The Long Road for Call of Duty 3
All this week, 1up has been running an extended feature on Call of Duty 3. Despite the sometimes tired WWII genre, the CoD series has managed to keep things fairly fresh in their continued exploration of the FPS' greatest war. Articles include details on the making of the game, a look back at past installments in the series, and a discussion with Creative Director Richard Farrelly on the jump to next-gen consoles.
...before the gaming industry gets stuck using the same material over... and over... and....
(too late)
Rock is dead. Long live scissors and paper!
EA has exclusive licenses with Vietnam, Korea and Iraq, preventing any games set in these places from being done by other companies.
Looks like we'll have to get CoD: Hippie Beatdown to explore the next few years of the "Greatest Generation".
After the screwing that the long-standing CoD community got with CoD2, I think that a lot of people are going to think twice about purchasing another Call of Duty or Infinity Ward title. Infinity Ward made a conscious decision to dumb down their multiplayer (because of the XBox360), kiss up to Microsoft, and release an extremely flawed multiplayer game really got under the skin of most of the die-hard fans. While the single-player was excellent, it wasn't enough to offset the travesty which the multiplayer fanbase got stuck with. Patch 1.4 and most of the issues still aren't fixed.
It didn't help that the "all-new from-the-ground-up" Call of Duty 2 was actually just Call of Duty 1 with a slightly upgraded rendering engine and dumbed-down interface. Serious bugs, including server-crashing exploits that were known from the original game were all present when CoD2 released ("all new", huh?) - and code was found that indicated the fixes were bypassed to rush the product to market. It didn't help that they released the multiplayer without ANY cheat protection. It didn't help that Grant Collier (President of IW) pissed all over the mapping and modding community.
While the guys at Treyarch are great, the decision to go console-only on this title isn't going to make their PC-based fans any happier.
Grant Collier and Infinity Ward need a serious reality check - you don't survive long in the gaming industry by spitting on you customer base, especially when they're who put you on the map in the first place. While they can trot out whatever server stats they care to, it's a known fact that CoD2 is withering on the vine (something like 1% of available server slots are actually in use).
Most of the CoD players I know (and I know 100s from League and clan play) will never purchase another IW product or any further CoD titles. Best of luck to Treyarch, but Infinity Ward can rot for all that most serious players care.
OK, I didn't RTFA, but...
How come every time a great game designed for PC starts targeting a console the game ends up sucking?
Deus Ex -> Deus Ex 2
Morrowind -> Oblivion
So if CoD3 targets the console from the beginning, is the game going to be not as good?
"You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
http://www.bgmod.com/
It's great fun playing during the Revolutionary War. It would be great if someone did a similar Civil War mod. Red staters and Blue staters would love to go all Blue vs Gray online.
Day of defeat: source is on for free all this weekend, which out CoD's CoD, imho.
I suppose Call of Duty 3 could be based in the Pacific Theater which has generally been unexplored territory as far as WW2 FPS go. But in the end I can't help but think enough already. How many more damn FPS games do we need, not to mention the overused WW2 setting.
These developers have about as much imagination as a pile of rocks. And whats worse they continue to promote each subsequent sequel like it's a great feat in gaming.
This explains why I have purchased a new game in close to a year and why I don't find much of anything compelling anymore.
I mean think about it. It was the "good war", and their existing users liked it, so why add risk by doing a war you don't know everyone will like? That's the way real marketers think guys, sigh.
I personally, would have done speculative storylines involving wars with Iran, China, Sudan, Russia, North Korea, and maybe just for laughs, France, etc. Doing an India vs. Pakistan nuclear aftermath war could be fascinating as a storyline. I mean, if we are to have firefights, let the architecture and background sound be interesting.... These guys need real writers is the problem.... If someone wants a real game storyline written, let me know.;-)
As for vegetation being too dense in Vietnam, I don't buy it, hiding in the grass was the best part of Battlefield Vietnam.
I hated the damage model for Battlefield though. I mean, when you know it takes two hits to kill someone, it is just so fake. I would really love it if we had to hit just the right part of the tank to get the maximal effect, etc.
The problem we have though is that as the money for these games gets bigger, the suits move in, and the respect for the consumer and the artist developer go down. EA coats all of their games with a layer of slime somehow. What can I say. Go buy games like hearts of iron, jagged alliance, and perimeter, where the developers obviously really care and no suits were in control. I do like playing CoD 2 though. It is the best multiplayer FPS that I know of at the moment.
Or does this look exactly like COD2? WTF? Console kids are gonna' shell out another $50 for the same damned game they already have? Since when did IW become EA?
and no PC!? Are they nuts!? What self-respecting gamer plays FPS on console?
???
*sigh*