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Jaffe Ditches Games With Stories

1up reports on David Jaffe's latest post to his blog, where he rails against games with stories, claiming that moving forward he'll be all about play for the sake of play. From the article: "Jaffe goes onto explain his thesis, believing many modern cinematic games don't properly play upon the raw 'real' emotions videogames can elicit: tension and release, fear and anxiety, triumph and defeat, and confusion and joy over challenges. We're wondering how Jaffe intends to make us cry without playing up the story elements, but we're interested in seeing him try. Maybe Project HL will simply feature an extended Path of Hades sequence ripped from God of War. I simply loved climbing those spiked poles for over an hour."

3 of 154 comments (clear)

  1. Plot does not always matter by why-is-it · · Score: 3, Funny
    Good luck. I normally lose interest and never finish games if they have no story.

    I know what you mean. I mean, I simply couldn't get into Pac-Man. Why was he eating those dots? What was the backstory with the ghosts? Who could play a game like that which had no plot whatsoever...

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    *** Where are we going? And what's with this handbasket?
    1. Re:Plot does not always matter by Digital+Vomit · · Score: 2, Funny

      Well, I never bothered to finish Pac-Man. Did you?

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      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  2. One word by BlackCobra43 · · Score: 3, Funny

    Luminosity.

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    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies