Gamer's Kryptonite
1up has a feature, in honor of the excellent Superman Returns, discussing the unfortunate history of Superman licensed games across the many consoles. The worst is, of course, Superman 64. From the article: "Superman 64 isn't completely without redeeming features. It serves as an invaluable object lesson in how not to make a videogame. Try to build your characters with more than three polygons. Do not pad out your game by forcing players to fly through rings at two miles an hour in between each stage. Do not make your superheroes less physically imposing than a one-legged, asthmatic kitten with a concussion."
Is anyone else as astonished as I am? I thought Blizzard only made high quality computer games. Perhaps they have a few skeletons in their closet?
Also, whoever wrote this article seems to suffer from Tourettes Syndrome:
My work here is dung.
Someone once said "As long as people are willing to accept crap, it will financially profitable to dispense it." This holds true for everything, especially Game Developers.
Haiku for you!
I always thought that was sunlight.
Superman is one of the most hated superheroes because he has too many powers and is invulnerable to everything but space rocks from a jillion miles away. He's an overpowered flying side of beef with no natural predators. There's tons of room to write stories about such a character, but designing a challenging but sensible premise for a video game is really tough with Superman.
We'll have to see whether or not it works, but at least it's more in line with th superman character. Superman could easily be boring as a character for storytelling purposes if all he did was fight one bad guy after another. But when he is forced to choose, well, that is what makes things interesting. The thing that makes superman beloved isn't that he's strong or fast or bulletproof, it's that he can choose among options that will make a difference. In real life, we rarely have any choice at all because we are pretty much powerless most of the time. Superman isn't helpless like most people are (for all intents and purposes) in real life, and so he has the power to make choices. The harder those choices are, the more interesting it is to follow along.
the same is basically true in any story for any hero. The difference is that in most classic stories the hero isn't super strong or super fast, but is just a normal person - an unlikely character - who rises to the challenge after the power to make a difference through their choices and actions is thrust upon them (think Indiana Jones).
A-Bomb