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Five That Fell

Ground Glass writes "The games industry is as cutthroat as any in entertainment or tech, and it so happens that many loved, respected, and influential companies nevertheless get crushed in the waves of hardware transitions or left behind by market forces. Given that one of those shifts is rapidly approaching, now is as good a time as any to look at five such companies that are no longer with us, but are still remembered and revered by their fans."

8 of 114 comments (clear)

  1. Other ones I miss: by Rocky · · Score: 3, Informative

    Infocom

    Sir-Tech

    Guess I'm a bit old school :)

    --
    "I'm an old-fashioned type of guy. I worship the Sun and Moon as gods. And fear them."
  2. here by Dance_Dance_Karnov · · Score: 5, Informative

    Atari
    origin
    serria on line
    black isle
    looking glass

    there I just saved you from having to trudge through a horribly formated article. (ad impressions ftw). We really should be linking to the multi-page spanning articles. Link to the printer friendly or not at all.

    1. Re:here by roger6106 · · Score: 5, Informative
  3. And a moment of Silence for... by Dr.+Eggman · · Score: 5, Insightful

    All those companies lost to EAssimilation:

    Maxis...
    Westwood Studios...
    Mythic Entertainment...
    ect...

    *cries*

    --
    Demented But Determined.
  4. OT: noisy banners!? by Bastian · · Score: 3, Insightful

    You want to know a great way to get me to stop reading your article right away?

    Include a banner ad that makes a lot of annoying noises that appear without warning and are deafeningly loud, especially through headphones. Of course, simply causing physical pain for your readers is never a good stopping point, so why not add insult to injury by giving no way to turn the damn ad off?

    And then all the bad formatting. . . great job, guys.

  5. They left out by owlman17 · · Score: 4, Insightful

    Infocom. The flag-bearer of text-adventure gaming. Brought us dozens of hits like the Zork trilogy, Enchanter trilogy, The Hitchhiker's Guide to the Galaxy, etc, etc. You didn't need the latest and the greatest GPU to play those games. There are still indie text-adventures but the genre practically died with the company. Oh I just miss those days. Reading "You are likely to be eaten by a grue" sent more chills up my spine than seeing the most grotesque creature from (insert latest FPS using latest cutting edge 3D engine here) at maximum settings.

  6. The market condenses by Opportunist · · Score: 3, Informative

    Like every market where money is to be made, it condenses down to a few global players.

    Time warp back to the 80s. The game market was fractured, many, many small companies puttering along, some creating great games, some creating mediocre games, and even the odd gem surfacing every now and then made by a handful of freaks. The market was small, there wasn't a lot of money in it, and thus everyone took the share they could. There were EA (yeah, they already existed. But back then they actually even made games), Accolade, Bullfrog, all of them were more or less "small" businesses.

    Snap back to today. The game market exploded, literally. Games ain't anymore something for the geeks in an age range of about 12 to about 18, it's gone mainstream. It's become everyone's pastime, age independent. As soon as a market appears to actually generate revenue, money is being pumped in. As soon as money is blown into a market, small companies are hoovered up in the process by the companies that let the money flood in.

    That's pretty much what happened.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. Where's Microprose? by GutSh0t · · Score: 4, Insightful

    Article seems to focus on companies that were players in late 90s on. Microprose made many classics: Xcom series, Master of Magic, Master of Orion, Railroad tycoon, and many others.

    --
    I started with nothing and have most of it left.