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When Will Games Disturb Us?

Game Girl Advance brings up the subject of emotion in games, again, by going to the dark places. Jane talks about movies that are just plain uncomfortable to watch (shades of Donnie Darko), and wonders why when games will have the same effect. From the article: "Yet you could argue that Manhunt used a cheap trick - it set up the situation in order to exploit it for someone's idea of 'fun.' You could say that the developers did not mean to convey any message beyond entertainment. City of God was entertaining, in the broadest sense of the word, but it was also a portrait of hopelessness and a cycle that trapped its inhabitants; it was also in some ways a social history of gang violence in the slums from the seventies to the eighties. Manhunt does not have enough external references to be about anything other than what it is."

14 of 242 comments (clear)

  1. Q: "When Will Games Disturb Us? " by Amouth · · Score: 4, Interesting

    A: August 2, 2004

    Sorry doom 3 was creepy as hell (bad pun) when i frirst started.. then again i did start at night with the lights off and hifi audio going - the random people screeming through the walls really got me

    --
    '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    1. Re:Q: "When Will Games Disturb Us? " by dubmun · · Score: 4, Insightful

      A: As soon as we all play the Silent Hill series.

      --
      (end of post)
  2. F.E.A.R. by preppypoof · · Score: 4, Interesting

    F.E.A.R. is the only game I have ever played where I was literally scared to play any further...especially since i was playing during nighttime.

  3. Disturbing games by Reality+Master+101 · · Score: 4, Insightful

    The first game that disturbed me in a good way was the original Doom... even low res, those weird textures that seemed to be based on skinned flesh was just creepy.

    The first game that disturbed me in a bad way was the first Duke Nukem, where if you shot the strippers, they turned into piles of money. That's just mysogonystic. Yes, in theory the strippers were taken over by aliens, but that's wasn't the primary reason strippers were shootable. Someone on the team just wanted to be able to shoot woman (and let's face it, if you listen to the guys at the top of 3D Realms, they strike me as men with serious psych issues with women).

    Even games like GTA didn't give me a sick feeling like that did. The violence in GTA is in the context of the world. The Duke Nukem thing felt like it was someone's sick fantasy that they thought was funny.

    --
    Sometimes it's best to just let stupid people be stupid.
    1. Re:Disturbing games by Caldeso · · Score: 4, Funny
      Actually, I didn't shoot the stripper. I read about what happens when you do, and then I tried it.

      So in other words, you did shoot the stripper.

  4. What is disturbing? by Astarica · · Score: 5, Insightful
    Is disturbing being in a dark place and have zombies jump down? Is Final Fantasy X disturbing where you're fighting in a world that is trapped in an eternal spiral toward doom? Is it disturbing that in Terranimga for the SNES, everything you do that you thought was supposed to help humanity only accelerated their destruction? I, for one, was pretty bothered by the intro where the earth's history is presented like a clock, and then the clock ticks to the 13th hour and falls apart. And yet both games are probably the story-book example of how hope springs eternal even in the darkest of hours.

    The mood of a game is a result of its story-telling. If the underlying story isn't disturbing, putting more special effects isn't going to change anything, either. But if we assume there are books that can be disturbing to read, then certainly any game has at least as much access to present information as well as a book, so of course they can be, too.

  5. There's a difference between Creepy and Disturbing by Drogo007 · · Score: 5, Insightful

    And I don't think mass audience interactive entertainment (a.k.a. Video Games) will cross into truly disturbing Territory anytime soon. There's a difference between being a passive observer to something disturbing such as all the many movies already mention and being an active participant. And I think that the mental and emotional consequences of crossing that line are going to be too high for the majority of people to accept.

    Granted, there's games out there with downright creepy premise, but they don't tackle such socially disturbing topics as movies because movies don't require that you project yourself as an active participant. The mental and emotional toll required to do that would, I think, force 99%+ of people to abandon such a game only a few minutes in.

  6. Back to the Future: Interactive Fiction by Tackhead · · Score: 4, Insightful
    Graphics are great these days, but gore doesn't disturb. I can watch the six o'clock news and get more gore than in the most violent zombie flicks written.

    Storyline is what disturbs. Let's get back to telling real stories.

    Such as Infocom's Trinity (about time travel and nuclear war), and A Mind Forever Voyaging: Starts off with the mildly disturbing premise of what it's like to be a "brain in a vat, experiencing a computer simulation". Continues with the extremely disturbing unfolding of what happens when (because reality's just a computer simulation), the simulation extrapolates social/political consequences of what happens when one plugs in a certain Senator's "plan" to save the economy... and what happens to the brain in the vat when it starts to learn things about the "plan" that the dear Senator might not like.

    AMFV was probably the most disturbing interactive fiction title that Infocom ever released. (Because we're arguably still playing it - you and me reading this - today.)

    1. Re:Back to the Future: Interactive Fiction by wrecked · · Score: 4, Insightful

      Storyline is what disturbs. Let's get back to telling real stories.

      Amen to that. Most of the posts so far , and a couple of previous slashdot stories on this topic, seem to equate "disturbing" with "gore", and offer as examples of "disturbing" games stuff like Doom, Silent Hill, System Shock 2 etc. While these games are certainly on par with horror-genre type films (I loved System Shock 2, btw), they don't capture the same context of disturbing as the example of the game Manhunt in TFA (ie. having the gamer assume the dual roles of murderer and detective).

      A friend and I were having this same conversation last night, about films. A lot of people consider the Saw franchise scary, but for me, one of the most disturbing and suspenseful cinematic scenes recently was the scene in 2005's Crash where the little girl runs out to her father and apparently gets shot. I haven't seen City of God or Hotel Rwanda, which are films cited in the TFA, for the very reason that I think they would not be enjoyable viewing experiences.

