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Jaffe Ditches Games With Stories

1up reports on David Jaffe's latest post to his blog, where he rails against games with stories, claiming that moving forward he'll be all about play for the sake of play. From the article: "Jaffe goes onto explain his thesis, believing many modern cinematic games don't properly play upon the raw 'real' emotions videogames can elicit: tension and release, fear and anxiety, triumph and defeat, and confusion and joy over challenges. We're wondering how Jaffe intends to make us cry without playing up the story elements, but we're interested in seeing him try. Maybe Project HL will simply feature an extended Path of Hades sequence ripped from God of War. I simply loved climbing those spiked poles for over an hour."

27 of 154 comments (clear)

  1. no story? Baloney by AcidLacedPenguiN · · Score: 3, Insightful

    Good luck. I normally lose interest and never finish games if they have no story.

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:no story? Baloney by AKAImBatman · · Score: 2, Insightful
      I normally lose interest and never finish games if they have no story.

      Really? So you must not have been a fan of Street Fighter II, Wolf3D, Galaga, Quake, S.T.U.N. Runner, Killer Instinct, San Francisco Rush, After Burner, Super Mario Bros., Sonic the Hedgehog, Starfox, Contra, Lemmings, etc., etc., etc.

      How sad. :(

      More likely, you've just forgotten that games can be fun without being a cinematic, first-person shooter.
    2. Re:no story? Baloney by AKAImBatman · · Score: 4, Insightful
      If a game has mediocre game play (the vast majority of them do) then the story is what saves the game and makes it worth while.

      I hate to be cliche, but go read a book. Life is too short to play lousy games just to "experiece" a thoroughly rehashed story.
    3. Re:no story? Baloney by happy_place · · Score: 2, Interesting

      You make a good point, but I think in terms of game development, it's so much easier to ditch story. It is costly and you've gotta find some poor bloke to do the story. (I've written stories for games, and well... even when I tried to leave a certain franchise, I got pulled back in at the last minute, because the guy that thought he could do it just stopped returning emails, etc...) Story is a pain, because you have to have all these extra features through which to communicate it, and because stories are sequential they they tend not to loan themselves to games... because if the choices you make in a game "matter" they will inherently change the ending of the story.

      So either you make a story and the actions in each "level" have no real impact. Or you provide a limited number of choices. Or you try to leave the game open-ended and the story often doesn't make sense... It's a balancing act between the game choices and a scripted "meaningfulness" provided by players.

      Some games allow players to make their own stories. They tend to be open environments with lots of features, and the players create their own worlds and craft their own stories. Or they provide level editors so that if players want a story they can create it themselves, thus absolving the developers the need of creating such things.

      Finally, RPGs tend to have no story, save a few catastrophic events that players are expected to "show up at" and stop and fight, and if you're strong enough you succeed, and they play the beautifully rendered siliconized barbiedoll cut-scenes... and well... with the success of games like Final Fantasy, I can't see this type of game disappearing anytime soon... but for smaller developers, such extravagant graphical eyecandy is still too expensive.

      Best to stick to tight and fast games... until folks get tired of those, and ressurrect Space Quest IV

      --Ray

      PS. What makes you think a game developers WANTS you to finish their game? They just want you to buy it, and few gamers actually finish games to the end, even with story...

      --
      http://www.beanleafpress.com
    4. Re:no story? Baloney by AcidLacedPenguiN · · Score: 4, Insightful

      You can't sit there and tell me there's no story in Street Fighter (maybe initially, but by the alpha series there was a shitload of backstory) and to be honest I did enjoy most of those games (don't try and tell me that STUN Runner or SFRUSH are good games though)

      I though impulsively that they'll make FPS games with no story, and no that we've seen close to a bajillion FPS games, the only thing now that can really make one better than another is story. Story and Gameplay. and if someone like Jaffe could make a game chock full of gameplay w/o the story, don't you think it would have been done already?
      Also fun never had anything to do with what I said earlier. I had a shitload of fun playing GTA2, but did I ever finish that? hell no.
      GTA3 and Vice City though, had me hooked enough on the story to actually want to finish them. same with HL 1 and 2. Not the same with Doom3. . .

