest size is called a "short".
Closely followed by:
"It's over already?!"
The company is offering a half-price subscription to those who sign up before Jan. 31.
The site you link to also says this: $29.95 after January 31st 2007.
The original game, The Legend of Zelda, is a classic (NES, re-released for GBA), and the control scheme for the 3D Zelda games is introduced with Ocarina of Time (N64, re-released for Gamecube). I'd recommend either of those as well as A Link to the Past (SNES, re-released for GBA) as the best games in the series, IMHO, and I think any of them have a good solid story & gameplay for a new player.
There was a story about this in the NY Times as well, which included a little more detail about the network TV portion of this. CBS will only be showing small snippits of actual gameplay on the special. There's a quote from one of the special's producer's which I find really telling: "The one hurdle that was a challenge, and is still a challenge for video gaming...is you can't put people shooting at one another on network television."
Um... you can't? Better tell that to all those cop dramas.
There's the KotOR 2 Restoration Project, which I believe is what you're thinking of. There's a ton of cut dialogue and sequences in the the game files, including a huge amount of material for the ending, which I believe is what they're restoring.
I was just about to post an almost identical list to yours! (Although I'd sub in King's Quest 6 instead of MI2, personally.) I love popping in an old adventure game when I just need to relax. It's kind of like rereading a novel - you already know what's going to happen so you don't have to stress out over solving the puzzles, and you can just enjoy the journey.
We use Greencine as well, and we've been with them about four years now. We used to live in New York and it would take about three to four days each way for discs from Greencine; now that we're in Seattle, it's only a day or two. It was actually not a bad time delay because we'd watch things on the weekend, drop them in the mail Monday morning, and often our new discs would arrive in Saturday's mail.
That said, it should be noted that Greencine caters more toward independant and niche films, and doesn't carry as much of the mainstream stuff as Netflix, so YMMV depending on your film tastes.
I think most people who are savvy enough to block ads would not click an ad banner anyway. Today we have to worry about fake websites phishing for our account information, so if I'm interested enough in your product, I'm going to go to Google, do some research, and make sure I'm going directly to your website rather than click an ad.
I guess that means there's just not much more left to say about the PS3....
Interesting, but I think they were really reaching for a number of these. I'd much rather see a list of the most signifigant women in gaming, past and present. I think they'd find a number of more signifigant women to talk about if they delved into the past, including Roberta Williams.
I agree. The fact that they are focusing on Blockbuster seems proof that they are only interested in their wallets here. It's even mentioned in the article that they haven't sued other smaller niche competitors who operate in a similar way.
I was really happy with my gen 1 DJ too until the headphone jack came loose last year. It's a simple soldering job to fix it, but I don't have a good soldering tool right now and when I took it to a computer repair shop they insisted they couldn't do it either. :/ So right now it's just a really small portable hard drive.
Last Christmas I got a replacement: a Creative Zen Touch. The only thing I really miss from the Dell was the scroll wheel control - Dell licensed Creative's file system so it's pretty much identical. You don't even have to use MusicMatch; there's some great third-party software from Red Chair Software which is a nice answer to the bundled software.
I didn't like NWN nearly as much as I expected to. I don't really like the "henchman" party system and I didn't really find the story or characters as compelling as some of Bioware's other offerings (i.e. Baldur's Gate, KotOR).
Yes, and it was great - really intuitive and simple to use.
Heh... I'm right there with you. :D I'll cry at anything if I'm in the right mood.
You're not the only one. I still remember the long, drawn-out BEEEEEEEEP BOOOOOOOP of loading programs off of cassette tapes....
In my experience, it usually stays centered properly until you reduce it to below the size of the box, and then it just scrolls.
Vertical centering is just as important. I want to be able to (without tables) place a 500x500 box center of the window without resorting to some wierd javascript to do it. You give me a div (or p) that does this in all browsers with zero javascript and I will be impressed.
The way I usually do it is with negative margins. It's kind of a workaround, but it does work. Position the div 50% from the top and left, and then give it a negative margin-top & margin-left equal to 1/2 its own height & width respectively (in the case of 500x500, use a -250px margin) and it should center vertically.
For example, I use something like this on one of my sites:
#container {
position: absolute;
left: 50%;
top: 50%;
z-index:1;
width: 500px;
height: 500px;
margin-left: -250px;
margin-top: -250px;
}
That article is pretty spot-on. I recently got a 'real job' after spending about a year, on and off, working as a temp game tester for US$10 an hour, 8 hours (if not more) a day. I was lucky enough to work in a place with no daily or weekly bug quotas, thankfully. I definitely don't regret the experience - it was an eye-opener into the inside world of games, and I actually did enjoy the work (despite my occasional complaining). While I was working, I quit playing almost everything, though, and I still sometimes get annoyed when I find bugs or typos in games I'm playing at home and feel the urge to write them up.
As a tester, you will be doing the same things over and over again, day in and day out. Yes, you'll be 'playing a game' for 8 hours a day. You will probably beat whatever game you're testing within the first few days, assuming it's a game with an end, of course. And then you will beat it every day (if not more often) for the next month. You'll do speed runs to see what the bare minimums for beating the game are. You'll do 100% runs where you have to find every single little item in the game. You will get so sick of that game that you and the rest of your team will become very close friends in your shared misery. You will be concentrating on small sections of the game, trying to break little things like walls and environment objects. And then when you do break something, you need to repeat it until you're sure it's not a fluke. And half the time, you will get a response of 'no bug' or (even more annoyingly) 'it's a feature'.
It gets worse during overtime, when everyone is sleepy and tired and sick of still having a controller in their hands. You'll hear the game music in your head and occasionally dream about the game when you go home to sleep.
Depending on who you work for, you probably won't even get into the game's credits, or if you do, it'll be as a part of "_________ QA team".
They really mean it when you sign those non-disclosure agreements, by the way. You'll note I'm not saying a word about what I tested. You talk about the games you test or specific bugs you found in those games... bam, you're gone and you're probably going to find a cadre of lawyers on your doorstep in a few days. (I think we can say we tested it about 6 months after it comes out, but that's all we can say.)
It may be a way into the industry, but it's a slow, thankless way. While I was working, a total of two permanent testers were hired, and one of them had been a temp for years. Some of the other people I met there had been temping there for years too. If you're a good tester, you can make enough money to live comfortably, especially with overtime, and you will be asked back again and again. (I was actually asked back not long after I started my new job and had to say no.)
As a fan of the series since the first game, I enjoyed Thief 3 despite the problems with it. The story was fun (the Cradle was easily the highlight of the game), Garrett was still Garrett, and being able to roam the city was fun. I honestly didn't mind the loading zones so much. And without giving away any spoilers, I found the ending to be a perfect "full circle" moment for the series.
But ask any fan of the series and you know that T3 is not 'the end' of the Thief games. Look up the phenomenal T2X fan game based on Thief 2. It has new characters, new movies, great new missions, and feels like a natural addition to the series. There is also an extensive network of fan mission builders and modders out there still creating new content for these games.
We're still sneaking around out here. :)