      The main question posed in the TFA is: If a videogame is no longer fun, we tend to stop playing. How can you make a videogame not "fun" and still compel players to go on? The hurdle that the gaming industry needs to overcome is the profit motive; games that aren't fun to play are unlikely to be purchased. The film industry, on the other hand, has had decades of avant-garde and independent films to condition audiences for challenging fare.

      The parent poster here cited text adventure games as examples of the truly disturbing and challenging, and I heartily agree with that. I played Photopia, and that game left me pondering.

      Games will have caught up to films when the field will have its equivalents of film directors Peter Greenaway, David Lynch, David Cronenberg, and Atom Egoyan. There is one guy in gaming, John Tynes, who is close. A couple of his pen-and-paper RPGs are downright nightmarish: Puppetland, and especially Powerkill. The games used to be available on Tyne's website, but don't seem to be there anymore, so here is a review.

  7. Not disturbing, just scary. by AEther141 · · Score: 4, Insightful

    No current games are disturbing in the "keep you up at night thinking, appear in pathologically terrifying nightmares, make you think twice about telling people about it" sense. They're scary and shock in the same way a slasher movie will, but ultimately they're shallow in the same way, lacking in depth and development. Nothing 'horrific' in that sense happens in films like Donnie Darko, Jacob's Ladder, Requiem for a Dream or Silkwood, but they're far more emotionally disturbing than, say, Doom or The Texas Chainsaw Massacre. They express a deep, complex and gut-wrenching fear of the real and utterly tragic rather than simplistic caricatures of brutal violence. No game has ever made me rethink my attitudes to nuclear energy, phone up an old friend just to see if they're still alive or toss and turn for days.

    1. Re:Not disturbing, just scary. by choprboy · · Score: 4, Interesting
      No current games are disturbing in the "keep you up at night thinking, appear in pathologically terrifying nightmares, make you think twice about telling people about it" sense.

      I'd have to disagree with that. While I'd agree with you that Doom3/etc. had little "nightmare" factor and quickly became predictable, there is one game that kept me having flashbacks for some time. The game was called "The Suffering", by Surreal/Midway.

      Quick plot line: You have just been sentenced to death row for killing your wife and daughter in a crime you can not remember. Your first night in prison, all hell breaks loose, leaving you to fend for yourself and find a way off the prison island... The most effective scare-tatic of the game is that it combined lots of "flash-backs" of the horrific murder you supposedly commited, at RANDOM times, over your field of view. Could be in a slow game point when you have already cleared a room, or in the middle of a battle. Overlayed with the typical dark hallways, ominous sounds, and various "bad things waiting" of a typical game, it convincingly created an environment where you quite literally don't know what might happen next...

  8. It already did... by BTWR · · Score: 4, Interesting

    When I played the Medal of Honor: Allied Assault Omaha Beach level (aka "D-Day"), it was the first of it's kind (before 8 zillion clones), and it was simply... disturbing. It was produced by Steven Spielberg and was definately in the tradition of Saving Private Ryna. I was 22 at the time, so I thought first off that every boy there was my age. I'd die immediately when the boats opened the first 10 times or so. I died tons more on the way up. You'd look over and see other soldiers, grown men and ppl your age kneeling under a bunker and crying. Others mortally injured and screaming for mommy simply made the game "How would you have done if you were at this event in history" (answer: I would have *died*) rather than "Enjoy this video game level."

  9. Quake 4 by tjwhaynes · · Score: 4, Interesting
    Quake 4 has to be one of the most disturbing FPS's I've played. The whole idea of the Strogg taking their enemies, "enhancing" them biomechanically and then wiping their minds and making them into willing Strogg fighters is pretty nasty. That was present in Quake 2 too but it's much more in-your-face in Quake 4. Especially when you get captured and get to see "stroggification" from a first person perspective. I still wince when that rotating saw blade drops in...

    And it doesn't stop there. The various body parts acting as part of the machinery are everywhere, complete with vaguely humanoid pumping noises. Some of the bodies are missing most of their limbs, others are fairly complete but are attached in cruciform positions and writhing in response to various stimuli.

    And Quake 4 is not the only one out there in that genre. System Shock 2 (especially with the enhanced graphics mods) gets right inside your psyche and keeps hitting. To say that there are no disturbing games out there either indicates that the reviewer hasn't played many games or is remarkably blind to the horrors around.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  10. Creepy is not disturbing by Jherek+Carnelian · · Score: 4, Insightful

    Hey guys! Yeah you, the ones with mod points. Why are you modding up all these posts about being scared or "creeped out" by a video game? That's not disturbing, anymore than riding a roller-coaster is disturbing.

    Storylines that pull back the fascia of society to reveal ugly truths about the nature of man are disturbing. Hotel Rwanda is disturbing. A love story like Oasis where one social outcast rapes another and yet the two are able to develop a relationship that is 100x more healthy than the "normal" society around them is disturbing (just read the comment from the woman who naively rented the movie for valentines day).

    The point of the articles is that movies like those are the level of story-telling to which video games should be striving. What the article doesn't really discuss is just how to motivate someone to continue interacting with a game when the story hits them with such a huge emotional wallop. When it happens in a movie, the audience can just sit there, stunned into immobility (and often tears) and let the experience flow over them. But that's not what games are about. Perhaps it is just not possible for a game to evoke the kind of strong, personally felt, emotions that a movie or book can. Or perhaps the genius who will figure out a way just hasn't been born yet.