Decent ones that your wear all the time are typically molded to the inside of your ear and hand-adjusted. This means a real person has to touch them and they can't be mass-manufactured, similar to dental devices like crowns and such (which are comparable in cost).
IBM/Sony/Toshiba has no choice but to push CBE for everything they possibly can - including situations where it might not be the most appropriate choice. It's the only way they'll be able to get the ROI for the $400M they plunked down on design.
BTW PPC only rules large consoles. Handhelds are ARM/MIPS due to power/code density.
I have no problem with why you did it - money and pubs are great motivators for doing something as jejune as documentation.
I just thought that you should know that it made development "interesting" (read:very trial-and-error) until someone from the lab bought the book. It might also make it more difficult for beginners to get into using the tool, although I suppose you could make it a required text if you were teaching a class.
P.S.: Love the interpreter - that by itself saves a bunch of time!
Bell Labs 1127 breaking up was a bigger deal IMHO.
Hope you like your current product lines, 'cause you'll be stuck with them for a while. Corporate R and D cuts are great for eliminating product migration roadmaps.
The original Wizardry was top-of-the-line when it first came out in 1981 for Apple/Commodore. It was (one of) the first dungeon crawl games where you actually saw the dungeon in 3D and the monsters.
You're just commenting on the NES port, which I would argue doesn't count.
There's a reason why there were eight games in the series - it's considered to be a landmark.
...exhume his skull, embed gems into it, and put it on a table. That would really screw with those in the know.
..was the operation runner named "Peggy"?
..isn't this how executives expect to be treated, even though they're not the necessarily smartest ones in the company?
So what's their excuse? Special treatment occurs in the workplace all the time.
...is this a fancy way of saying a transactional system? Just say it then!
Nice to see that the paper author reads Slashdot :)
They're using subspace communications, or ansible, or ultrawave.
or semaphore...
If they do, then there's a real issue there.
If not, it's the employees money to do with what they please. Upper management needs to STFU.
Hey - that's how they did it on "How it's Made"!
Decent ones that your wear all the time are typically molded to the inside of your ear and hand-adjusted. This means a real person has to touch them and they can't be mass-manufactured, similar to dental devices like crowns and such (which are comparable in cost).
The introduction of the Medics explains that :)
Isn't Jaedong the currently top-ranked player?
They probably a set of farthest (i.e., effectively immoble) stars to define the reference frame, like the Apollo missions did.
...we finally have an instance where a tin-foil helmet will actually be beneficial!
IBM/Sony/Toshiba has no choice but to push CBE for everything they possibly can - including situations where it might not be the most appropriate choice. It's the only way they'll be able to get the ROI for the $400M they plunked down on design.
BTW PPC only rules large consoles. Handhelds are ARM/MIPS due to power/code density.
Be careful - you should Turn Left. Turning right may make you dissolve into little fat monsters.
I have no problem with why you did it - money and pubs are great motivators for doing something as jejune as documentation.
I just thought that you should know that it made development "interesting" (read:very trial-and-error) until someone from the lab bought the book. It might also make it more difficult for beginners to get into using the tool, although I suppose you could make it a required text if you were teaching a class.
P.S.: Love the interpreter - that by itself saves a bunch of time!
..problem is, you can't really do anything non-trivial in ANTLR 3.0 without buying the book.
They've drastically reduced the freely available documentation on their web page, so you are essentially forced to buy it.
...just don't come whining back to us researchers when your product roadmap dries up because you consider "innovation" unnecessary overhead!
Where's Wizardry IV: Return of Werdna? That was heads and tails the most difficult old-school RPG of that time.
FFXI Thief Sneak Attack/Trick Attack.
Everyone has one LOL.
Bell Labs 1127 breaking up was a bigger deal IMHO.
Hope you like your current product lines, 'cause you'll be stuck with them for a while. Corporate R and D cuts are great for eliminating product migration roadmaps.
Your lack of perspective is disturbing.
The original Wizardry was top-of-the-line when it first came out in 1981 for Apple/Commodore. It was (one of) the first dungeon crawl games where you actually saw the dungeon in 3D and the monsters.
You're just commenting on the NES port, which I would argue doesn't count.
There's a reason why there were eight games in the series - it's considered to be a landmark.
D'oh!
Garbage collection was originally developed to handle orphaned cons'ed list elements in LISP programs.
The original CACM Baker collector paper used Lisp as its target language.
Easy research!
...my Drizzt Do'Urden books and my collection of glass dragons for their front office!