Wii-mote In Action
Jack Lancer writes "Gameworld Network (which is either a network of gameworlds or a gameworld of networks) has
posted an epic collection of streaming E3 videos which clearly depicts each and every playable Wii game and how exactly one has to swing, wave, shake, point, wiggle and/or jostle the Wiimote in order to play." And once again this poses the question — is this the future of gaming UI? Sure seems like a great idea for a FPS.
Wait, what part of that doesn't Xbox Live Arcade already do?
I'm a Nintendo fan, and I'm more interested in VC than XBLA simply because of the Nintendo titles and (hopefully) potential of the service by way of the percieved audience, but I'm not going to deny XBLA its due for setting the precedent here.
Nintendo have done well this round.
They put together something different, marketed it well, kept up interest, got developers interested, got public interested, created news news news...
There overall plan is very well thought out with lots of subtle nooks and crannies. I really hope it all works out and people buy these things in droves. This kind of think deserves results.
I'm buying three at or near launch. (one for me, me bro and me mam) And at least 6 to 8 games between the homes.
Pablo
I can't wait for this system. Games are boring the hell out of me lately with the same thing churned out over and over again. If the E3 videos are any indication of how fun and new the Wii games are, it's going to be awesome. I'm looking forward to some sword fighting in Red Steel, Wii Sports for Tennis and Golf, the new Metriod and of course.. Smash Bros Brawl (even if it doesn't use the Wiimote like the other games, they did exactly what they needed to do to Smash Bros -- smooth out the gameplay, give it Internet capabilities and that's it.) This'll be the first system I'll buy on day 1 since my SNES.
I'm betting that the console, as well as individual games, will have adjustable sensitivity. They wouldn't be able to offer that at e3 because it would take time away from the actual game demo, but it would be almost unthinkable not to have adjustable sensitivity.
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The Wii is really designed to interest the non-gamers. The point of the controller is basically to let games have people make movements that they actually make in real life, rather than traditional gaming, where the player is actually sitting still holding a small box and moving their fingers slightly. It lets them have a ping-pong game where, instead of using a bunch of knobs and buttons to play ping-pong, you play ping-pong to play ping-pong. This is obviously likely to be more popular with non-gamer ping-pong players.
I think Brain Age reflects this shift in thinking; you say things by saying things, and write by writing. When you're reading aloud, it's just like you're holding a small hardcover book and reading it. I think the goal of the Wii is to expand the concept of having the player action match the character action beyond fingertips and voice.
Another hint that it's not targetted at gamers: there's little hardware difference between the Gamecube and the Wii aside from the controller, especially compared to the difference between the Xbox and 360 or PS2 and PS3. The Gamecube is therefore already essentially sufficient for what they want the hardware to do, aside from the limited interaction with the controller.
I imagine you couldn't play this game without taking frequent breaks (which might be good for RSI but aren't very good for immersion).
Depends on what definition of 'immersion' you're using.
The old idea about immersive gaming is kind of like being in a hot tub -- you ease yourself in, but once you're comfortable you can stay there for hours.
Nintendo's new idea of immersion is like a diving board -- you climb up, leap off, in an instant you're enveloped by the water, and then quickly you're at the side of the pool again, ready to take another dive.
The fact that guys in Iraq do it every day doesn't change the fact that our bodies weren't meant to. They go through a lot of training in order to hold an M16 in front of them all day --- your average gamer doesn't.
A deep unwavering belief is a sure sign you're missing something...
Right now I see each of these boxes as having a significant strike against it: The PS3 is going to (probably) cost too much; the X360 relies heavily on Live! for value and has no standard HD; and the Wii can't do HD.
If that's the ONLY strike against the Wii, then why is he a sucker to want to buy it? Perhaps he simply doesn't care about HD. I know that I, personally, will likely not have an HDTV for the next several years... I think most people are also in the same boat, planning to upgrade to HDTV in a few years but not yet.
I personally will not buy the Wii until i've had a chance to play an in-store unit, but as long as it's pretty fun, I'll be getting one. At $250-$300 including Zelda, that's not an outlandish purchase.
Often when I go over to someone's house and play video games, it gets really boring really fast, because some of the new games require so much time to learn. This is with games that are meant to be played with others, like sports, driving, and fighting games. It gets even worse for FPSs and games that are mostly played with 1 player, or over a network. I have a gamecube, and I like that there's a lot of games available that don't require weeks of play before someone is good. Games like Bomberman, MarioKart, MarioParty, really stand out as games that anybody can pick up and play.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
Now there is an *excellent* point. After all, the standard Nintendo creed is, Its Not About The Graphics, Its The Gameplay... right?
If Jesus wants me it knows where to find me.