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Open Source About the People

An anonymous reader writes "InfoWorld has a nice look at what defines an open source venture. It seems that the main area of interest, and difficulty, rests with the personnel surrounding the project. From the article: 'But the muddier waters are around the personalities and commitment of the engineers who created the code. How long do they intend to stay? What is their level of commitment? These are fuzzy types of questions - but we know from history that when the core team of engineers that best understands the code up and walks out ... it tends to send a company into a death spiral.'"

10 of 91 comments (clear)

  1. The Missing Link by Baricom · · Score: 5, Informative

    The anonymous submitter was apparently too cowardly to submit a link to the article. I think that's the one he wanted.

    1. Re:The Missing Link by Tim+C · · Score: 4, Funny

      How was this even posted without a link? I know it's a running joke here that noone reads the articles before commenting, but at least give people a chance!

      I appreciate that the editors don't (edit, that is), but really...

  2. Great article! by thePowerOfGrayskull · · Score: 5, Funny

    The link that post contained pointed to what may well be the most informative, insightful, and entertaining read I've had all year.

    1. Re:Great article! by ozmanjusri · · Score: 4, Insightful
      Great article!

      You're kidding, right? All it says is that if key developers leave a project, the project will struggle. Duh, and obviously that's not unique to open source software, it's true of closed source projects too.

      What's not said in the article is that if the core engineers leave a closed source project, the project and the company may fail and leave the customers stranded. If the core people of an open source team leave, they are free to take the code with them and fork the project, so the customers have continuity (Xfree, Mamba etc are examples)

      From a company's point of view, that's scary - if you upset your developers, you stand to lose your entire product, as well as the people who built it. For the customers and developers though, it's all good. The company has to keep the developers happy so they'll stay, and the customers know their software will outlast the company.

      --
      "I've got more toys than Teruhisa Kitahara."
  3. Superstars vs. Interchangable Parts by buckhead_buddy · · Score: 4, Insightful

    Proprietary software development companies have found that promoting (or even acknowledging) developers causes a problem where the developers can be hired away. When the most knowlegeable developers disappear, there's a huge learning curve even for the "second tier" that must come to fill the void. It's a well-known risk for proprietary companies to have these "assets" so exposed and open to theft by other HR departments. Even if they aren't hired away, superstar developers mean that they can leverage huge salaries. Proprietary software companies have found that keeping their development staffs unacknowledged and easily replaceable means they keep costs down. They've developed a way to keep the developer a cheap, replaceable asset.

    It seems that this article is trying to focus on how this applies to open source software development companies. It's not open source development in general, but companies which profit from open-source as an integral part of their business (admin services, proprietary add-ons, special distributions, etc). Even if the source for a critical part is open, the company will only have a handful of developers who understand the code inside and out on staff. This is a potential liability.

    Accountants and capitalists don't want to consider developers as "artists" or "superstars", they'd much rather consider them as sheep to be sheperded. Simple, replaceable, interchangable. The article tries to make the point "Don't assume open source means your paid development staff will become a constantly refillable, always-replaceable, cheap resource." It doesn't change the problems of hiring developers that you had when you considered proprietary software funding.

    1. Re:Superstars vs. Interchangable Parts by Tim+C · · Score: 4, Interesting

      Perhaps I'm cynical, but it's my experience that companies don't want to think of any of their employees as anythng but resources. That makes dealing with them so much easier - if you think of them as people, you might actually feel a little empathy or even guilt when you make them redundant just to make a small cost saving, or refuse bonuses and pay rises while the senior management award themselves both.

      I don't think it's any kind of coincidence that "Personnel" departments all got renamed to "Human Resources".

  4. The relevance of this article.... by pieterh · · Score: 5, Interesting

    Of course the people are key to any business, not just software, and not just open source. A large part of building a sustainable business is to solve this problem and build structures that survive change. Sustainable software is built in layers so that no single team determines the life of the whole. Individual projects will die if their key developers leave but the whole can keep running.

    The article seems mainly aimed at VCs involved in the new boom in Silicon Valley - open source - and is warning them, "buy the developers, not the software".

    Good advice but hardly profound.

  5. So, what's new? by Cicero382 · · Score: 5, Interesting

    "The code without the people is worth nothing," according to Phillipe Cases, partner at VC firm Partech International. "A million lines of code is like a million problems that you have to solve. So the risk on any open source investment project is that the 2-3 guys that created it and maintain it could leave. The commitment of the developers is often the IP -- not the code itself."

