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Using Agile Methodologies To Make Games?

simoniker writes "Using Agile methodologies for programming is a concept that's been around for a while now, but some firms are now applying the concept to video game development." There has been a lot of talk lately about what the 'next big thing' in development will be. Could this be it? Or is this just another step along the way? From the article: "Agile puts the emphasis on producing demonstrable iterations of a game almost immediately into production, creating prioritized vertical slices that iterate on the most critical elements and features. The method also puts great emphasis on the organization of teams and the relationships therein, as well as the cycles in which teams must plan and carry out their project objectives."

12 of 236 comments (clear)

  1. Re:marketspeak by darrenf · · Score: 5, Funny
    creating prioritized vertical slices that iterate on the most critical elements and features


    But can I synergize with my results-driven knowledge base while partnering with self-managed teams, increasing single-source responsibility while undergoing a complete paradigm shift?

    I didn't think so.
  2. Re:Buzzwords aplenty by neonprimetime · · Score: 3, Funny

    For example ... in Tomb Raider
    One team should concentrate on Lara's Face, one should concentrate on her chest, and one should concentrate on her Legs. No wait ... that's horizontal slices.

  3. Re:The Bane of My Existence by mkw87 · · Score: 4, Funny
    when the "big thing" is simply experience

    Tell that to my fiance!

    --
    Arguing with an engineer is like wrestling a pig in mud. Soon, you realize the pig is dirty, and he likes it.
  4. Mumbo Jumbo by Anonymous Coward · · Score: 3, Funny

    Sounds like more touchy feely mumbo jumbo to me. Coffee, red eyes, bad breath, late nights, divorce... that's how software gets done dammit..

  5. Re:Buzzwords aplenty by rs232 · · Score: 5, Funny

    "Can someone tell me what this means?"

    Some systems analyst draws some connectors and boxes and you get to sit up till 4:00 am writing the code.

    --
    davecb5620@gmail.com
  6. Re:Buzzwords aplenty by Salzorin · · Score: 5, Funny

    I'd like to, but it's really not on my deliverables for this quarter. If we could interface sometime during the next iteration, I feel like we can drill down this action item further and really bring this to manifest. I look forward to addressing your critical concerns and reaching some new plateu in our correspondence.

    --
    In Soviet Russia these Soviet Russia jokes aren't considered the least bit amusing...
  7. Duke Nuken Forever utilizing Agile Development by mrkitty · · Score: 3, Funny

    What do you think I'm lying? :)

    --
    Believe me, if I started murdering people, there would be none of you left.
  8. Re:Buzzwords aplenty by glindsey · · Score: 4, Funny

    "Hack something together that you can show the sales folks, and then keep adding to it with horrible kludges until you get something resembling the final product which complies. Ship immediately."

  9. Oh, I get it by Quiet_Desperation · · Score: 3, Funny
    "Agile puts the emphasis on producing demonstrable iterations of a game almost immediately into production, creating prioritized vertical slices that iterate on the most critical elements and features. The method also puts great emphasis on the organization of teams and the relationships therein, as well as the cycles in which teams must plan and carry out their project objectives."

    So the game is to figure out what bullshit like this means?

  10. Thank goodness! by brouski · · Score: 2, Funny
    Thank goodness!

    Now I can finally use that +20 agility enchant!

    --
    Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
  11. I'll pass by rabbot · · Score: 2, Funny

    I'll stick to loading up agility on my Thief for that trick attack multiplier.

  12. Re:The Bane of My Existence by 99BottlesOfBeerInMyF · · Score: 2, Funny

    I've always had the view that every project was a wild animal. Worse yet, it's a wild animal in sheep's clothing. And you approach the sheep with a shepherd's hook. When the veil is lifted and you see man eating marsupial with alligator teeth and a scorpion's tail, you have no choice but to throw the shepherd's hook at them and give it all you've got.

    I agree. You can code much better on LSD.