Wii-mote In Action
Jack Lancer writes "Gameworld Network (which is either a network of gameworlds or a gameworld of networks) has
posted an epic collection of streaming E3 videos which clearly depicts each and every playable Wii game and how exactly one has to swing, wave, shake, point, wiggle and/or jostle the Wiimote in order to play." And once again this poses the question — is this the future of gaming UI? Sure seems like a great idea for a FPS.
I was lucky enough to get to try it out on Metroid Prime in NY on a modified GC, and I can honestly say the control is great. All the FPS fans who were bagging on the Wii in favor of their favorite console Sony or MS will be in for a real surprise.
I will say however, at E3, that there were no real standout games or "must haves" from what I have seen and played so far. Excitetruck is fun, but nothing new, and Mario Galaxy controls like a dream but is a bit too gimmicky. Red Steel is an ABSOLUTE DUD. Don't buy into the hype, it is pure crap. Zelda is a mess to control, the aiming and controls seriously need tweaked and made to be a shitload more forgiving especially aiming the bow and arrow. Wii Sports and Hudson's flying game are the two main games so far that have me interested.
These are just my opinions and based on unfinished and beta games/hardware. So are everyone elses, take them for what they are and realize that I'm being as fair and honest as possible.
http://teasphere.wordpress.com - A little spot of tea
the biggest FUD about the Wiimote is that people NEED to make big movements.
When people play the tennis game, for example, for the first time and are told to move as if it's real, that's because it's the simplest and most intuitive way of explaining the control mechanism to them. It doesn't mean you have to play with big realistic motions. They can play instantly, whereas if you start saying things like "to do a backhand with topspin make a curving motion with the controller tilted inwards" it just makes things sound complicated.
So don't worry: you can play the Wii sitting down and making small movements just as well as you can standing up and swinging your arms about.
3 dimensions, 6 degrees of freedom. More than 3 dimensions would require the manipulation of time and/or some string theory dimensions.