Jaffe Ditches Games With Stories
1up reports on David Jaffe's latest post to his blog, where he rails against games with stories, claiming that moving forward he'll be all about play for the sake of play. From the article: "Jaffe goes onto explain his thesis, believing many modern cinematic games don't properly play upon the raw 'real' emotions videogames can elicit: tension and release, fear and anxiety, triumph and defeat, and confusion and joy over challenges. We're wondering how Jaffe intends to make us cry without playing up the story elements, but we're interested in seeing him try. Maybe Project HL will simply feature an extended Path of Hades sequence ripped from God of War. I simply loved climbing those spiked poles for over an hour."
Anyone who has GMed a RL RPG should know about the 36 plots, and anyone familiar with drama should know about Aristotle's Poetics , which outlines the science of drama: plot, tension, characterization, all the way down to things like color, shape, harmony, and rhythm. We understand all that is necessary to dynamically generate interesting story lines which raise and release dramatic tension. Done by a computer, this could be customized to create stories the individual player finds interesting. Brenda Laurel did some intersting work in this field with her game company, Purple Moon. Although it was a commercial flop, the time may now be right for her approach. She also wrote a great book on computer-human interaction, analyzing it throught the lens of Aristotalian Poetics.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
I hate to be cliche, but go read a book. Life is too short to play lousy games just to "experiece" a thoroughly rehashed story.
Javascript + Nintendo DSi = DSiCade
You can't sit there and tell me there's no story in Street Fighter (maybe initially, but by the alpha series there was a shitload of backstory) and to be honest I did enjoy most of those games (don't try and tell me that STUN Runner or SFRUSH are good games though)
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I though impulsively that they'll make FPS games with no story, and no that we've seen close to a bajillion FPS games, the only thing now that can really make one better than another is story. Story and Gameplay. and if someone like Jaffe could make a game chock full of gameplay w/o the story, don't you think it would have been done already?
Also fun never had anything to do with what I said earlier. I had a shitload of fun playing GTA2, but did I ever finish that? hell no.
GTA3 and Vice City though, had me hooked enough on the story to actually want to finish them. same with HL 1 and 2. Not the same with Doom3. .
And one more thing I wanted to bring up is that, all those games are old school. Try and find a good storyless game like those in the past 5 years? Did you? I didn't think so.
Old school games are fun because that's all they are, old school games. They were often hard or challenging, which kept you saying "Just one more level" or "I just need to hold on to the spreader until the boss."
Now however, videogames are just as much digital expression of either technological advancement or creative expression as they are games now.
disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
I can and I will sit here and state that Street Fighter II was without a story.
Don't try to push your personal preferences on everyone. STUN Runner and SFRush are awesome games. Just because you don't like them doesn't change the fact that millions of fans would agree with me.
Allow me to introduce you to my good friends Sid Meier and Will Wright. Say hello guys! Hey, can you tell us about your great new games like Civilization IV and The Sims? How many millions of dollars did these games net you? You know, I hear that you guys managed to pull off these games with no storyline what-so-ever! That's just incredible! I've heard about games like Roller Coaster Tycoon, but your offering take the cake!
Isn't technology incredible? Now back to AcidLacedPenguiN for a gloomy weather forecast.
Javascript + Nintendo DSi = DSiCade