Rebirth of the U.S. Arcade?
Gamasutra has an article up looking at Sega's plan to reinvigorate the arcade market through its recently purchased GameWorks chain. From the article: "I think what GameWorks has done has recognized where our opportunities are, and through our relationship with Sega — hopefully we're starting to see innovations back on the arcade side that bring a new and different environment and experience that people can't get at home. If you're familiar with House of the Dead 4 and the graphics that are a part of that, it's now starting to be back to having an appeal, starting to see some of that impact back on the arcade-side where you can't play in front of a 52-inch screen and have all of the very vibrant color and animation that's part of it — you can't just do that at home."
Ok, I grew up in arcades when I was a wee tot, so I know my way around them pretty well. I went from Space Invaders, to Pac Man, to Pengo, to Dragon's Lair, to Karate Champ, to Street Fighter craze, to Killer Instinct, to
Video games were designed to play against other people. Even in the early days. Don't believe me? Think about it. Even though in those very early games you didn't specifically play against other people, you actually were indirectly. We were all playing to get the Hi-Scores. You were playing against the person who got the previous Hi-score, right? Remember how badass it was to get the top Hi-Score? That meant that your initials (and score) displayed top center all the time!
Video Game designed evolved to match players against other players more efficiently. They got pretty good at it too. Street Fighter II was not the most popular game because of it's single-player mode, afterall. Every modern arcade had a vs. mode, or at the very least a co-op mode.
So, what's my point?
People think that modern graphics advanced to the point that going to the arcade was essentially wasting money. A modern PC/console had better graphics (not to mention higher ress) than the crap at the arcade, so what was the point of leaving your house? But that's really not the entire story. People neglect to mention that multiplayer games had made major strides in PC gaming. Games like Quake brought multi-player to a whole new level. MMOGs like Ultima/Everquest made games like Cadash seem dated and boring.
There was one thing that was missing though, and this was in multi-player fighting games. PCs, or even consoles, could never _quite_ do it properly. Also, nothing beats the arcade controls/buttons when it comes to multi-player fighting games. I'm sorry, but I just never quite got the hang of fighting games using a console controller, nevermind a bloody keyboard/flight stick.
Now, here is what I think arcades should have done to get the one-up on PCs/Consoles. Since graphics will be at least par across both PCs/consoles/arcades, then they should take the multiplayer aspect to the next level.
Think about all the acades, like Tilt for instance (which is an arcade I see everywhere in Texas) all linked up via a nice WAN/LAN. If you walk in, and see an empty Soul Edge machine, you can jack in the queue, and play some other bloke standing at a Soul Edge machine at another location! All players, across all locations are now linked together.
Now, think about a giant electronic board that shows all the Hi-Scores across the _entire_ chain of Tilt stores (it could even be available to look at via the www while sitting at home). You can see who has the most wins in a row in Street Fighter 4. The fastest lap in . The highest score in Michael Jackson's Moonwalker... err... you get the idea.
I mean, Doesn't Golden Tee do something like this?
Anyway, I could go on and on. Arcades rooms really should start linking up their stores, and the arcade machines themselves, and drop all Hi-Scores across the organization into one DB accessable via a badass screen.
Arcades should go back to their roots. Then I would love to go back to the arcades and do a little Hi-Score Hunting!
++Om
However, if they do 'rebirth' the arcade market in the US, I hope to hell that they bring it to the East Coast, as I've only ever seen GameWorks on the West Coast....
Sure lots of folks like to say that consoles killed the arcade, but I just don't believe it. Arcades have always offered "You can't get this experience at home."
What I think really killed the arcade industry was operators that had Mr Crabs or Scrooge Mc Duck as operators.
I can't remember how many times I went into an arcade, plopped a token/quarter in the slot only to find that a button was broken, or a joystick and or steering wheel was loose. When i'd go to the operator asking for a refund, it was always met with some fat guy smelling like he hadn't showered in a week pointing at a sign that said, "Play at your own risk, no refunds!"
$0.25 is all it would have taken to keep me happy and coming back to my local arcade. Instead of cultivating customers for the long term though, most arcade operators just don't care. Attendance started dropping off, and as a result people started turning to PC's and console systems for their fix.
