An AI Coach for Bad Gamers?
newchurch writes "In this week's "Gaming in 2020" issue of The Escapist, Chris Dahlen writes about a no-talent gamer who gets help from the 'Nintendo Coach' - an AI installed in the console that watches him play and gives him pointers and feedback. This is set 14 years in the future, but how hard would it really be for a next-gen console to pull this off? Would gamers want this kind of thing, to make them more competitive or just to help them master a title like Ninja Gaiden? And would your average gamers even admit they need help?"
Have you ever noticed how much of life consists of arms races in one form or another?
If everybody uses AI coaches, will that make everyone l33t or will it just raise the minimum requirement for playing online without embarrassing yourself?
Clear, Dark Skies
The racing game Forza (on XBox) has something like this now, albeit nonverbally. You can turn on a trainer that places arrows on the track to indicate the line you should be driving, which is not a big deal; however, that line is dynamically updated as you drive to give you information that's pertinent to your current performance and situation.
Let's say you drive into a turn too quickly. What were once green arrows (to say "keep going, no need to slow down") suddenly turn yellow, then red, as you pass the point at which you should have hit the brakes. Once you've slowed down enough to recover, the arrows go back to green (or yellow). This simple mechanism is surprisingly useful.
It's not a big leap to take that data and present it in faux-human form (a voice saying "You're driving into the turns too fast!" and a worried face on your robo-instructor) instead of graphically. So yeah, it's already here.