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What if Game Graphics Never Aged?

An anonymous reader writes "If you've heard of Procedural Synthesis, you already think it's amazing. It's been used to create some extraordinary visuals in tiny packages, like .kkrieger, which is less than 96 Kilobytes big but still has graphics that look like like a modern PC title. Beyond that, there's even more that Procedural Synthesis might be able to do; what if your old video games never aged, never looked out-of-date? Imagine putting Halo 2 into your Xbox 360 only to have it automatically upgraded to look like Halo 3 in graphical quality. This article examines the unexpected way that Procedural Synthesis might impact gaming in the generation after the Xbox 360, PS3, and Nintendo Wii."

15 of 398 comments (clear)

  1. Duke Nukem Forever by OctoberSky · · Score: 2, Funny

    Screw Halo 2 in your XBOX 360, I want to put Duke Nukem in my 360 and have it play with Duke Nukem Forever graphics.

  2. Call it by Marko+DeBeeste · · Score: 3, Funny

    The portrait of Dorian Duke Nuke'm

    --
    Faith: n. -- That human impulse that drives them to steal appliances when the power goes out
  3. Don't they already ? by aix+tom · · Score: 5, Funny

    Nethack still looks as fresh and crisp as it did 20 years ago.

  4. Re:Disposable Games Vs Design Patterns by suggsjc · · Score: 3, Funny

    Red dragons are bad...blue dragons are good.

    C'mon, EVERYBODY know that one.

    --
    When I have a kid, I want to put him in one of those strollers for twins and then run around the mall looking frantic.
  5. Re:Disposable Games Vs Design Patterns by andrewman327 · · Score: 2, Funny
    "Red dragons are bad...blue dragons are good."


    And green dragons mean you need to adjust your monitor.

    --
    Information wants a fueled airplane waiting at the hangar and no one gets hurt.
  6. Re:Disposable Games Vs Design Patterns by Tim+Browse · · Score: 4, Funny

    Before you even started to program a complex FPS game, you might start by carefully separating the layers and keeping things like two dimensional surfaces rendered to be de-coupled from other things like the AI of the enemies.

    This is ludicrous - cloud cuckoo land. My texture mapping code is intimately bound up in the AI of the enemies.

    It's simply not possible to separate these two deeply entwined concepts.

  7. Re:Disposable Games Vs Design Patterns by Fred_A · · Score: 2, Funny

    So what, we all played Flight Simulator with pen and paper. Well, paper anyway. No big deal.

    --

    May contain traces of nut.
    Made from the freshest electrons.
  8. Re:Disposable Games Vs Design Patterns by Frazbin · · Score: 2, Funny

    *Chromatic* dragons are bad, *metallic* dragons are good, isn't it? Or has my trusty Monster Manual decieved me?

  9. Re:Disposable Games Vs Design Patterns by TCM · · Score: 2, Funny
    What the hell are you smokin'?
    A magic dragon?
    --
    Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
  10. Re:Disposable Games Vs Design Patterns by schon · · Score: 5, Funny
    Nobody said anything about "automatically".

    From the article summary:
    Imagine putting Halo 2 into your Xbox 360 only to have it automatically upgraded to look like Halo 3 in graphical quality.


    Congratulations - you've taken the /. standard of "not reading the article" to "not reading the summary".
  11. So you'd call that... by AstynaxX · · Score: 2, Funny

    ...security through obesity?

    --
    -={(Astynax)}=-
    "Darkness beyond Twilight"
  12. Re:Disposable Games Vs Design Patterns by wolenczak · · Score: 4, Funny

    Procedural p0Rn, that's the way to go. hehe

  13. Re:My graphics haven't aged... by krunk4ever · · Score: 2, Funny

    but what if you merged duck hunt with Street Fighter?

    http://www.thatvideosite.com/view/2855.html

  14. Re:Fear of aging... by mattmacf · · Score: 2, Funny
    I think it is quite charming to dust off my old video games, and play them like "the good old days"
    s/video games/ex-girlfriends

    ; )
    --
    I only mod funny =D