Exploring the Mac OS X Object System
Philippe writes "F-Script is an integrated set of tools that makes it possible to interactively explore and manipulate Cocoa objects as well as script them using new high-level programming techniques. This new article, Exploring Cocoa with F-Script, shows you how to use some of its most impressive features and demonstrates how it can be a useful addition to your developer toolkit."
I've seen Cocoa scripted with PyObjC and python Cocoa bindings.
Apple currently employs one of the maintainers of PyObjC.
Would someone informed care to explain if/when F-Script would be a better choice?
I was wondering how many Mac-specific development platforms are out there. Obviously there are loads of them for Windows, but how many just for Mac?
As much as this will get me flamed, I code in Java when I am writing applications for Mac. I find it works well enough, but I am interested in becoming a bit more versitile.
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