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Gamer's Kryptonite

1up has a feature, in honor of the excellent Superman Returns, discussing the unfortunate history of Superman licensed games across the many consoles. The worst is, of course, Superman 64. From the article: "Superman 64 isn't completely without redeeming features. It serves as an invaluable object lesson in how not to make a videogame. Try to build your characters with more than three polygons. Do not pad out your game by forcing players to fly through rings at two miles an hour in between each stage. Do not make your superheroes less physically imposing than a one-legged, asthmatic kitten with a concussion."

19 of 72 comments (clear)

  1. Blizzard?! by eldavojohn · · Score: 4, Interesting
    So I was watching through these videos and I caught the Blizzard Entertainment logo at the beginning of The Death and Return of Superman (1994) for the Genesis.

    Is anyone else as astonished as I am? I thought Blizzard only made high quality computer games. Perhaps they have a few skeletons in their closet?

    Also, whoever wrote this article seems to suffer from Tourettes Syndrome:
    "Hey, a power up. OW DAMN HELL,"
    --
    My work here is dung.
    1. Re:Blizzard?! by smbarbour · · Score: 2, Insightful

      I'm not surprised, but I already knew that Blizzard got their start as a B-grade console game developer.

      They got lucky with Warcraft. It gave them enough credibility to become a top-notch developer.

    2. Re:Blizzard?! by merreborn · · Score: 3, Informative

      http://en.wikipedia.org/wiki/Blizzard_Entertainmen t#Titles

      Blizzard released a half-dozen console games before they stuck gold with Warcraft.

      There are flash-based playable demos of a couple of 'em here:

      http://www.blizzard.com/blizzclassic/

      Nothing really special.

  2. Movie Games by spykemail · · Score: 4, Insightful

    Someone once said "As long as people are willing to accept crap, it will financially profitable to dispense it." This holds true for everything, especially Game Developers.

  3. Um..."excellent"? by xxxJonBoyxxx · · Score: 2, Interesting
    "1up has a feature, in honor of the excellent Superman Returns, discussing the unfortunate history of Superman licensed games across the many consoles."

    Sorry - not going to get interested in a fellow who wears red underwear outside his pants. Why have Superroo's games sucked as much if not more than his movies/comic books/etc.? Dunno - why have almost all character licensed games sucked? (Hint: after they blow the wad on licensing, there isn't much money for code or design left over)

  4. The problem by Anonymous Coward · · Score: 2, Funny

    The problem with Superman games isn't with the developers. I mean, he's Superman. How do you make the game a challenge without giving everyone Kryptonite rings? He's got strength, laser eyes, freezing breath, and speed.

    Game plot:
    Superman hears there's a criminal planning to do something. Instead of taking out all of the henchmen along the way, he flies quickly past them to the boss and knocks him unconscious with one punch, then taking the villian to jail.

    Roll Credits.

    That's what Superman is like.

    1. Re:The problem by Bombula · · Score: 5, Interesting
      The new Superman Returns video game has an interesting take on addressing this problem (dunno if it'll work): Metropolis has a health rating, not superman, and gameplay is based on making choices about how best for superman to use his powers to help the most people. I think the example the developers gave was that there is simultaneously a burning building with people who have to be rescued and some giant robot tearing up downtown. What do you do? The answer in the game is that you pick up a fire engine and zip it over to the burning building and let them deal with a problem they can handle while you go off and sort out the giant robot.

      We'll have to see whether or not it works, but at least it's more in line with th superman character. Superman could easily be boring as a character for storytelling purposes if all he did was fight one bad guy after another. But when he is forced to choose, well, that is what makes things interesting. The thing that makes superman beloved isn't that he's strong or fast or bulletproof, it's that he can choose among options that will make a difference. In real life, we rarely have any choice at all because we are pretty much powerless most of the time. Superman isn't helpless like most people are (for all intents and purposes) in real life, and so he has the power to make choices. The harder those choices are, the more interesting it is to follow along.

      the same is basically true in any story for any hero. The difference is that in most classic stories the hero isn't super strong or super fast, but is just a normal person - an unlikely character - who rises to the challenge after the power to make a difference through their choices and actions is thrust upon them (think Indiana Jones).

      --
      A-Bomb
    2. Re:The problem by tambo · · Score: 2, Insightful
      How do you make the game a challenge without giving everyone Kryptonite rings?

      :shrug: That's the problem with modern games... if you have a man with infinite strength, developers can only imagine games that involve him using it to fight evil.

      How about not focusing on the obvious? If feats of strength become uninteresting, then how about basing a game on other challenges - stuff that relies on other skills, or tests even the mettle of a Superman?

      For instance:

      • Forcing Superman to choose between several simultaneous events. (yeah yeah, Superman III, yeah I know it sucked.) Could lead to some kind of subtle ethics-based character refinement, kind of like Ultima IV.
      • Having Superman fight crime indirectly by serving as the leader of a community task force, teaching local citizens how to fight crime. You have to teach them good police skills - the proper balance between ineffectiveness, mob justice, and unnecessary personal risks. You could stop all of the crime by yourself, but the victory is in having your (entirely mortal, and all too human) team members become effective cops.
      • Using Superman's skills in an unusual role. For instance: Superman is powerful, but not omniscient; just because he has X-ray vision doesn't know where to look. How about capitalizing on that? Might be fun to see Superman cast as a private detective, clandestinely flying from rooftop to rooftop in order to tail a gangster.

      That's ten minutes of brainstorming by one guy. I wonder what all of the talented folks at Blizzard could imagineer together?

