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Blizzard, Square/Enix Ban Yet More Farmers

Eurogamer has the news that both Blizzard and Square/Enix have banned another batch of players for farming. The number of accounts, and the amount of money removed from the economy, is astonishing. From the article: "According to the World of Warcraft website, some 30,000 accounts were banned last month - and, as a result, more than 30 million gold were removed from the economy across all realms ... Based on the results of this investigation, more than 250 [FFXI] accounts among those found to be involved in large-scale RMT operations have been terminated... Thanks to these measures, more than 250 billion gil has been removed from circulation."

60 of 318 comments (clear)

  1. Well... by PFI_Optix · · Score: 5, Funny

    It beats subsidizing them. Maybe our government should be taking notes.

    --
    120 characters for a sig? That's bloody useless.
  2. World of Final Fantasy?! by Anonymous Coward · · Score: 3, Insightful

    Wait, since when did Blizzard and Square/Enix merge? (Also, isn't it "Square-Enix"?)

    Anyway...

    I have to love the subtle order of magnitude in accounts banned. WoW bans 30,000 accounts out of 6 million, or about 0.5% of total accounts. Assuming Square-Enix banned the same percentage, they have a total of 50,000 accounts.

    Now, I know that Square-Enix's MMORPG isn't quite as popular as World of Warcarft, but I'm going to guess that's more of an indication that Blizzard is being more proactive in their banning of cheaters than Square-Enix is.

    1. Re:World of Final Fantasy?! by HarvardAce · · Score: 5, Interesting
      Now, I know that Square-Enix's MMORPG isn't quite as popular as World of Warcarft, but I'm going to guess that's more of an indication that Blizzard is being more proactive in their banning of cheaters than Square-Enix is.

      Either that or the percentage of "cheaters" in WoW is greater than in FFXI. I put "cheaters" in quotes because, at least in the case of WoW, the "cheaters" often aren't using any illegal hacks or third party programs -- they are either buying or selling gold, items, or accounts. That doesn't mean that some (or perhaps most) of the farmers in WoW aren't using illegal macros or other 3rd party programs, but my guess is that the majority of people banned didn't use any illegal programs -- they just violated the terms of use in some way.

      Also, from the article it looks like Square-Enix focused on the suppliers (these so-called "RMT" groups), while Blizzard went after both the buyers and the sellers.

      If you have any question on how aggressive the staff at Square-Enix is, take a look at this blog by a GM for the game.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    2. Re:World of Final Fantasy?! by dbritos · · Score: 3, Interesting

      [GM]Dave is not a real GM >.>

  3. Federal Reserve by Bob_Robertson · · Score: 3, Funny

    Now, if only we could turn off the farmers at the Federal Reserve and stop inflation in the "real" world.

    Visualize banned Greenspan.

    --
    The Ludwig von Mises Institute. The reasoning individuals economics
    1. Re:Federal Reserve by 'nother+poster · · Score: 2, Interesting

      You do know that Greenspan retired a while back and a Mr. Bernacke(sp) is running the Fed now?

    2. Re:Federal Reserve by EddieBurkett · · Score: 2, Funny
      You do know that Greenspan retired a while back and a Mr. Bernacke(sp) is running the Fed now?
      Bernacke is just Greenspan's alt, since he's been bored from hitting the lvl cap.
      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    3. Re:Federal Reserve by servognome · · Score: 2, Insightful

      Now, if only we could turn off the farmers at the Federal Reserve and stop inflation in the "real" world.

      Yes because what we really need is only the rich being able to readily access liquid assets.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    4. Re:Federal Reserve by 0xdeadbeef · · Score: 2, Funny

      Keynesian monetary policy didn't drown America, turning our backs on God did.

  4. The damage has been done by Necroman · · Score: 3, Insightful

    Both FFXI and WoW are doing a good job at cleaning up farmers accounts right now, but that only fixes part of the problem. These farmers have introduced a ton of new gold into the economies that isn't easily removed. FFXI raised the % of money the Auction House takes from items, so they are slowly removing money that way. While WoW has a small cover for AH purchaes, and you have to deal with repair costs as well.

    There is no fast fix at this point, but closing accounts is a good start. I hope they keep up the good work, and hope even more to stop seeing ads to buy gold and gil.

    --
    Its not what it is, its something else.
    1. Re:The damage has been done by Canar · · Score: 2, Insightful

      Haha, so true. This is why I don't play WoW any more.

    2. Re:The damage has been done by MBGMorden · · Score: 4, Insightful

      The "casual players" need to learn that they in no way NEED that much gold to play online. You want decent equipment? PLENTY of quests give pretty nice equipment as rewards. No purchase necessary. Even if you buy it a lot of stuff is available for pretty cheap (especially crafted items). There's no way you're gonna tell me that your equipment repair bills or your flight costs exceed what you make during a standard ammount of play time. The bottom line is that for anyone who wants to play casually with casual equipment, you simply don't need much gold. You might even get some really nice equipment off of a random drop every now and then.