      And one more thing I wanted to bring up is that, all those games are old school. Try and find a good storyless game like those in the past 5 years? Did you? I didn't think so.
      Old school games are fun because that's all they are, old school games. They were often hard or challenging, which kept you saying "Just one more level" or "I just need to hold on to the spreader until the boss."
      Now however, videogames are just as much digital expression of either technological advancement or creative expression as they are games now.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    5. Re:no story? Baloney by AKAImBatman · · Score: 4, Insightful
      You can't sit there and tell me there's no story in Street Fighter

      I can and I will sit here and state that Street Fighter II was without a story.

      don't try and tell me that STUN Runner or SFRUSH are good games though

      Don't try to push your personal preferences on everyone. STUN Runner and SFRush are awesome games. Just because you don't like them doesn't change the fact that millions of fans would agree with me.

      if someone like Jaffe could make a game chock full of gameplay w/o the story, don't you think it would have been done already?
      [...]
      Try and find a good storyless game like those in the past 5 years? Did you?

      Allow me to introduce you to my good friends Sid Meier and Will Wright. Say hello guys! Hey, can you tell us about your great new games like Civilization IV and The Sims? How many millions of dollars did these games net you? You know, I hear that you guys managed to pull off these games with no storyline what-so-ever! That's just incredible! I've heard about games like Roller Coaster Tycoon, but your offering take the cake!

      Isn't technology incredible? Now back to AcidLacedPenguiN for a gloomy weather forecast.
    6. Re:no story? Baloney by AKAImBatman · · Score: 3, Informative

      Plot != Storyline

      The plot is the fairly static concept of what you're doing, while the Story is the narrative that slowly exposes the plot. The old games had a plot, but they lacked any sort of narrative short of an end-game sequence. This has been hashed, rehased, and hashed again every time this subject comes up on Slashdot; always to the same conclusion.

      Sorry.

      Please deposit 25 cents for another lesson.

    7. Re:no story? Baloney by AKAImBatman · · Score: 2, Informative
      Street Fighter II had a story; in fact, it had a different story for each playable character. True, all eight of them were simple variations on "I must beat the last opponent because of reason x, but still.

      You consider an ending sequence to be the same thing as a narrative story? Ooo-kay.

      I doubt that millions of fans even remember S.T.U.N. Runner.

      It made it into the Midway Arcade Treasures 3 pack right alongside Rush 2049. So it must be at least somewhat well remembered. ;)
  2. Here's the link to the blog post - skip 1up by Pvt_Waldo · · Score: 2, Informative

    http://www.davidjaffe.typepad.com/

    Why someone would put up a news post with a link to a news post about a blog post is beyond me - unless they just wanted to drive traffic to 1up ;^)

  3. Plot does not always matter by why-is-it · · Score: 3, Funny
    Good luck. I normally lose interest and never finish games if they have no story.

    I know what you mean. I mean, I simply couldn't get into Pac-Man. Why was he eating those dots? What was the backstory with the ghosts? Who could play a game like that which had no plot whatsoever...

    --
    *** Where are we going? And what's with this handbasket?
    1. Re:Plot does not always matter by Digital+Vomit · · Score: 2, Funny

      Well, I never bothered to finish Pac-Man. Did you?

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  4. EA will rejoice by Opportunist · · Score: 2, Insightful

    After all, without a story you can do "sequels" (read: Count up the release year and sell it as a new game) more easily.

    Games with a harebrained story are a thing of the 80s. Where you could come up with some lame excuse for a story that's not even thin enough for a B-movie and have the player pretend that his block is some kind of soldier shooting some other blocks that represent enemies with smaller blocks pretending to be bullets to free a block that's supposedly the prince... whoops, sorry Mario.

    But seriously. What do you want to sell a game with if not story? Graphics? We're already past super realistic 100% accurate graphics. If anything, story is a seller. A good story that keeps you on your toes, making you demand to see what's next, even hard enough that you overcome the most annoying obstacle just to see how it will continue, who that stranger was, who fired that shot in the dark, who is Luke's father...

    You can't even sell a beat-em-up anymore without a decent story. Simply because all the rest is, essentially, the same as every other game. What's the huge difference between Half Life and Doom if not the story?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:EA will rejoice by winmine · · Score: 3, Insightful
      What do you want to sell a game with if not story?

      What about gameplay? As in, the expansive decision making process that defines games as a distinct art form?

      What's the huge difference between Half Life and Doom if not the story?

      You're being aggresively ignorant; I don't see how it's possible not to see the difference between Doom's constant survival action and Half-Life's paced and thoughtful puzzle mechanics intermixed with unique and hectic battles. They're practically polar opposites from map architechture to the underlying mindset the game expects out of its players.