Nowadays, mostly every computer and videogame on the market can have a game at the an arcade level. Flashy graphics, cool sound, cockpits and other stuff don't cut it anymore, all consoles from the last 3~4 years have that (except for the cockpits, but that's already dull anyway). They have to innovate on the Interface. I say, let go of the joysticks, buttons, wheels, etc. They need to make the player immerse more on the action using interfaces similar to Nintendo's Wii controler, but more refined for the especific game. Actually, I think a big killer and the next big thing for Arcades would be VR games. I understand the technology isn't quite there yet, but then again, the industry had plenty of time to mature the technology, by means of investments - the Arcardes market was really sleeping at the wheel. I actually saw a VR game years ago, but it didn't took off. The glasses weighted a bit too much, and the interface felt awkward mostly because of that, it didn't feel natural.
In summary, what the Arcade market needs to delivery is something that people can't get on their living room.
Surprisingly, the profitability problem with arcades isn't the games. It's the food service. See this consultant's report: "Food Service and Location-Based Leisure Projects". "The only location-based entertainment (LBE) venues that will be profitable in the future are those that draw guests because of, not in spite of, the chow." Consider Chuck E Cheese, Nolan Bushnell's original pizza/arcade operation from 1977, which has 500 locations. They've stayed in business through three decades and all the generations of consoles. And they're profitable.
As the consultants put it, A well-designed and managed food & beverage operation can generate a 40+% profit after deducting cost-of-goods-sold and labor. Ban the words "snack bar" and "concession" from your vocabulary. Think café and restaurant instead.
They're probably right. That's something an arcade can deliver that you can't get at home.
It seems that many of the comments about arcades have already been addressed by GameWroks. Many of you may not be farmiliar with the chain or looked at the prices and walked right back out. The GameWorks in Grapevine Mills Mall is just outside of Dallas and I have been there several times. At ten P.M. they kick out everyone under the age of 18. You pay around $20 for two hours of access to every game. They serve food and alcohol. I have a beer, a game and no screeming brats. It works. the place is packed at night. The place is a horrible rip off unless you pay for time. Paying to play individual games would burn up $20 in fifteen minutes. Also about broken machines. They have on site staff to fix the games.
Easy. Make the amount of coins you need for one credit different at different times during the day. So, at 10 in the morning, it might be 1 Coin = 1 Credit. At 7pm on Friday, it could be 3 Coins = 1 Credit. Sounds easy enough to me.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
This card based arcade game system blows, sure it's good for the arcade,
Believe it or not, the card system isn't just to get the $20 up front. In many municipalities (like Schuamburg, IL, which has a GW location), there are laws on the books to strongly curtail coin-operated machinery. Originally written to restrict underage access to coin-op cigarette machines, they were heavily re-inforced in the early 80's as a moral panic about video games and juvinile deliquency (first of many )-:) spread through the popular consciousness. I first heard about this because Schuamburg used to also have a card reader arcade in Woodfield as part of the defunct Mars 2112 restaurant.
Those who complain about affect & effect on
Yeah, it doesn't matter how much the machine weighs when people spill their drink on/in it, or when someone thinks it's cute to just bash on the buttons or kick the coin door because you can't read the damn bright orange sticker that says 2 tokens, switch bodies wear out, joysticks lose springyness, gear shifters wear down the rubber bits that make the shift positions feel firm, Potentiometers wear down (and gods forbid that any of your games use the same type damnit), Guns don't get put back in the game's holster and machines get hit people suck. People let their 6 year olds loose in an arcade and they can do things that are physically impossible to the machines. I've had soda on the controller interface on our DDR Pads, to get to that you have to take off 2 plates. Then it's a half inch or better up from the bottom under 2 those seperate plates that both curve down at the edges (the soda would have to run up the bottom side of the bottom plate to have gotten where it was on the board) I found a whole rubber squeeky toy in our Ms. Pacman once that I still haven't figured out.
--- As to make my comment seem, by comparison, more intelegent... doodie doodie doodie poop poop poop!