      The problem comes in when these casual players somehow think they need/deserve the top tier epic equipment. Yes this stuff costs a shitload of gold, because it's designed for people who put a shitload of time into the game. This stuff is really only required for the most challenging instances though (which are far beyond what a casual player would ever do).

      I also find it very amusing how gold buyers are so quick to claim that people who don't buy gold don't have real lives. You are spending real money on make believe money (when you certainly don't need it to play and have fun), yet you have the audacity to insult the social habits of those who don't do this. Judge not lest ye be judged, ya friggin hypocrite.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:The damage has been done by AuMatar · · Score: 4, Insightful

      Now on to reality. Want to actually compete in PvP? You need top tier items. A great player in greens and blues vs a good to decent player in MC BWL or better gear- the great player doesn't stand a chance.

      Want to go do a raid (why you'd want to do this I don't know, but some people obviopusly like it)- if you don't have top level eq, you either won't be allowed on harder raids or you'll end up being a leech.

      WoW is a gear based game. If you want to play, you need top end gear. End of story. If you have a life, that means buying it. THis is a flaw in the game, and the gold sellers help to mitigate it. I salute them for it, and Blizzard ought to be damn thankful they exist- they got an extra hundred or so off of me when I would have quit without them. And I'm far from the only one, I know another 2 dozen or so like me.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re:The damage has been done by XenoRyet · · Score: 2, Insightful
      The flaw here is that you don't actualy want to play WoW, you want to play a game that you think WoW should be. You buy gold in an attempt to transform it into the game you think it should be, but the reality is that you're cheating, and WoW just isn't the game for you.

      What I've learned from your posts is that you don't like questing, grinding, or raiding. You like PvP, and you think you should be able to single out just that portion of the game, and be competative at the top levels without playing the rest of the game. I can only think that this means your time would be better served playing some other game.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    5. Re:The damage has been done by MBGMorden · · Score: 2, Insightful

      First of all, it's not clear that someone who complains about a need for gold is necessarily a gold buyer. -1 points for you.

      Damn. People don't even RTFGP anymore. A DIRECT quote from the GP: I buy gold and I'm damn proud of it-

      Doesn't leave much to assume does it?

      Second, if you can work as many hours as you want, or at least you can work extra hours, and you get more gold for working an hour and buying it than you do for farming for an hour, then why shouldn't you buy gold if that works for you? I mean aside from it being against the TOS.
      1. Very few people can work as much as they want and get paid on a linear scale. Personally I'm salaried so working extra nets no extra money for me.

      2. You don't need to go farming for an hour. It's a game. It's supposed to be fun. You'll get enough gold to enjoy yourself just by playing through the game as usual. So if the question is: would I rather spend an hour at work getting a lot of play money or would I rather spend an hour playing a game I enjoy getting a little less play money, I'd certainly take the game.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    6. Re:The damage has been done by AuMatar · · Score: 4, Insightful

      I like questing. I like PvP. I don't like grinding, and I don't like raiding (5-10 man intances are fun if not done ad nauseum, 40 men aren't. Ones that take 5 hours to complete aren't).

      Your absolutely right- I bought gold to make WoW a game thats more appealing to me. I also remodeled my kitchen to make it more appealing to me- is that cheating? And yes, I should be able to play the parts of the game that I want and not play the parts of the game I don't- its a game. Why the fuck should I pay to do something I don't like? Hell, for that matter name any game where you like every aspect of it- I can't. I eventually quit WoW when Blizzard made it impossible to do the parts of the game I did like without doing the parts I don't (I wasn't about to spend 5 hours a week doing MC, which was what it took a good guild then. I like having weekends). SO did the rest of my guild, minus one or two players, so there went a few grand a year for Blizzard. But if there's enough parts of the game I do like, I'm going to go ahead and play it and use whatever means are possible to skip the not fun parts. SO long as doing the fun parts is worth the money, its all good. In this case it was- I spent a few hundred on gold, and enjoyed the game for a decent amount of time. It was a lot cheaper on a per time basis than many other hobbies.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    7. Re:The damage has been done by MBGMorden · · Score: 3, Insightful

      Now on to reality. Want to actually compete in PvP? You need top tier items. A great player in greens and blues vs a good to decent player in MC BWL or better gear- the great player doesn't stand a chance.
      MC or BWL gear isn't bought. It's dropped. If you want to go get it, you do those runs, you don't buy the stuff. In the same light, if you want to do strictly PvP, there are rewards for doing PvP as well.

      Want to go do a raid (why you'd want to do this I don't know, but some people obviopusly like it)- if you don't have top level eq, you either won't be allowed on harder raids or you'll end up being a leech.
      If you enjoy raiding, then you will have done a lot of dungeons by the time you make it up there. Through the standard progressive sequence, if you raid the proper dugneons sequentially, you will get acceptable gear simply from drops or quests. There is simply no need to buy the stuff.

