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Fun vs. Casual At EA

Game Tycoon has up an interview with Todd Kerpelman, the Creative Director for EA's Pogo Games. Pogo specializes in the market of 'casual games,' and the site quizzes him on what it takes to make simple games fun. From the article: "If you want to focus more on casual games, I think it's a common trap for game designers (myself included) to come up with some idea that's innovative or clever, and we end up being so impressed by our cleverness, that we often overlook the fact that there's a simpler (and probably more fun) solution out there. So maybe the issue isn't that there's "fun" stuff that doesn't make for popular games, but there's 'clever' stuff that we often mistake for 'fun.'"

4 of 29 comments (clear)

  1. We have met the enemy and he is us! by Black+Art · · Score: 1, Funny

    And if you don't make a fun game, you get fed to Albert the Alligator.

    --
    "Trademarks are the heraldry of the new feudalism."
    1. Re:We have met the enemy and he is us! by Tackhead · · Score: 1, Funny
      > And if you don't make a fun game, you get fed to Albert the Alligator.

      Yeah. Now Pitfall... there was a great example of a game that was both simple and fun! (Now what about the, umm... pogo stick that appeared in Pitfall: The Lost Expedition? It must work, because Edge of Reality hasn't been borged by EA yet :)

  2. Re:And then by Billly+Gates · · Score: 3, Funny

    " ... Then the suits sit around in slack-jawed befuddlement at why the numbers are down, and business is dropping."

    Well the problem is simple. The fact is the programmers dont work hard enough and we need to increase productivity by firing people and have 1 programmer do the work of 2. That will make us so much money and solve the problem.

  3. I am become EA... by SupremoMan · · Score: 2, Funny

    the Destoryer of Gaming Worlds.