Wideload's Seropian Talks Indie Game Freedom
simoniker writes "Wideload's Alex Seropian, who must recently finished wacky Xbox title Stubbs The Zombie, but also co-founded Bungie, has been chatting about how big-budget games are made, and noting: "I had a great experience at Microsoft. But being on the other side of the fence, there were a lot of developers that were making games for the Xbox for launch time, and a lot of them were struggling for one reason or another... a lot of them were struggling with trying to manage their finances, that cashflow, because they were living under the milestone payment system. And a lot of them were going out of business. And I thought, 'Gee, if I weren't doing this for a living, I'd think this is totally a loser business to be in.'" Seropian now suggests using a small internal group to make games and staffing up with independent contractors when each project starts. Why aren't all games done like this?"
"The other thing I've been convinced of for a while, is that games are too long and that they cost too much. It's so hard for me to play a twenty hour game, because I've got kids. But, kids go to bed, I go downstairs for an hour, I play a game, no sweat."
... I love the twenty hour games ... but there is absolutely no time in the day to play them.
I have the same problem
So how long until contracting Indie (independent) game dev studios become outsourced Indi (India) game dev studios?
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
I saw a doctor about my depression, and he said my Seropian levels were too low. He prescribed Prozac and now I'm not too depressed to play games!
[rimshot]
It's not offtopic, dumbass. It's orthogonal.