      WoW is a gear based game. If you want to play, you need top end gear. End of story. If you have a life, that means buying it. THis is a flaw in the game, and the gold sellers help to mitigate it. I salute them for it, and Blizzard ought to be damn thankful they exist- they got an extra hundred or so off of me when I would have quit without them. And I'm far from the only one, I know another 2 dozen or so like me.
      Gear certainly helps in certain areas, but you in no way need top end gear. I've been through high-level 5 man runs when every player has done fine, and afterwards seen players with all green gear (typical cheapo dropped or quested for stuff) that pulled their weight as much as anyone else. Top level gear simply is not required to enjoy the game. The best stuff isn't even buyable anyways, and even the decent BoE stuff needn't always be paid for (the 3 BoE portions of my Magister's set were all donated out of the guild bank, having dropped on guild runs previously with noone able to use them). The only flawed part of the equation is your perception of the situation. Continue with your superiority complex though. It's really amusing.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    8. Re:The damage has been done by XenoRyet · · Score: 4, Insightful
      Remodeling your kitchen is not outside of intended functionality for a kitchen-space, and also has no effect on anyone. Buying gold on WoW is very much outside intended functionality, and is detrimental to the community as a whole.

      All I'm saying is that if you don't like the way WoW playes, cheating isn't the way to fix it. It's like filling the sandbox with dirt because you like making mud-forts more than sandcastles, it's really best for everyone involved if you just go play in the mud and leave the sandbox alone.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    9. Re:The damage has been done by AuMatar · · Score: 3, Informative

      if you want to do strictly PvP, there are rewards for doing PvP as well.

      With top end gear thats limited to 4-5 people per server, and is still vastly inferior to whats found in BWL. So you still won't be able to compete. Not that you could get to the top anyway, as you'd need the best gear to have a chance.

      Through the standard progressive sequence, if you raid the proper dugneons sequentially, you will get acceptable gear simply from drops or quests. There is simply no need to buy the stuff.

      If you don't want to have to do the same dungeon 50 times waiting for a 2% drop? If it gets ninja looted when it does drop? Or if you lose the roll legitamitely? If you want to play with friends who aren't still doing those lower level dungeons?

      Gear certainly helps in certain areas, but you in no way need top end gear

      Top end gear is absolutely necessary to do PvP. Its absolutely necessary to do high level dungeons (admittedly, you can do lower level ones without it). Get 40 people in greens in MC and have fun- you won't be able to beat more than 1-2 bosses, and that will be with heavy deaths.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    10. Re:The damage has been done by the+phantom · · Score: 2, Insightful
      Hell, for that matter name any game where you like every aspect of it- I can't.

      Tetris.
    11. Re:The damage has been done by ad0gg · · Score: 3, Informative

      Try to run AB without an epic mount. Speed in AB is more critical than anything else in AB since the winning strategy involves being able to reinforcing your positions before the other team can cap.

      --

      Have you ever been to a turkish prison?

    12. Re:The damage has been done by AuMatar · · Score: 2

      No, a well-organized group that actually works together is absolutely necessary to do PvP.

      Both are. Early on, when MC was just begining a group with so-so gear but better organization could beat the gap- greens from a few runs of Strat/Schol/UBRS was enough. Now? It doesn't matter if you're better organized if their mages can hit for 2x what yours can and their warrior can 1 shot your mages.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    13. Re:The damage has been done by Kaiganeru · · Score: 2, Insightful

      Plenty of quests give decent equipment?

      How do you define decent? I've played with Tanks wearing the "pretty decent" gear you speak of -- and they are not exactly the best, great skills notwithstanding.

      Even in the regular instances, the non-endgame places -- You want to tank scholo? You need a decent weapon. A weapon you got from a quest won't do it.

      Crafted? Okay. Try the Annihilator. The mats for most GOOD crafted items are INSANE. Check out the mats for the Annihilator... it's a rare, not even an epic, bear that in mind.

      40 Thorium bars, 12 Arcanite Bars, 10 Essence of Undeath, 8 Huge Emeralds, 4 Enchanted Leather, and 2 Dense Grinding Stones.

      You said something about "pretty cheap crafted items" -- does that look cheap to you?

      Similar mats for all decent high level crafted weapons and armor.

      Rare plate of good quality -- 700g a piece. And if you want an epic crafted item? Titanic leggings perhaps? Lionheart Helm? You are in the THOUSANDS.

      No, sorry, crafted items are not cheap. Not not not not... not at the higher levels, not for 60s, and a CASUAL level sixty player... how do you propose that they come up with the mats for the modest Annihilator? It's just a basic rare tank weapon. Insanely expensive..

      Or do Casual Players not need anything above greens? I disagree, I think that you need to have at least good blues; sure if you're a sixty who tanks folks through Gnomer or the mines or similar instances, green to your hearts content (better to even have a swap out set of less expensive gear for when you aren't doing heavy duty stuff)... but most casual players WANT to do the instances.

      And since WoW puts SO MUCH of their effort into the Endgame instances, missing out on those is missing out on the "amazing" stuff.. on the exciting, visually stunning gameplay. But YOU CAN'T GO if you don't have decent gear -- an endgame guild won't take you.

      So, casual players should stay in green, not do instances, and never do endgame?