      - David Stein

      --
      Computer over. Virus = very yes.
  5. Spyro by hackwrench · · Score: 2, Insightful

    What make's Spyro's courses better than Superman 64's. I haven't played the latter. Also, Pilotwings 64 has a similar gameplay.

  6. Gamer's Kryptonite? by Ant+P. · · Score: 5, Funny

    I always thought that was sunlight.

    1. Re:Gamer's Kryptonite? by Gertlex · · Score: 3, Funny
      I always thought that was sunlight.


      Absolutely, but more importantly, what's Jack Thompson's kryptonite?
    2. Re:Gamer's Kryptonite? by Anonymous Coward · · Score: 2, Funny

      Logic?

  7. You have to empathise with game designers by spyrochaete · · Score: 3, Insightful

    Superman is one of the most hated superheroes because he has too many powers and is invulnerable to everything but space rocks from a jillion miles away. He's an overpowered flying side of beef with no natural predators. There's tons of room to write stories about such a character, but designing a challenging but sensible premise for a video game is really tough with Superman.

    1. Re:You have to empathise with game designers by Rachel+Lucid · · Score: 2, Insightful

      In a way, Superman's popularity is his own demise, because he is THE clichè superhero. He has a secret identity, he has all the amazing powers you could think of, he has the girl (but not the marriage), and essentially lives akin to a god on earth.

      Which of course makes him a game's Deux Ex Machina. You can't start him out as a weak little thing from the beginning, unless you start WAY at the beginning and try to make some sort of RPG starting with Clark in school (perhaps with a Smallville nod), forcing him to grow and develop in the game, allowing him to age, and eventually at the end you get to play the fully-powered adult Superman against Lex Luthor and everything.

      But you can't do any proper sequels (at least with that character now that he's an adult), or else you're f*cked.

    2. Re:You have to empathise with game designers by Alsee · · Score: 2, Interesting

      I just thought of an interesting angle for a Superman game that neatly sidesteps all the invulnerability and superpower issues. You hang the challenge on preserving his secret identity and the Clark Kent / Superman split.

      Oh noes! The damsel is in distress and I'm stuck in Clark Kent mode surrouned by witnesses! Can I save the damsel with my heatvison without anyone noticing? Can I slip away to a safe spot to change into Superman without making too many people too suspicious? Can I wait a minute for a better moment to slip away, or would I cause the damsel's death by delaying? Or do I just change into Superman in front of witnesses and save the damsel's life and... oops I lost the game.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  8. Re:Wow.... by joshsisk · · Score: 2, Interesting
    He could try to save things "in the nick of time" for many or most of the puzzles, rather than haul out stupidity like Kryptonite beams everywhere.
    This is actually a good solution. You could make flying levels where superman has to get to the disaster or whatever it is, and has a timer... you have to fly him through the city without hurting anyone or crashing through any buildings. When you get to the disaster, it could almost be like a puzzle... say it's a volcano, you have to figure out whether to seal it up (which could cause the pressure to build so it will explode), or drill down into the earth and release the pressure, or some other novel solution. You could also add in some gameplay that involved him having to achieve goals while not giving away his identity... He is at a press conference as Clark Kent, for example, and terrorists take hostage. So Clark has to disable the terrorists with strategic uses of super-breath or heat vision, but not give himself away. You could add in some sort of "reveal-meter" that measures whether or not people are noticing. Adding in elements like that that actually reflect the problems supes has in the comics could be really cool. Also, Superman is vulnerable to magic and illusion still, so those are threats that can be used.
  9. Make it a puzzle game. by BitwizeGHC · · Score: 2, Interesting

    I.e., give Supes a series of missions he has to complete. He's effectively invincible but he needs to stop the bank robbers/terrorists/etc. in a minimum amount of time, with no human collateral damage and a minimum of property damage. The longer he dallies or the more of Metropolis he tears up while saving the world, the lower his publicity rating becomes. This will require strategic thinking and searching for non-obvious solutions (perhaps with the aid of X-ray vision). Boss battles could be super-powered robots built by Lex Luthor or something, with kryptonite power sources and Supes could only take a limited number of hits from those (perhaps as few as one).

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  10. Put it this way... by SanityInAnarchy · · Score: 2, Insightful

    Batman is the Grep Ninja, master of the one-liner Bash script and fitting useful programs into a 1k handcoded assembly-language program. Batman is the clever security vulnerability that figures out the pattern in your random number generator and starts reading your AES-encrypted streams, delicately avoiding your RSA handshake.

    Superman is the brute force on a fucking quantum supercomputer.

    I like Batman for the depth of the character. I like the tormented, morally-ambiguous superheroes, the Daredevils, the Punishers... I like the dark, edgy shows, and I like the fact that a human being really could become Batman, in just about every real sense, with nothing more than money and determination. I like my superheroes to be real humans that I can relate to, placed in extraordinary circumstances and with extraordinary skill.

    I like my superheroes with variety -- I love the X-Men. And I like my superheroes without tights -- Naruto, Bleach, etc.

    But Superman is refreshing, unique, and great precisely because of all the reasons you listed. He's invincible. He can fly. Batman may be sneaky, but Superman only needs one clean punch -- hell, even a clear line of sight -- to crush Batman's spine into small splinters, or punch/melt his brain right out of his skull.

    He's got relationship issues, he's got real dillemas, but he's got no moral issues whatsoever. He stands for Truth, Justice, and the American Way. He doesn't need a sidekick, barely even needs a damsel in distress.

    You don't really need kryptonite. It makes him a little more believable, but he doesn't need to be believable. He's Superman.

    --
    Don't thank God, thank a doctor!
  11. Re:Wow.... by geminidomino · · Score: 2, Funny

    If that's not considered a terrorist action, it should be.