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Interview With Bing Gordon (EA)

djedery writes "I interviewed Bing Gordon (Chief Creative Officer of EA) via email. We discussed game design in academia, outsourcing, game scheduling / budgeting, games for India / China, getting along with marketing, and risks." Decent interview; could be longer but the line about reverse engineering the Genesis is an interesting one, especially considering that some of the current legislative attempts would make that illegal.

5 of 87 comments (clear)

  1. /. effect = fame by andrewman327 · · Score: 5, Funny
    "The best grads will have 'published' at least one project to public acclaim, such as 10,000+ downloads..."


    10,000? So one link on /. can make a person one of the "best grads."


    Overall a great interview. I like where it talks about the need for business acumen in software development. It seems that there are certainly developers who are missing this.

    --
    Information wants a fueled airplane waiting at the hangar and no one gets hurt.
  2. This is barely an improvement by saboola · · Score: 5, Funny

    I read Interview with Bing! 2006 and Interview with Bing! 2007 seems to be just a rehashing of the same ideas as the prior just with updated information. Ever since EA has gotten exclusivity to the Interview with Bing! license the whole series has gone down hill.

  3. You're looking in the wrong place by BlackCobra43 · · Score: 2, Funny

    The creativity stems from figuring out which game developer they feel like purchasing, bleeding dry then discarding next like the financial vampires they are.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  4. Re:I could never take seriously a man named Bing.. by CDLewis · · Score: 2, Funny

    This coming from SkunkPussy ...

  5. Re:Bing Rocks by mad.frog · · Score: 2, Funny

    If by "rocks" you mean "is a fucking tool", then yes, Bing rocks and rocks hard.

    But then I'm guessing you haven't experienced his management style directly.