      No, I think not.

      Nor do I endorse in any way cheating.

      But your point of view, while ranked insightful, is a touch simplistic, I'm afraid to say..

      I dearly wish it weren't, though. I do. I wish we didn't have to spend hours mining and skinning and collecting herbs and so forth for a chance to get enough money to get that extra Fire Resist that would allow one to go to MC and BWL. And so forth.

      Or even for a half way decent crafted weapon to tank regular instances.

      What I've said here pertains to warrior class; Druids have it easier once they find a decent staff or get that Hammer of the Grand Crusader... all magical classes do. But dps and tanks rely on gear, and that is what there is, quest reward quality stuff just won't do unless you are talking about the rare quests that do give something good, such as the Tirion Fordring quest chain.

      I wish that it was as easy as you suggest it is, I truly do.

  5. Helping the economy by removing illicit capital by CSZeus · · Score: 4, Insightful

    It's interesting to note that removing that vast amount of gold will actually help the economy in WoW (I can't testify to FFXI as I don't play it). It's directly analagous to decreasing the money supply in an over-inflated capitalist market - with the added twist that the money being removed is the money that belongs to the percentage of the population that has a vast amount of wealth in excess of the average.
    In short, prices drop, and the "poverty line" is lowered drastically.

  6. That explains all those unguilded rogues! by Tridus · · Score: 2, Insightful

    There were a large group of unguilded Rogues levelling up against Ogres in the Badlands just a few days ago. There was so many for a while that we couldn't do any quests involving killing those Ogres, it was totally camped. (Its empty now, they got enough levels and moved on.)

    This type of action is largely pointless. They've slowed down the farmers for a little while, but they just level new accounts and go back to it. Meanwhile Blizzard is making more things that require Arcanite, which is probably the single most farmed resource on the entire server. That will just drive prices up and increase the pool of people who say "screw it" and go buy gold from some farming operation, spawning more farmers.

    If they actually want to do something about this, they need to reduce the need to buy gold to get anything done in a reasonable timeframe, and/or start banning people who BUY gold. They're the problem anyway.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:That explains all those unguilded rogues! by ShibaInu · · Score: 2, Insightful

      Isn't "time-sink" the whole point of the game? The game isn't exactly struggling for customers, so perhaps it isn't that broken - maybe people like the grind? Yes, having farmers means that the game's economy isn't balanced correctly, but it isn't hurting Blizzard's bottom line - and that is why Blizzard makes games...

    2. Re:That explains all those unguilded rogues! by Opportunist · · Score: 3, Insightful

      Problem is, if they removed the time sinks, people would realize that there's nothing left to do and they just might quit.

      Time sinks are here, and they're here to stay.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. Oh Noes! by mmalove · · Score: 4, Funny

    The sudden drop in China's stock prices, and the ripple on the world economy, is suddenly explained.

    Nice Job, Bliz...

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  8. Ebay economy is life or death for your game by CrazyJim1 · · Score: 3, Insightful

    If people aren't buying and selling items for real cash, then in reality people don't want or need the items in game. When people don't want or need items in your game, there's nothing they're playing for and your game will go bust soon. Its a trend I've watched over several MMORPGS. Players complain about people that farm for gold, but I don't see the big deal.

  9. Re:RMT? by smaerd · · Score: 3, Informative

    It wasn't defined the article. I had to use Google. RMT = "Real Money Trading."

  10. Governator of Kali-forn-ya by AKAImBatman · · Score: 2, Funny

    Am I the only one who thinks of Ah-nold's opening line in "The Last Action Hero?"

    "You want to be a fahmer? Here, I give you a couple of ache-ers!"

  11. Posturing by Reason58 · · Score: 4, Insightful

    This is a publicity stunt. They took more than 30 million gold out of the economy from every server? I have news for you, there's right around 170 servers worldwide. That means around 175,000 gold per server. That is a incredibly miniscule part of each server's economy, that is it laughable. Also, within one week almost all of those banned accounts will be back and max level.

    1. Re:Posturing by MourningBlade · · Score: 3, Informative

      And guess what? As of today, the bot is still out there in the exact same location farming the same group of mobs. Bloody disappointing, let me tell you.

      Don't be disappointed: Blizzard is actually being pretty smart about this. Once they catch a bot farming, they don't want to immediately shut it down. That's selecting for resistance.

      Instead, they flag the account and monitor who it sends money/items to. Those items are flagged. It spreads like so.

      Also, you can develop a profile of the bot, perhaps update Warden (the process that Blizzard uses to scan for bots in the background) to detect the software that's being run. Then, over the course of several weeks the software will spread to other users. Then you can start nailing hundreds of them at a time.

      And you also hit them harder. You take more accounts out, you remove more stuff from people who are buying gold/items/etc.

      So chances are you'll see that guy operating for a while. Feel good: he's helping Blizzard find the rest of his ilk. Oh, and thank you for reporting him!