  5. I dunno, he's got a point by voice_of_all_reason · · Score: 3, Insightful

    My favorite types of games lately are dungeon crawlers (Grandia Xtreme, Diablo 2, Dynasty Warriors sorta). I've tried Oblivion but the payoffs are simply too few and far between -- I can only finish maybe one quest a sitting for a grand total of like 43 gold and some rat meat.

    For me, FF7 was a good blend of story and action (I've read several references to it being the first "boss rush" game). If only they'd let you skip cutscenes entirely (not just fast-read through 5 or 10 minutes worth) I'd be a happy camper.

  6. Umm... by CSZeus · · Score: 2, Insightful

    Wouldn't a better response to the situation be "People aren't doing a good job with cinematic style games, so I'm going to write good ones?" It seems kind of non-intuitive to say "You guys suck at this type of game, so I'm going to focus on making the kind of game that you get right."

  7. Hades by BenjyD · · Score: 2, Informative

    I'm glad I'm not the only one that got fed up on the Path to Hades. It just seemed to take the least fun part of the game and stretch it out for ages, just when my interest in the game was already waning. Especially annoying combined with God of War's crappy camera.

  8. What about dynamically generated stories? by spun · · Score: 4, Interesting

    Anyone who has GMed a RL RPG should know about the 36 plots, and anyone familiar with drama should know about Aristotle's Poetics , which outlines the science of drama: plot, tension, characterization, all the way down to things like color, shape, harmony, and rhythm. We understand all that is necessary to dynamically generate interesting story lines which raise and release dramatic tension. Done by a computer, this could be customized to create stories the individual player finds interesting. Brenda Laurel did some intersting work in this field with her game company, Purple Moon. Although it was a commercial flop, the time may now be right for her approach. She also wrote a great book on computer-human interaction, analyzing it throught the lens of Aristotalian Poetics.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  9. One word by BlackCobra43 · · Score: 3, Funny

    Luminosity.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  10. Narrative could use a break by MrNash · · Score: 2, Insightful

    Personally, I don't think I would miss narrative being removed from games, as much of the time the stories in games just aren't very good. Maybe it's simply that I'm getting older (dangerously close to 30), but I have much greater expectations from the sorts of stories that games present now. However, much of what is released comes across as something intended for a gamer in their late teens or early 20s. That's all well and good, and if gamers in that age bracket are enjoying these narratives, kudos to them.

    Nonetheless, with all of this talk about "graying gamers" I have to wonder how much of it is just lip service from publishers' spin doctors. If we're such an integral part of the future plans of the industry, as some pundits claim, why aren't there more stories that older gamers can get into? It seems that for every Planescape Torment that is released, there are a dozen games that feature banal, emo tales revolving around angsty teeny boppers.

    Considering the state of most stories in games, I for one wouldn't necessarily miss them if they went away, as I have little faith that we're going to see a noticeable shift to better crafted stories in the foreseeable future. Sex and violence does not a mature story make, and I really wish people would abandon this 15-year-old, high school kid mentality on the matter.

  11. Jaffe Ditches loves games with story... by grumbel · · Score: 4, Informative
    If you read the actual blog instead of that summary of a summary, you will find out that he is not tired of games with story:

    As a game player, I find myself enjoying single player action adventure games more than I have since I was a kid. I get immersed in them more, get more wrapped up in the stories (even the ones told thru cut scenes), and actually feel like I am living the adventure.
    So he isn't tired of playing them, quite the opposite, he loves them, what he is however tired of is developing those games, since the experience developing them is a lot less entertaining then the experience playing them.
  12. No such thing as end-all-be-all? by MrSquirrel · · Score: 2, Insightful

    I'm not sure I'm understanding him clearly... it sounds to me like he's not just making one game without a story, but sticking to an ideal that he's going to be different by making no games with stories. The way I see it, stories CAN be an integral part to a game -- it depends on the type of game though. Let's say you're playing DDR... it's not the type of game that would go well with a story ("Okay... uhm... street-toughs took your girl and you have to dance to free her!"). Now, take that same "story = bad" mentality and apply it to a game like Half-Life ("I have a gun... uh... I guess I'll go shoot some people. ...'nah, I'll just sit here at my desk and sip coffee -- a resonance cascade is only theoretical anyways"). Story can make or break a game, but it whole-heartedly falls on the game type.

