OpenFrag - An Open Source FPS
OpenFrag was founded in May 2003 and aims to create an open source first person shooter with commercial grade quality. All participants are volunteers and use some of their spare time to help in the development process. The project was recently featured last month at the Finnish game exhibition XPlay 2006. Some of the project's textures have also been featured in the news at BlenderNation, it looks as if there is a promising future for these developers.
as with all open software, you have the chance to change this :) put on your artist hat and get your brushes in gear. If you are not of an artistic bent, then perhaps you could make some suggestions and constructive criticism of the project.
Promote Charity on Myspace, Show Your Colours!
Ok, here's the criticism: It's ugly.
Thank you, I'll be here all week. Try the veal!
You know, if you use < instead of < when you want to insert a less-than symbol someplace, then your <3 ends up looking more like you're teabagging than hearting Apple.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
The project site is located at http://openfrag.org/, although I believe it is in the process of being slashdotted right now.
I wonder whether the first iteration of the game will be traditional or tactical? I assume that the designers want the engine to be good enough that it can be customized to do both. But what kind of game do they actually want to make? More like Quake or more like Counterstrike?
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Frag count
www.Slashdot.org: 1
www.openfrag.org: 0
Slashdot wins this round...OpenFrag is dead.
Ugly or not it'll probably be much more fun than some other major titles. Major software houses don't usually have a fucos on making a fun game, it's all about timelines and profit. I think people taking their own time to make something they want to play would at least be worth a look at.
He whom you called four-eyes yesterday, you call Sir tomorrow.
Cube and it's sequal are two great open source fps games... http://wouter.fov120.com/cube/
If it's dead, you killed it.
Programmers can't eat code, either
Then please explain why they call it spaghetti code, Mr. Smartguy.
This guy's the limit!
There are a few exceptions.
If you like the sound of this then you might also be interested in Cube.
I'll probably be modded down for this...
That's not constructive criticism, you dolt.
:)
Ok, ok I see.
mmm what about:
It lacks beautifulness
Thanks, Ill be here too.
Ubuntu is an African word meaning 'I can't configure Debian'
Watch a video of it here and you might get a better idea of what XGL is.
More videos here and here.
I'll probably be modded down for this...
they dont call it spaghetti because its eatable as spagetti, they call it spaghetti code because only the flying spaghetti monster can understand it!
This issue could be prevented by having moderation points taken back off a comment when it's edited. In this case, people would be discouraged from moderating as their work could be deleted at someone else's whim. Even if you returned their points to them after the fact, this would in turn create issues with newly issued points and metamoderation.
Long story short: you sound like you think that this idea hasn't ocurred to anyone before you. It has, and there are plenty of reasons that you can't edit comments on Slashdot.
Warsow. . . .
Nexuiz. . . .
OpenArena . .
Legends . . .
Tremulous . .
And the rest : http://www.icculus.org/lgfaq/gamelist.php
OSGGFG - Open Source Gamers Guide to Free Games
The graphics.
Luckily I was born Polish!