  12. Math tells all by Sparr0 · · Score: 5, Interesting

    Removing 30k farmers from WoW removed 30M gold. That is an average of 1000 gold each (and most would have been below the average). 1000 gold takes about 50 hours to farm, give or take 50% depending on the farmer. This breaks down to each banned account costing the farm[er/ing company]:

    $ 30 for a WoW account key
    $120 for the lost gold itself
    $ 50 for 2 people * $1/hr * 25 hours to level up a character
    $ 50 for 50 hours to farm the gold
    ----
    $250 total

    Obviously the $/hr rate is an overestimate, but the gold exchange rate and cost of a WoW key make up the majority of this estimate. At a minimum the total is $160.

    So, this is a net hit to the farming companies of $250 * 30k = $7.5M.

    All in all, a sizable blow. Unfortunately it will really only hurt the solo farmers, the guys doing it for a few extra bucks from their home. For a very large farming operation this is only a setback of about 2 weeks (100 man hours per banning) in terms of profit.

    1. Re:Math tells all by mmalove · · Score: 3, Insightful

      Interesting math, but I think you double counted the loss of gold.

      I think Blizzard's real motive here however, is clear.

      30k accounts x 30 dollars per CD key (I thought it was more, but I'll use your numbers) = 900,000 dollars increased revenue in Blizzard's pocket. Not to mention any additional time purchased on said accounts that was taken (IE, if they were paid 6 months in advance, that's up to 80 additional dollars per account). Why do they make extra money on this? Because the farmers will be back. As long as there is a demand, and the design of nearly any MMO creates the demand, certainly WOW does.

      Now think about it - if you could do something that would provide a great PR booster, and make nearly a million dollars doing it, why not?

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    2. Re:Math tells all by Dolly_Llama · · Score: 2, Informative
      $ 50 for 2 people * $1/hr * 25 hours to level up a character


      25 hours? The record to 60 as best as I know is 6 days /played.

      Even the power leveling places will take 2wks or so 1-60.
      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

  13. Re:Ban them faster! by steveo777 · · Score: 2, Interesting

    I have reported every one that comes by. I know they're from low-level, flak charecters, but I never see them again (I'll throw the advertisers up on the 'friends' list to better see if I'm going to report a real farmer or not). I usually get an automatic 'thanks.' It may not do much, but if it makes items at the AH cheaper, I'm all for it. Now if only I had enough Gold for my mount...

    --
    This sig isn't original enough, it's time to come up with something witty...
  14. A market system that will kill the harvesters: by Roger+Wilcox · · Score: 3, Interesting

    Implement a trading system that allows players to set a price for or hold auctions on their items in-game. Keep players' identities hidden so that all deals between sellers and buyers are conducted on an anonymous basis. All interplayer item exchanges are to be conducted through this anonymous marketplace.
    Downside: You won't be able to chuck old/unneeded items on the ground or at your friends, only delete them or liquidate them.
    Upside: Harvesting gold loses its profitability in the real world, because virtual items can't be sold for real money. Thus harvesting is greatly reduced.
    I don't know how other Blizzard players feel about this, but I'd gladly trade my ability to toss items at my friends for a virtual economy that might not fall apart immidiately.

    P.S. Come to think of it, the game might be more enjoyable simply by merit of not ever recieving hand-me-down items. The sense of achievement and respect among kickass characters would be all the greater because it will be known that everyone arrived at virtual greatness through their own ingenuity and perseverance.

  15. Re:RMT? by space_biker · · Score: 3, Insightful

    Wikipedia has more info on Farming (gaming):

    http://en.wikipedia.org/wiki/Farmer_(gaming)

  16. Re:Don't understand... by Minwee · · Score: 2, Insightful

    "The last thing I want to do after working all day doing borning work is to come home and end up playing a borning game where I have to spend a 100+ hours to get a half way decent character that can do somewhat fun quests."

    I think the part that you don't understand is that there are "somewhat fun quests" available right from the start, and more become available as you progress through the game. It's not fifty levels of beating up rats followed by a sudden transition to some mystical, enjoyable "end-game", no matter what the whiny kids on the forums say.

  17. Farming shows a much bigger problem by Opportunist · · Score: 5, Interesting

    Why do farmers exist? Because people are willing to pay cash for in game stuff. Why do people willingly spend money for something they could technically get themselves? Because they don't want to do it themselves.

    "Hold a second. That's like saying I buy Castlevania and then hire someone to play it for me so I can do the end boss fight. That makes no sense."

    Yup. We're getting closer to the problem. There are actually people who PAY money to NOT HAVE TO play the game. Now, when a game has parts that are so "boring" that it's no fun to do them, the problem starts with the game, not the farmer. The farmer is actually more or less an effect. Not the cause (he's the cause for other problems with the game, we're getting into a circle here).

    In a good game, it should not even cross your mind that you want to bypass parts of it. It should be interesting to do just that what is bypassed.

