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Jaffe Ditches Games With Stories

1up reports on David Jaffe's latest post to his blog, where he rails against games with stories, claiming that moving forward he'll be all about play for the sake of play. From the article: "Jaffe goes onto explain his thesis, believing many modern cinematic games don't properly play upon the raw 'real' emotions videogames can elicit: tension and release, fear and anxiety, triumph and defeat, and confusion and joy over challenges. We're wondering how Jaffe intends to make us cry without playing up the story elements, but we're interested in seeing him try. Maybe Project HL will simply feature an extended Path of Hades sequence ripped from God of War. I simply loved climbing those spiked poles for over an hour."

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  1. Re:no story? Baloney by poot_rootbeer · · Score: 0, Flamebait

    I can and I will sit here and state that Street Fighter II was without a story.

    Street Fighter II had a story; in fact, it had a different story for each playable character. True, all eight of them were simple variations on "I must beat the last opponent because of reason x, but still.

    STUN Runner and SFRush are awesome games. Just because you don't like them doesn't change the fact that millions of fans would agree with me.

    I doubt that millions of fans even remember S.T.U.N. Runner. That doesn't mean it wasn't a great game; actually it seems like many of the Atari arcade titles of that era had a unique style that made them really stand out. Klax, anyone? Rampart? Xybots?