Star Wars Galaxies Emulator Test Server Hits Alpha
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CoffeeHedake continues "This all comes after much very bad press for SOE, after completely changing the game mechanics of Star Wars Galaxies: An Empire Divided. The game has had a rocky history, with nerfs and bugs abounding, but the latest 'NGE' or New Game Enhancement patches have led to the detrimental decline in player population. SWGEMU was formed with the hopes of allowing players to 'roll back' their experiences to a Pre-'Combat Upgrade' state of the game, months before the ill-fated NGE was implemented."
"The SWGEMU will allow private, emulated game servers to be run by anyone with the hardware and bandwidth to support the load, possibly allowing customized environments, and game mechanics, as well as a 'dungeon master' control of the server, possibly even over a LAN."
"News has spread, even throughout the Sony Online Entertainment forums of SWGEMU's latest success. No word from Sony, as of yet."
That this goes the same way that the everquest server emulator went.
You might notice that if you click a link with a swgemu.com base, it redirects you to Crayola, Teletubbies or Lego's site. This is because of how the hosting service is implemented. Almost all the swgemu sites I go to require me to cut and past links into the browser and to make sure they are preceded with http://./ So for instance, paste "http://forums.swgemu.com/viewtopic.php?p=24081#24 081" into your browser and you should see the linked forum.
This is, of course, with the exception of the screenshots hosted by gamerspace or the video (which really just seems to be a transition of the stills). Note, I'm not sure if the YouTube video is the same as the one from the mirrors, I'm still downloading that.
I should also point out that the forums are tightly moderated as swgemu is not looking for trouble with legal issues regarding SOE. I think they've had tangles with them in the past and don't enjoy discussing it. I don't actively post on swgemu but am thrilled by the idea of what they are trying to create. The concern by SOE is not only stealing paying customers but also the fact that if this is open sourced, then anyone will be able to see the reverse engineering work which means a whole lot more attempts on hacking the servers.
Most importantly, there are no dates set whatsoever for this project. I am just sitting back and waiting for hopefully a chance to play a game I once knew and loved. A game that exists no more. Pre-CU SWG.
I guess it had such a huge client that most of the functionality had to be sitting on each client machine and the server required some interaction. Hopefully this reverse engineering provides a stable alternative. If you'd like to contribute, help them with the datapack done in a Wiki format! If you're interested in development for the team and know C/C++, check out this post.
My work here is dung.
Well, that definitely opens SWG up for continuation for when SoE decides to flush the project, and it makes it possible to implement some of the changes that people have been clamoring for forever, unhindered by Sony's jackassed design philosophy
And it's going to make it possible for Sony's legal team to achieve their "absuive lawsuit quotient" months ahead of schedule.
Seriously. It's like they're begging to be crushed. I can't think of a company with less sense of humor than Sony, and I really can't think of anyone who protects his IP better than Lucas. They're going to combine to form some sort of mega-legal-robo-proctologist, and they're not going to stop until they get to the back of the SWGEMU team's teeth.
I guess I'm happy and sad for them. They're like happy little lemmings.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
When I read that title, all I could see was eight well dressed lawyers also wearing the garb of the village people dancing to the tune of YMCA, but instead shouting "DCMA!" "I make use of the DCMA!"
To be honest, a big fat SO WHAT.... truth is, SOE screwed the game over so hardcore that even die-hard star wars fans have already moved on. It's splendid that they're creating an emulator, kudos, BUT I seriously doubt they'll see the fan support required to grow further than a curiosity to gamers.
Those of you weeping over this, try http://www.eve-online.com/ Sure it's nothing like SWG, but it's a MMORPG that actually seems to give a damn about it's userbase and isn't catering to the largest $$ segment of the population.... Not that I'm bitter or anything! (Rest In Peace SWG.... Rest in Peace).
May the Emulator be with you!
Unless Sony's legal department shows up with the police, then you may want to ditch the Emulator instead.
I am curious if the developers have done anything to avoid suffering the same fate as bnetd, which the courts found to have violated the DMCA and the EULA. Blizzard's main complaint appears to have been that bnetd did not verify CD keys. Does the same issue exist here?
*Waves hand*
These aren't the emulated servers you're looking for.
Allowed by lawyers, this will not be.
The lead programmer for the SWGEMU (Star Wars Galaxies Emulator) Team was found dead in his home today. Coronary exams reveal that he died of acute and forceful asphyixiation but no sign of breaking and entering was found. Police were baffled but after an anonymous tip from a young moisture farmer they are now on the lookout for a man in black who is said to breathe very loudly.
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
Reverse engineering a SWG server is like staring at someone's poop to guess what they had for dinner.
I am not entirely sure the correctness (and want someone to clarify if I am incorrect) of these next few statements. Purchasing the game is different than playing online in the SWG servers. Some may find there is no distinction, however Sony sells the game, and bundles a FREE 1-2 month pass to the servers. The game is sold separately. From a contractual standpoint, does this not mean the consumer has ALREADY paid for liscensing costs for SWG? The server does not manipulate the actual Lucas Arts IP, mearly gameplay aspects. Adding to the fact that this should fall under "fair use" exemptions, so long as the core Lucas IP is not messed with. Sony mearly provides some algorithm development and a data storage/serving SERVICE for a FEE. Supposing it was all clean room reverse engineered, as stated above, so long as the actual data on the install CD's (or updated to whatever patch #) are not altered, we should be in the clear. The instructions residing on the server are probably not covered by copyright. Am I wrong?
The CU and NGE versions bled that potential away. When SOE decided back in 2004 to scrap the core game rather than to fix bugs and inconsitencies and add content to it, they destroyed SWG's growth, and laid waste to the best MMO engine ever produced.
/target Smedley /rude /db
In Pre-CU SWG, you could NEVER SPEND A MINUTE in combat and still be just as vital a part of the game community as a Jedi Master. It had a combat system and UI that was awesome, you spent time on strategy, not toolbar watching and button mashing. It had no levels, only skills.
The CU took the heart out but left the body mostly intact. It was a boring and slow combat engine and nerfed player power to the point of requiring a group to do mundane things like level grinding. Non combat roles got marginalized at that time as anti decay kits and uber loot rewards from the expansions replaced crafted items.
The NGE then destroyed the body, taking away the skill system completely and reducing 32 mix and match professions to 9 static ones. Jedi ceased to be a long term game aspiration and became selectable on startup. There ceased to be anything at all to work towards.
Throught ALL of this we have been screaming for classic servers, which would make the pre-Cu vets like me very happy. No, says SOE, play THIS or else.
Well, even John Smedley admitted on the SWG forums that SWG players have been voting with their feet and that subscriber numbers have been falling since the NGE. Their response has been to shove half assed versions of stuff taken away since NGE back into the game slowly but surely. Rumor has it after the latest combat revision (yes, they are STILL changing the combat system every 6 months) that subscriber levels dropped even more, and consequently, the lead developer recently posted about bringing back turn based combat with a target lock (like all other MMO's use).
So now we have the pre-Cu emulator. The time has come for SOE to either give us our game back, or else, we will take it out of their hands. The Emu project is about to go open source, and no matter what they do with lawyers, just like DeCSS they won't be able to stop it once that code is out there.
Corporatism != Free Market