Blizzard, Square/Enix Ban Yet More Farmers
Eurogamer has the news that both Blizzard and Square/Enix have banned another batch of players for farming. The number of accounts, and the amount of money removed from the economy, is astonishing. From the article: "According to the World of Warcraft website, some 30,000 accounts were banned last month - and, as a result, more than 30 million gold were removed from the economy across all realms ... Based on the results of this investigation, more than 250 [FFXI] accounts among those found to be involved in large-scale RMT operations have been terminated... Thanks to these measures, more than 250 billion gil has been removed from circulation."
It beats subsidizing them. Maybe our government should be taking notes.
120 characters for a sig? That's bloody useless.
It's interesting to note that removing that vast amount of gold will actually help the economy in WoW (I can't testify to FFXI as I don't play it). It's directly analagous to decreasing the money supply in an over-inflated capitalist market - with the added twist that the money being removed is the money that belongs to the percentage of the population that has a vast amount of wealth in excess of the average.
In short, prices drop, and the "poverty line" is lowered drastically.
The sudden drop in China's stock prices, and the ripple on the world economy, is suddenly explained.
Nice Job, Bliz...
You can get 15 minutes of fame, but you can go down in history for infamy.
Either that or the percentage of "cheaters" in WoW is greater than in FFXI. I put "cheaters" in quotes because, at least in the case of WoW, the "cheaters" often aren't using any illegal hacks or third party programs -- they are either buying or selling gold, items, or accounts. That doesn't mean that some (or perhaps most) of the farmers in WoW aren't using illegal macros or other 3rd party programs, but my guess is that the majority of people banned didn't use any illegal programs -- they just violated the terms of use in some way.
Also, from the article it looks like Square-Enix focused on the suppliers (these so-called "RMT" groups), while Blizzard went after both the buyers and the sellers.
If you have any question on how aggressive the staff at Square-Enix is, take a look at this blog by a GM for the game.
Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
This is a publicity stunt. They took more than 30 million gold out of the economy from every server? I have news for you, there's right around 170 servers worldwide. That means around 175,000 gold per server. That is a incredibly miniscule part of each server's economy, that is it laughable. Also, within one week almost all of those banned accounts will be back and max level.
Removing 30k farmers from WoW removed 30M gold. That is an average of 1000 gold each (and most would have been below the average). 1000 gold takes about 50 hours to farm, give or take 50% depending on the farmer. This breaks down to each banned account costing the farm[er/ing company]:
$ 30 for a WoW account key
$120 for the lost gold itself
$ 50 for 2 people * $1/hr * 25 hours to level up a character
$ 50 for 50 hours to farm the gold
----
$250 total
Obviously the $/hr rate is an overestimate, but the gold exchange rate and cost of a WoW key make up the majority of this estimate. At a minimum the total is $160.
So, this is a net hit to the farming companies of $250 * 30k = $7.5M.
All in all, a sizable blow. Unfortunately it will really only hurt the solo farmers, the guys doing it for a few extra bucks from their home. For a very large farming operation this is only a setback of about 2 weeks (100 man hours per banning) in terms of profit.
The "casual players" need to learn that they in no way NEED that much gold to play online. You want decent equipment? PLENTY of quests give pretty nice equipment as rewards. No purchase necessary. Even if you buy it a lot of stuff is available for pretty cheap (especially crafted items). There's no way you're gonna tell me that your equipment repair bills or your flight costs exceed what you make during a standard ammount of play time. The bottom line is that for anyone who wants to play casually with casual equipment, you simply don't need much gold. You might even get some really nice equipment off of a random drop every now and then.
The problem comes in when these casual players somehow think they need/deserve the top tier epic equipment. Yes this stuff costs a shitload of gold, because it's designed for people who put a shitload of time into the game. This stuff is really only required for the most challenging instances though (which are far beyond what a casual player would ever do).