    I don't think this is unique to open source... or software development in general. Of course, once VC is involved we're not talking about FOSS in the *strictest* sense - these guys want to make money. Ok, it may be that the revenue stems from support, but that's the same for nearly *all* software projects. (No, I don't mean just fixing bugs - that's a flawed business model to start with... Oh, wait)

    Just to give an example - and to prove the quote above from TFA is wrong (sometimes, anyway):

    Back in the early 80's I was asked to look at a program which required some adjustments. It was written in FORTRAN and it was a *mess*! "Spaghetti code" didn't even begin to describe it - it had GOTOs to GOTOs, looped out code, redundant variables by the dozen - you name it, it had it. It didn't have anything in the way of provenance. It took me two days to trace out how to implement a trivial change. The weirdest thing was there was no way I could really document what I'd done because that would need a framework - and there wasn't one. And, you know what? The company didn't care. They had paid a junior programmer for two days to implement something they needed RIGHT NOW. They didn't need to keep on the original developers (and God knows how many preceded me), nor did they need to insist on adequate documentation. If they needed to make a change in the future, they would just do the same (albeit with a younger and cheaper programmer). They wouldn't employ me to look at it - I'm too expensive.

    My point is that it isn't the software that gets too expensive - it's the developers themselves. Who among us hasn't used a project to enhance their Kudos and desirability in the market?

    So VC's are looking at FOSS in the wrong way. We don't really do it for money (though that's nice), we do it for the satisfaction of getting it right and being able to point to something and say "I did/helped_with that".

    Anyone disagree?

    (Ducks)

  6. Re:Not "all good" for the customers by asuffield · · Score: 4, Insightful

    Let's get beyond the simple binary 'all closed source is bad for customers/users, all open source is good". In an ideal world yes, but open source developers as people have many of the same motivations as closed source developers

    Let's not. The simple binary is in fact the right answer, so long as you don't complicate it. Here's what I mean:

    A software project can have many attributes that determine how good or bad it is for you. One of these is whether or not it is free software. A free software project is always superior to a non-free project that is otherwise identical (if you're the user). It has been repeatedly shown that this particular attribute is not tied to any of the others - it doesn't determine their values. It may share causes with some of them, but there are many possible causes to choose from, so just knowing whether or not it's free software doesn't tell you anything. So a project can be free but otherwise suck, or it can be proprietary but otherwise good, or any other combinations.

    So long as you keep it as that one-bit value, 'free' vs 'non-free', it makes sense. The failure you're referring to lies in assuming that this bit affects any of the others - it doesn't really. Often people confuse 'free software' with 'community-driven', or 'resembles project X', and that's the mistake.

    The open source code might *potentially* be resurrected by other developers, but it might not. Leaving customers/ users just as stranded as if it was a closed source project

    Looking at this statement in those terms, things become more clear. The free software project can be resurrected by somebody else, the non-free project cannot be resurrected. So it's definitely better to have free software here, because then you've got a chance, instead of having no chance.

    Any individual project may be easier or harder to resurrect, and it may be more or less likely to need it. But these things are not determined by whether or not the project is free software. You'll have to look at other aspects of the project to discover them. Better yet, look at the reasons why the project is the way it is, that tells you even more.

  7. Commitment is not a matter of OS vs. CS by Opportunist · · Score: 5, Interesting

    I've had my share of both.

    I've been working for a large German corporation where I was supposed to develop software. Mostly I developed reports, but that's a different matter.

    Schedules were tight, burnout was running rampart and in the 9 months I worked there, the AVERAGE stay time for a team member was about 3-4 months. With one month being the time necessary to give the person an idea of what the heck's going on in the (very badly written) code.

    That's closed source, ladies and gentlemen.

    It can be the same with open source. With a few very interesting differences.

    With OS, it's no problem to give your applicants the code instead of having to wait 'til you decided for one of them. There is no NDA to sign. You can already base your interview on the question "did they understand the code?". You start with a team member that already knows the basics of your code and knows what is going to come. He already knows if he WANTS the job, since he knows what kind of beast he's going to be pitted against.

    The average stay time will be first of all longer, and more importantly, your new team member has a head start. He already knows the basics of the code, he is getting productive in less time.

    That's open source, ladies and gentlemen.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.