Interview With Bing Gordon (EA)
djedery writes "I interviewed Bing Gordon (Chief Creative Officer of EA) via email. We discussed game design in academia, outsourcing, game scheduling / budgeting, games for India / China, getting along with marketing, and risks." Decent interview; could be longer but the line about reverse engineering the Genesis is an interesting one, especially considering that some of the current legislative attempts would make that illegal.
10,000? So one link on
Overall a great interview. I like where it talks about the need for business acumen in software development. It seems that there are certainly developers who are missing this.
Information wants a fueled airplane waiting at the hangar and no one gets hurt.
Tons. I, for example, work for a major game company that I can't mention, in the position of CCO.
Do you know how hard I worked to come up with the idea of switching from Arabic to Roman numerals for the continuation of our flagship franchise?
Hrmph, I thought not.
I read Interview with Bing! 2006 and Interview with Bing! 2007 seems to be just a rehashing of the same ideas as the prior just with updated information. Ever since EA has gotten exclusivity to the Interview with Bing! license the whole series has gone down hill.
I remember talking with other EA people at the Redwood Shores building and laughing at just how hardcore EA execs when it came to putting console makers in their place.
That comment was built with English words, but I'll be damned if I can parse it into an English sentence that makes any kind of sense.
The creativity stems from figuring out which game developer they feel like purchasing, bleeding dry then discarding next like the financial vampires they are.
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
This coming from SkunkPussy ...
If by "rocks" you mean "is a fucking tool", then yes, Bing rocks and rocks hard.
But then I'm guessing you haven't experienced his management style directly.