    I personally enjoy story games, particularly open-ended or multi-pathed ones where there is a good base story but your character doesn't stick to a script.

    Stories in games are like stories in movies -- if the cinematography is a certain type, it's fine to not have a story... but it is not possible to apply a blanket policy of story/no story to every piece of film.

    --
    A computer once beat me at chess, but it was no match for me at kick boxing.
  13. Stop paying attention to this guy by StocDred · · Score: 3, Interesting
    Jaffe is just dropping quasi-incendiary weblog bombs to keep his name out there. He has one of the shortest resumes in the business, but everybody bends over backwards to hear his latest "insight."

    The division between gameplay and story is a false one. You can have great games with great story, and great games with no story. Why do people feel the need to argue about this? It's not like Jaffe is suddenly going to banish all bad games forever just based on his next non-story project. More than likely he's just out researching something public domain that he can decorate in spikes and blood anyway.

    "Story games suck! My guy has tribal tattoos and bitchin' attack chains!" Yeah. I'll pay attention to Jaffe when he stops being mediocre.

    1. Re:Stop paying attention to this guy by StocDred · · Score: 2, Interesting
      His own blog lists his credentials as five games. Five games. Over 13 years. And three of them are Twisted Metal games. Since when is five games enough for the gaming populace to turn him into a new game celebrity god? But we have - based entirely on the phoned-in God of War, mind you - so he now feels empowered to become the new Lorne Lanning... releasing orchestrated press releases full of incendiary sound bites. I guess he'd be the opposite of Lanning, since Lanning was desperate to tell some kind of cautionary tale in his overhyped Oddworld games. Maybe these two guys can go fight to the death somewhere.

      I did read Jaffe's weblog, because I do think it is interesting to hear candid thoughts from a game designer. But God of War is hardly a "story heavy" game... at least, it's not a game that has a heavy story in it. It's a very simple story, and you can predict every move two cutscenes out. Really, were you stunned at all about the big revelation (the one involving his wife and daughter)? Yes, it is a mediocre game, sales notwithstanding. I didn't call it "unsuccessful".

      And after watching all the featurettes on the God of War disk, I found it highly embarrassing that Jaffe and Company would go on at length about how "fucking rad" the game is and how hard they had worked on it. Seriously, how much work does it take to steal elements of basic mythology and make them heavy metal? Compared to all the poor slobs out there who are making their own IP out of almost nothing? You think it took longer to concept God of War than it took to come up with the backstory and characters and worlds of Ratchet & Clank? Or Sly Cooper? Or Fatal Frame? I'd be willing to bet that it took longer to draw up the plans for Katamari, for crying out loud. Standing on the shoulders of giants is one thing; blindly draping spikey armor and blood splatter on said giants is something else. Lame, I call it. At the least, not very substantive. God of War was action eye candy and nothing more. Eternal Darkness stood on the shoulders of giants. GTA stood on the shoulders of giants. God of War gets about to the asscrack.

      If he wants to go make a non-story game, go right ahead. As you say, Tetris is justifiably a great game. But what I take issue with is all the cutscene-hating mofos who take this as a clarion call to come crawling out of the depths to scream about how much they hate movies in video games and Raiden was a fag and RPGs all suck. And how all cutscenes should be banned, etc etc etc.

      The universe is large enough to include great games with story and great games without story. The universe is large enough to have games with cutscenes and games without cutscenes and games that blur the lines between the two.

  14. Re:Cinematic??? by MojoBox · · Score: 2, Insightful

    There isn't. Games that claim (or are claimed by others) to be cinematic consist of two parts, the cinematic and the game, and ne'er shall the twain meet. Yet anyways. I suppose the game that has gotten closest to this is Half-Life 2 (or just HL if your going to get pissy about HL2), but while they admirably did away with cut scenes, they still had to find artificial ways to lock the player into cinematics, effectively cutting the game into the two previously stated parts. They also had to make your character a mute, but that's neither here nor there.

