Star Wars Galaxies Emulator Test Server Hits Alpha
- mirror one
- mirror two
- mirror three
- mirror four
- mirror five
- mirror six
- mirror seven
- mirror eight
- mirror nine
CoffeeHedake continues "This all comes after much very bad press for SOE, after completely changing the game mechanics of Star Wars Galaxies: An Empire Divided. The game has had a rocky history, with nerfs and bugs abounding, but the latest 'NGE' or New Game Enhancement patches have led to the detrimental decline in player population. SWGEMU was formed with the hopes of allowing players to 'roll back' their experiences to a Pre-'Combat Upgrade' state of the game, months before the ill-fated NGE was implemented."
"The SWGEMU will allow private, emulated game servers to be run by anyone with the hardware and bandwidth to support the load, possibly allowing customized environments, and game mechanics, as well as a 'dungeon master' control of the server, possibly even over a LAN."
"News has spread, even throughout the Sony Online Entertainment forums of SWGEMU's latest success. No word from Sony, as of yet."
That this goes the same way that the everquest server emulator went.
Well, that definitely opens SWG up for continuation for when SoE decides to flush the project, and it makes it possible to implement some of the changes that people have been clamoring for forever, unhindered by Sony's jackassed design philosophy
And it's going to make it possible for Sony's legal team to achieve their "absuive lawsuit quotient" months ahead of schedule.
Seriously. It's like they're begging to be crushed. I can't think of a company with less sense of humor than Sony, and I really can't think of anyone who protects his IP better than Lucas. They're going to combine to form some sort of mega-legal-robo-proctologist, and they're not going to stop until they get to the back of the SWGEMU team's teeth.
I guess I'm happy and sad for them. They're like happy little lemmings.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
A big reason why the SWGEMU crew is trying so hard to pull this off is so that they can get private servers up at the stage where the game was still fun to play. You know, before SoE started teleporting people into space for complaining over massive changes that essentially disemboweled the game they signed up to play.
Amen to that. EVE has a very steep learning curve, but that's been a blessing in disguise to me - the amount of griefers, kiddies, and general idiots is far, FAR below the MMORPG average. Having an unsharded universe also helps that
I still miss my old Kestrel+Cruise setup though.
Captcha in a post about MMORPGs = lifeless. How appropriate.
i played this game several times for a couple months at a time (launch, during the CU, during the NGE) and all they did was make it suck more and more as time went on. sony killed the star wars mmorpg, let it be dead.
I am not entirely sure the correctness (and want someone to clarify if I am incorrect) of these next few statements. Purchasing the game is different than playing online in the SWG servers. Some may find there is no distinction, however Sony sells the game, and bundles a FREE 1-2 month pass to the servers. The game is sold separately. From a contractual standpoint, does this not mean the consumer has ALREADY paid for liscensing costs for SWG? The server does not manipulate the actual Lucas Arts IP, mearly gameplay aspects. Adding to the fact that this should fall under "fair use" exemptions, so long as the core Lucas IP is not messed with. Sony mearly provides some algorithm development and a data storage/serving SERVICE for a FEE. Supposing it was all clean room reverse engineered, as stated above, so long as the actual data on the install CD's (or updated to whatever patch #) are not altered, we should be in the clear. The instructions residing on the server are probably not covered by copyright. Am I wrong?
Kinda upsets me a bit.
Please don't tell me this is true? You've wasted your braintime on the most milked franchise in the history of mankind only to be sued to chunky kibbles by Sony/LucasArts/YouNameIt the instant this goes gold? Please, no, don't tell me this is true.
If only they had put their efforts into Planeshift to get it on with a viable open source alternative to WoW and GuildWars. But, no, they had to ripp a commercial product. Great. Wonderfull.
What a waste of brainpower.
We suffer more in our imagination than in reality. - Seneca
I played UO for 7 years, and not once did I pay for it, except when I found the CD in a bargin bin (4.97!). From shards with 26 people to shards with 2000 (In Por Yelm/RunUO), hell I even was Co-Admin of another. And as far as I know, alot of shards are still going quite strong. But I really think that UO was the exception to most free shards programs. The emu was created very quickly, and the fact that all the client had todo was change their login.cfg made it very easy. Also the fact that UO was the "first" of it's kind, alot of the fanbase (that didn't defect to EQ) finally got fed-up with Origin when they started going "Trammy" and pretty much destroyed the PVP system helped the move to free shards. Good to hear that abbreviation though, it's been a while ;P
Fractured Element