    It's not only a problem of WoW, that problem can be found in almost all MMORPGs. And a MMORPG that solves it will certainly sell well. But as long as there are tedious and boring parts in a MMORPG, farmers will exist.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Farming shows a much bigger problem by Incoherent07 · · Score: 3, Interesting

      Actually, the problem you're suggesting is with the player. Why do you think cheat codes exist? Because people want instant gratification. Analogy: FPS games tend to have cheats like invulnerability, all weapons, and infinite ammo. People use these. Therefore all FPS games are inherently flawed, because people want to bypass the content. The perfect FPS would have these things enabled by default, so there would be no need for cheat codes.

      What you're suggesting about a "perfect" MMO is impossible. Why? Because people always want to have the best character, if for no other reason than to buy a level 60 warrior in full epic gear, then go and Heroic Strike someone in PvP with their Ashkandi. (Yeah, HS. I'm sure you've encountered these people too.) And this segment will be there whether your leveling content is absolutely breathtaking or a mindless grind.

      --
      This is my sig. There are many others like it, but this one is mine.
    2. Re:Farming shows a much bigger problem by greymond · · Score: 5, Insightful

      I couldn't agree more. After several years of playing MMO's from EQ, to FFXI and now about to quit WoW, I find that each complained about farmers. But the reason why farmers existed was because the choice for players was:

      A) Spend a combination of 40 hours playing a game killing creatures to buy a sword so you can continue following the game's story line, quests, and continue playing with others
      B) Pay some dude $20 and buy the sword so you can continue following the game's story line, quests, and continue playing with others.

      I think the worst example of poor game design was FFXI. In it you had crafting skills which required pieces from all over the world. You could literally spend an entire weekend aquiring the materials and spend 2 hours watching the materials critically fail and now you are out the items you spent 40 hours worth of WORK in addition to into and haven't gained much progression for your character. MMO's are all about playing with other people and advancing, yet developers purposefully create time boring sinks which cause people to rely on farmers in order to get back to the fun parts of the game.

      In my opinion if an MMO came out that modeled Diablo or FF in the sense that would allow soloability (the option of playing with others is better than having to play with others - see WoW's user base) as well as by the time you reached max level you're character could easily afford anything he wanted or needed without having to "farm" you'd have a solid game and one that could potential be the end all be all of MMO's.

      But unfortunately no one wants to make one. All the companies hire designers who enjoy forcing people to play variable classes in certain ways, farm for greater amounts of time than playing with others, and insist on making MMO's more tedious and annoying. Why? Because the longer it takes you to achieve your goals, the longer you have to pay them a monthly fee.

    3. Re:Farming shows a much bigger problem by cyber-dragon.net · · Score: 2, Interesting

      Personaly I think City of Heroes/Villians did a good job at this. Pretty much fun at all levels, you get through the first few "boring" ones in an evening if you know what your doing and if you don't you need the time to learn anyway.

      Sure there are money farmers etc but there is an equal number of people who simply give away money because they don't care. Items do not matter as much in that game and the items that do matter you are given many ways to aquire that do not involve farming etc.

      Hell I pay people 50k a pop to jump off skyscrapers because I think it is funny.

      The key there is make the money not matter, then it is not a problem if the economy goes bust because the economy is not important to the enjoyment of the game.

    4. Re:Farming shows a much bigger problem by __aahkth3217 · · Score: 2, Insightful

      It could also be thought of thusly:

      Playing the game long enough to gather enough gold to buy that item you want takes time. Sometimes lots of time, and sometimes spending it farming mindlessly for hours. This time you're investing into the game is real time (obviously). One could think then that buying gold from a farmer is essentially trading real-life money for time. Time that you would've spent killing mobs for hours on end. While I don't buy gold, and don't approve of it, when I think of it this way I can understand those who do.

    5. Re:Farming shows a much bigger problem by ajs · · Score: 2, Insightful

      I'll say what I said back in the days when this was a "problem" in EverQuest: it's not a problem, it's just a matter of supply and demand. There are people who focus on certain things. For some it's specific quests or gear. For some it's social play. For some it's just exploring the world. It can be nice to be able to "buy in" to the game and not have to do everything just to do the things you want.

      During my time in EQ, I bought plat so that I could buy things for friends who were starting the game. Eventually, I started farming my own money (legitimately, from buying and selling goods). I generated hundreds of thousands of plat, all of which I gave away in the end.

      Too many people try to figure out what's "wrong". There's nothing wrong, it's just that time has a value, and people are willing to pay for it.

  18. Re:Ban them faster! by Fire+Dragon · · Score: 2, Funny

    Now if only I had enough Gold for my mount...

    I could help you with this VR money problem, but unfortunatelly I don't seem to be able to log back to my farm.

  19. How gold-farming works by AntonVoyl · · Score: 2, Informative
    Check out this great article on the mechanics of professional WoW gold-farming:


    On Gold and Gollums, an overview into the Gold Farming and Selling Industry


    Sure, it's interesting that there are large, organized networks that employ legions of people willing to spend their days harvesting gold, but what really strikes me is the degree to which gold farmers manipulate a server's entire economy.

