Using Agile Methodologies To Make Games?
simoniker writes "Using Agile methodologies for programming is a concept that's been around for a while now, but some firms are now applying the concept to video game development." There has been a lot of talk lately about what the 'next big thing' in development will be. Could this be it? Or is this just another step along the way? From the article: "Agile puts the emphasis on producing demonstrable iterations of a game almost immediately into production, creating prioritized vertical slices that iterate on the most critical elements and features. The method also puts great emphasis on the organization of teams and the relationships therein, as well as the cycles in which teams must plan and carry out their project objectives."
But can I synergize with my results-driven knowledge base while partnering with self-managed teams, increasing single-source responsibility while undergoing a complete paradigm shift?
I didn't think so.
Tell that to my fiance!
Arguing with an engineer is like wrestling a pig in mud. Soon, you realize the pig is dirty, and he likes it.
"Can someone tell me what this means?"
Some systems analyst draws some connectors and boxes and you get to sit up till 4:00 am writing the code.
davecb5620@gmail.com
I'd like to, but it's really not on my deliverables for this quarter. If we could interface sometime during the next iteration, I feel like we can drill down this action item further and really bring this to manifest. I look forward to addressing your critical concerns and reaching some new plateu in our correspondence.
In Soviet Russia these Soviet Russia jokes aren't considered the least bit amusing...
"Hack something together that you can show the sales folks, and then keep adding to it with horrible kludges until you get something resembling the final product which complies. Ship immediately."