I also find it very amusing how gold buyers are so quick to claim that people who don't buy gold don't have real lives. You are spending real money on make believe money (when you certainly don't need it to play and have fun), yet you have the audacity to insult the social habits of those who don't do this. Judge not lest ye be judged, ya friggin hypocrite.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
Now on to reality. Want to actually compete in PvP? You need top tier items. A great player in greens and blues vs a good to decent player in MC BWL or better gear- the great player doesn't stand a chance.
Want to go do a raid (why you'd want to do this I don't know, but some people obviopusly like it)- if you don't have top level eq, you either won't be allowed on harder raids or you'll end up being a leech.
WoW is a gear based game. If you want to play, you need top end gear. End of story. If you have a life, that means buying it. THis is a flaw in the game, and the gold sellers help to mitigate it. I salute them for it, and Blizzard ought to be damn thankful they exist- they got an extra hundred or so off of me when I would have quit without them. And I'm far from the only one, I know another 2 dozen or so like me.
I still have more fans than freaks. WTF is wrong with you people?
Why do farmers exist? Because people are willing to pay cash for in game stuff. Why do people willingly spend money for something they could technically get themselves? Because they don't want to do it themselves.
"Hold a second. That's like saying I buy Castlevania and then hire someone to play it for me so I can do the end boss fight. That makes no sense."
Yup. We're getting closer to the problem. There are actually people who PAY money to NOT HAVE TO play the game. Now, when a game has parts that are so "boring" that it's no fun to do them, the problem starts with the game, not the farmer. The farmer is actually more or less an effect. Not the cause (he's the cause for other problems with the game, we're getting into a circle here).
In a good game, it should not even cross your mind that you want to bypass parts of it. It should be interesting to do just that what is bypassed.
It's not only a problem of WoW, that problem can be found in almost all MMORPGs. And a MMORPG that solves it will certainly sell well. But as long as there are tedious and boring parts in a MMORPG, farmers will exist.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I like questing. I like PvP. I don't like grinding, and I don't like raiding (5-10 man intances are fun if not done ad nauseum, 40 men aren't. Ones that take 5 hours to complete aren't).
Your absolutely right- I bought gold to make WoW a game thats more appealing to me. I also remodeled my kitchen to make it more appealing to me- is that cheating? And yes, I should be able to play the parts of the game that I want and not play the parts of the game I don't- its a game. Why the fuck should I pay to do something I don't like? Hell, for that matter name any game where you like every aspect of it- I can't. I eventually quit WoW when Blizzard made it impossible to do the parts of the game I did like without doing the parts I don't (I wasn't about to spend 5 hours a week doing MC, which was what it took a good guild then. I like having weekends). SO did the rest of my guild, minus one or two players, so there went a few grand a year for Blizzard. But if there's enough parts of the game I do like, I'm going to go ahead and play it and use whatever means are possible to skip the not fun parts. SO long as doing the fun parts is worth the money, its all good. In this case it was- I spent a few hundred on gold, and enjoyed the game for a decent amount of time. It was a lot cheaper on a per time basis than many other hobbies.
I still have more fans than freaks. WTF is wrong with you people?
All I'm saying is that if you don't like the way WoW playes, cheating isn't the way to fix it. It's like filling the sandbox with dirt because you like making mud-forts more than sandcastles, it's really best for everyone involved if you just go play in the mud and leave the sandbox alone.
If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
If the United States were to decide to grow enough food for all the hungry in the entire world (and we could for at least staple foods, we've got plenty of empty farms due to subsidies, etc), then all of the food (not far) beyond what we already distribute would rot in a warehouse waiting to dispursed. It's a sad state of affairs yes, and it's unfortunate that fixing the problems isn't a higher priority for the government or the people, but that's just the way it is.
Also, it takes more than just water and sunshine to make a plant, and with every bit of produce sold off a little bit more of the needed nutrients go with it. By not growing food on a plot of land every year it allows the soil to be revitalized every few years, allowing more food to be grown in the long term.
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