The Ten Greatest Years in Gaming
Ground Glass writes "Next Generation has posted an abbreviated version of gaming's history by only chronicling the high points - the ten best years in the history of the medium. While it doesn't cover 1998 (and therefore forgets the birthdays of Half-Life, Starcraft, and Zelda: Ocarina of Time), most of the memorable moments are there. What was your best year for gaming?"
The Secret of Monkey Island!
It's one thing to like FF VII, or to even think it's the best in the entire series. That's an opinion and everyone's entitled to have them.
But revolutionary? I take issue with the concept, and since your conclusion is based on that one game, your entire statement.
Let me try to wrap my head around the point, starting with how it could be revolutionary within the realm of Final Fantasy games. I'll start with the most common "points" brought up, with games noted by "US/JAP" release titles:
-(Obviously)It wasn't the first FF game
-(The Aeris point) It wasn't the first FF game where characters, party members, and large numbers of innocents died (see FFII/IV's Tellah, FFIII/VI's Castle Doma, Breaking of the World, General Leo, and many others related to the recurring party members, and FFV's Galuf)
-(Materia) It wasn't the first FF game where you could teach your characters things (Espers in FFIII/VII, and the Job/Skill System in the Famicom's FFII, as well as FFV)
-(Story) It can be argued, as a matter of opinion, that FFII/IV and FFIII/VI had incredibly good stories, especially by those who played them before Playstation/FFVII came out.
-(Soundtrack) Granted that FFVII's music didn't have to be midi's, but by the same measure, FFIII/VI's soundtrack was available at the US's release date and was fully orchestrated (and sounded damn good)
-(Chocobos) Nope, been around since at least FFII/IV, and IIRC, FFII on the Famicom/GBA.
-(Party Switching) The ability to select who comes and who goes at will has been around since FFIII/VI. In fact, some of the best and more "revolutionary" sequences forced you to split up your party into multiple groups, causing some potentially difficult battles if you didn't know how to play each character's strengths and/or poorly developed their skills and misgrouped them.
-(Active Battle System) Not even close...see FFII/IV and beyond.
The only "revolutionary" action for FFVII in the Final Fantasy series I can think of is that it was the first one to come out on a platform that could support FMV-style animation sequences and also use polygons instead of sprites, thereby appealing to a wider audience.
Now, taken in a greater scope of all RPGs, I really can't think of *anything* that FFVII did that no RPG previous to it (on any computer system or console) hadn't done first, or better.
Now, for my "old man" disclaimer...I'm 25, and grew up on the early FF games. I played through FFVII, and enjoyed it. FFVIII didn't do it for me, but FFIX I enjoyed, and I found Final Fantasy Tactics (like Tactics Ogre) to be refreshing and extremely enjoyable. I stopped playin' them after that, but not for dislike of the series -- my interests simply changed, though I do plan to try to come back to the series in the future, when there's time in my life.
I've just heard the (relatively baseless) "OMG FFVII is teh best ev3r!!!" argument too often, and felt the need to offer rebuttle.
Thanks!