OpenFrag - An Open Source FPS
OpenFrag was founded in May 2003 and aims to create an open source first person shooter with commercial grade quality. All participants are volunteers and use some of their spare time to help in the development process. The project was recently featured last month at the Finnish game exhibition XPlay 2006. Some of the project's textures have also been featured in the news at BlenderNation, it looks as if there is a promising future for these developers.
The project site is located at http://openfrag.org/, although I believe it is in the process of being slashdotted right now.
I wonder whether the first iteration of the game will be traditional or tactical? I assume that the designers want the engine to be good enough that it can be customized to do both. But what kind of game do they actually want to make? More like Quake or more like Counterstrike?
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Cube and it's sequal are two great open source fps games... http://wouter.fov120.com/cube/
If it's dead, you killed it.
The screenshot section sais: Comming soon.
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http://images.google.nl/images?q=openfrag+screens
If you mod this up, your slashdot background will turn into a beautiful sunset!
For those who are willing to actually let there site respon.
http://sourceforge.net/projects/openfrag/
There are a few exceptions.
http://www.alientrap.org/nexuiz/p
http://www.cubeengine.com/
ftp://ftp.idsoftware.com/idstuff/source/quake2.zi
http://www.itplaysdoom.com/
It's not like there aren't other FPSs and engines available. Am I nuts, or would someone with an interest in game design and F/OSS be better off creating derivative work from those engines?
Since Cube is not further developed anymore you might want to check out it's successor Sauerbraten
Watch a video of it here and you might get a better idea of what XGL is.
More videos here and here.
I'll probably be modded down for this...
http://sourceforge.net/project/showfiles.php?group _id=82471
I couldn't get it to work; maybe somebody else can. Seems a bit iffy about card detection; it kept thinking my nVidia Geforce 6600GT was an ATI Radeon 9600.
Also, I think somebody needs to have a little talk with them about what "open source" means. Unless Bush and Evanescence are really big fans of their work, I don't think they have permission to be including their songs along with their tech demos...
Accoring to Sauerbraten's Sourceforge status page, it is still in a pre-alpha stage. In other words, you should expect that it probably won't work properly. I haven't tried it though. Maybe their status page is ust not up-to-date? On the other hand, Cube is mature.
For most software, not being developed further is a bad sign, but for games it is completely normal that when a game is stable and playable, it is released and then no longer developed further, apart from perhaps some bug fixes if the error affects a lot of players.
Even so, thanks for the link. I might check it out when it becomes a little more stable.
I'll probably be modded down for this...
This issue could be prevented by having moderation points taken back off a comment when it's edited. In this case, people would be discouraged from moderating as their work could be deleted at someone else's whim. Even if you returned their points to them after the fact, this would in turn create issues with newly issued points and metamoderation.
Long story short: you sound like you think that this idea hasn't ocurred to anyone before you. It has, and there are plenty of reasons that you can't edit comments on Slashdot.
Warsow. . . .
Nexuiz. . . .
OpenArena . .
Legends . . .
Tremulous . .
And the rest : http://www.icculus.org/lgfaq/gamelist.php
OSGGFG - Open Source Gamers Guide to Free Games