    --

    sig semper tyrannis!
  20. wow check out the ratios by Intangion · · Score: 2, Insightful

    am i seeing this right?
    30,000 accounts on wow, removed 30 million gold, thats an average of about 1000 gold per account

    on FF its 250 accounts and 250 billion gil?

    thats an average of about 1billion gil per account?
    holy crap

  21. For Those Who Don't Understand by aykroyd · · Score: 2, Informative
    I had to do some research on just what "gold farming" even meant. From Wikipedia:
    A farmer is a general term for a person who acquires in-game currency in a MMORPG through collecting items and money that can be obtained by continually defeating enemies within the game. Farming is a popular method in which to obtain in-game currency within many MMORPGs. A gold farmer is a person who collects in-game currency for the purpose of selling it to other players for real world currency, such as the US dollar.
  22. Legit WoW Players: Beware of Deflation by bajaj · · Score: 2, Interesting
    First let me start off by saying that overall I agree with Blizzard's actions. At the same time, I'm remembering all the classes I took for my Economics degree and its making me worry about my WoW wealth.

    In a nutshell, inflation occurs in an economy when there is too much cash chasing too few goods. This phenomenon has an inverse called deflation, which occurs when there are too many goods/services chasing too little cash. On the macro level, we haven't seen deflation in America in quite a while, however there have been micro level instances of it. For example, a shitload of wealth was erased a few years ago when the markets crashed. The auto industry was one of several where the effects of deflation were clearly visible. Auto makers had been churning out cars like crazy during the boom. All of sudden a lot of Americans had to tighten there belts forcing car makers to slash prices to clear their inventory.

    So why does this make me nervous about my WoW wealth? The answer has to do with my chosen professions - herbalism and alchemy. Assuming that WoW inflation was just a way of life I decided I needed to find a way to earn gold at a rate that equals or outpaces inflation. After all I want my epic mount, good armor and expensive potions. After watching the AH for a while I decided I needed to get into the Arcanite bar transmute business. I then waited for Arcane Crystal (the main ingredient) prices to bottom and sunk every gold I had into purchasing them. Over time I expect my profit margin to be 8-17 gold per Arcanite bar.

    If Blizzard's removal of gold triggers inflation Arcane Crystals could hit a new pricing bottom well below their current historical lows. The same with Arcanite Bars. In this situation I would be forced to sell my stock a t a huge loss.

    In reality I don't think this will happen. Chinese farmers will find another way to beat the system. Also the amount of gold they took out probably isn't large enough to make an significant impact. At the same time this scenario is still something WoW players should be aware of.

  23. Strange Business Model... by Sazarac · · Score: 2, Interesting

    It seems to me a competitor could fraudulently buy up all the 10,000 gold parcels in WoW that IGE has to sell with bogus credit cards, and run them out of business. I don't see how IGE would have any recourse in-game to get their farmed money back. I wonder what that would do to the artificially inflated prices that farming causes. Seems like an opportunity for some black hats to fight fire with fire.

    --
    This sig is exempt from disclosure under the privacy Act of 1974.
  24. Inflation by Bob_Robertson · · Score: 2, Informative

    No. The last time the US didn't have inflation was 1912, before the Federal Reserve was established. As soon as the US Government went on a paper diet, inflation began and has never stopped.

    The 1930's did have inflation, because the government put in place legal restrictions against people dropping prices to fit the changing market conditions. As a result, there were surpluses which the government then paid (with printed money) farmers to destroy.

    If you want to decry the depression of the 1930's, you might notice that it happened after the establishment of the Federal Reserve, which was touted as a way to prevent the mild recessions that had occurred during the 19th century.

    Bob-

    --
    The Ludwig von Mises Institute. The reasoning individuals economics
  25. Re:Subsidizing farmers is for national defense by Wooster_UK · · Score: 3, Informative
    And, d'you know, the US does exactly that? The US government gives the most food aid (in dollar amounts) of any country over the globe. Wanna know how they spend it? About 99% of that aid is spent buying food from US farmers and then shipping it to crisis points, using US-registered vessels, at great expense and an increase in global carbon emissions. Sure beats buying it locally, thus spending less money for the same amount of food, getting the aid there about five months sooner, helping third world farmers and reducing environmental impact all at the same time, huh? (Read p.3 of this. You'll need a free temporary pass.)

    Farm subsidies are possibly the greatest barrier to third world agricultural development there is (that's as true for EU subsidies as anyone else's), but talk about a way to make things worse. So, no, you shouldn't be paying farmers to farm, then buying their excess food to send it, using your vessels, to the third world. You should be paying farmers to manage the countryside, and buying food aid as close to famine areas as possible. By all means use it US food to feed the hungry in the US, but please, for the sake of the famine-stricken, keep American food out of African mouths.

  26. Re:Subsidizing farmers is for national defense by fishybell · · Score: 4, Insightful
    Feeding the hungry and starving of the world was never about having enough food, it has always been, and always will be, getting the food to the right people. I'd like to see one person in America that is starving not due to their own pride or their parents pride, but due to lack of food at the soup kitchen. Homeless people in this country rarely die of hunger but rather of exposure to the elements, violence, drugs, and disease. In America there is more than enough food. Other countries are an entirely different problem. Some have problems with getting the food to the people due to lack of security for food distributors (Somalia, Haiti, Iraq, et al), and others lack the logistics to find and feed all the hungry (India, China, many African countries) due to the size and ruralness of poorer areas, and others still have the same problem as the United States.

    If the United States were to decide to grow enough food for all the hungry in the entire world (and we could for at least staple foods, we've got plenty of empty farms due to subsidies, etc), then all of the food (not far) beyond what we already distribute would rot in a warehouse waiting to dispursed. It's a sad state of affairs yes, and it's unfortunate that fixing the problems isn't a higher priority for the government or the people, but that's just the way it is.

    Also, it takes more than just water and sunshine to make a plant, and with every bit of produce sold off a little bit more of the needed nutrients go with it. By not growing food on a plot of land every year it allows the soil to be revitalized every few years, allowing more food to be grown in the long term.

    --
    ><));>
  27. Re:Subsidizing farmers is for national defense by pilkul · · Score: 3, Insightful

    Er, you need to do a bit of reading on this. Production-tied farm subsidies are incredibly harmful, more so than regular subsidies. When the market is inundated with food that's free or below the cost of production, it makes everyone not getting subsidies -- such as African farmers -- go out of business.

  28. Re:You want to stop gold farming? by DrXym · · Score: 2, Insightful

    The difference being that it should be fairly easy to automatically detect unusual large money transfers, plus any conversation that preceded it, plus the levels of those involved, plus the countries that each player hails from. I expect that in itself would provide sufficient evidence in many cases.

  29. Re:Don't understand... by LSanchez · · Score: 2, Insightful

    The last thing I want to do after working all day doing borning work is to come home and end up playing a borning game where I have to spend a 100+ hours to get a half way decent character

    If you find a game boring, don't play it. Instead of throwing away your money to get to the fun part, play a game that you find entertaining. Isn't that the point of it being a game, to be fun?

  30. Ummm, wrong by Sycraft-fu · · Score: 2, Insightful

    Until receantly I was a member of a top horde PVP guild (most of the guild has now quit playing). I have no purple items at all. All those that did had only PvP items. None the less we were great at PvP. Had multiple peopel who'd been high warlord, etc. When facing a random group of people, even those with epics, we'd 4 or 5 cap. Against the good alliance PvP guilds it was all tactics. When it was like 10 of us and some random people, and nobody really took leadership, we generally lost. When it was 15 of us and our leader was there, we almost never lost.

    Gear helps, but only so much. It really comes down to tactics more than anything. Besides, the best gear in the game is only dropped, not bought. The tier 1 and 2 sets are all high-end raid gear. Even though there are a couple BoE peices, you never see them for sale. The farmers can't farm them. Why? Well you need 40 good people, of diverse classes, working together, and you can only hit each dungeon once a week.

    You show me some guy who's bought the best stuff he can with purchased gold, I'll introduce to someone wearing all blues (not me necessiarly) who will kick his ass. The more people you get together, the more true that is. Give me 5 good, trained PvPers against 5 guys who bought a service to level them to 60 and bought their gear, I bet we don't lose a man.

    The idea is that the high end gear is to give those people that want to play insane amounts something to work for. It does confer an advantage, at a large cost of time. However unless you've got a real inferority complex, you don't need that. You can play casual and still have fun. Will you get your ass kicked sometimes? Sure, but we all do. No matter how good you are, you find someone better. There's no ultimate trump.

    I remember a quite amusing time when 3 epic'd out alliance had killed and were camping our guild master. They were taunting, acting tough, etc. What did he do? Called in his troops of course. Like 10 of us ran in there and just waxed them, and waxed their friends that came to help. They couldn't muster a force to do anything to us, and basically just sat and skulked until we got bored. However that's not because we were ultimate, later that night an alliance guild mopped the floor with us in BGs, a guild that we had beaten in the past.

    What it sounds like to me is that you just want to pay money to be better than anyone. You feel that you should be able to buy your way into being powerful. I fail to see the point. Winning in PvP is fun, but hard fights are more fun. If I want to win all the time I can fire up a single player game and just engage all the cheats. For that matter I don't need to do that, I'm better than the AIs. The point of playing against other people is that they can be better than me, much better than me. The can provide a challenge.

    If you dont' like the rules, don't play the game.

  31. Re:Subsidizing farmers is for national defense by mOdQuArK! · · Score: 2, Interesting
    I know it seems silly these days, but farm subsidizing farms is really about maintaining American farms in case if there were say... World War III or a blockade with the Soviets over running all our 3rd world food producers we'd still have the infrastructure to feed ourselves (nevermind the nuclear fallout)

    If you're going to try and subsidize farming, it seems like it would make more sense to make it part of the welfare system: subsidize the purchase of local fresh produce by the poor. Not only would this keep demand for farmers' products higher, it would provide a "bubble-up" source of wealth distribution (versus the trickle-down model), and it would make getting healthier food a more attractive alternative for the poor.

    Of course, the trickle-down proponents would probably just prefer giving large handouts to huge corporate farms.