  15. Re:Wow, totally opposite. by Chibi-Hikaru · · Score: 2, Insightful
    And that's exactly why game makers ought to be focusing on games with stories: there's no reason for people to re-buy Pac-Man, but they'll keep buying new stories.
    Huh, I own Mario Kart 64, Mario Kart Double Dash, and Mario Kart DS. By your logic there's no reason for me to buy anymore than just one of those three games. There's no story. GOOD GOD THERE'S NO STORY?! What ever could possibly drive me to buy those sequals??? Might be because there's new tracks, new karts/characters, new weapons. Ie. New CHALLENGES (what games are REALLY about) due to new EXPERIENCES (the other thing games are about). Games are not about telling stories. They MAY tell stories but they are essentially about challenging you through various different experiences. If we were to extract this into the real world, soccer and football are similar games. The goal is to get the ball to the opposite end of the field. The reason to play both is that while similiar your experience during the gameplay of each is different. You also replay these games because they are challenging and you will experience a different game each time. No matter how many time I've played Mario Kart, it has been a different experience. How much of that can I say for something as horribly linear as FF7? You will eventually end up beating Sephiroth (essentially getting first place) and you will be all the other enemies/bosses/etc (the other racers) going from Midgar to the hole in the ground at the end (essentially the exact same damn tracks in the exact same damn order). So instead of giving us more games with more story (good god, read a book, watch anime, go see a movie), give us more challenging games. It's the only reason I'm looking forward to the Wii and not the other consoles is because with the new control design there is potential for new challenges and experiences.
    --
    http://www.cafepress.com/hikarudesigns/ http://www.bricklink.com/store.asp?p=hikaru
  16. Re:Wow, totally opposite. by keendreams · · Score: 2, Insightful

    I think everyone is missing the point here. Jaffe is not talking specifically about just playing games with stories, but more so working on them. There is a difference between working on a long story driven game like God of War which could take years (3 years) to develop and lots of energy spent on fit the game play around a plot line. It could be fun to dream up a complex storyline for a game, but grafting numerous scripted sequences and event driven mechanics can be a real chore. Working on something more pure, more focused on game play can be quicker and the design, more spontaneous. Thus more fun for the developer. Sort of the difference between developing Quake and Halflife.

  17. Direct link by SanityInAnarchy · · Score: 2, Interesting

    Instead of Slashdot "word vomiting" about what some other blog said about what David Jaffe said, why not just read what David Jaffe said? He does have some good things to say -- particularly that he doesn't think that single-player adventure games are dead, a bad medium, a bad idea, or anything like that -- he just doesn't want to work on them anymore.

    Think about it -- you finish tweaking Tetris, Pong, Street Fighter, etc, you can still enjoy playing them, but by the time you finish Zelda, God of War, or Final Fantasy, not so much, because you already know every surprise, plot twist, minigame, everything the game throws at you is something you've already seen so many times. I imagine it's a bit like writing a book -- after you're finished writing it, you probably can't read it through once, that's what you need editors for -- after all, how many books do you read through more than once or twice? After you finish writing one, you've read through and written and rewritten most of it so many times that you can't stand it.

    This isn't always true, and certainly not for everyone. I write differently, for instance -- when I finish writing a story, I certainly can read it again, because I only write once, straight through, only ever editing a sentence or two back from where I am. I almost never do second drafts.

    But I can understand why he would be getting sick of doing that, and why it would lead him to say those things. After all, at least part of it is what we've all been thinking. On some level, most of the games we're playing are really still subject to the same complaints people have about Street Fighter -- sure, it has plot, but the plot and gameplay are completely separate. If you're lucky, you get a cinematic after defeating a particular opponent. But this is true of so many games it's not funny -- Halo (and Halo 2), GTA, Doom 3, Quake 4, Final Fantasy, Beyond Good & Evil... Very few games tell any story with the game world and the gameplay. Most just cut to cinematics -- or worse, text or voice (Doom 3's PDAs).

    Every now and then, we get games that tell a significant part of the story in the gameplay and environment -- and even then, much of it is the environment. Examples would be Zelda, Half-Life (and Half-Life 2), Quake 4. Yeah, Quake 4 is both, because it does cut to cinematic in a lot of places I wish it wouldn't, but the cinematics, voiceovers (radio), text, and gameplay are woven together so well that it mostly feels like a story is being told, but you don't have to pull too far out of the gameplay and game world to tell it. And I don't mean the gimmicks like still being barely in control on the Strogg operating table. I guess being a long game helps...

    And of course, there are also the games with little or no story, or where the stories you live are so much more interesting. Natural Selection, Counter-Strike, UT2004, and the few MMOs that have completely unobtrusive stories, but play well enough to justify it. Nexus TK is an example -- the only reason it's got such a great story is that it's built up over seven or eight years. MMOs are also interesting in that if they do actually advance the story (most seem too afraid to), it's like real life in that it impacts everyone differently; everyone has their own story to tell.

    But then, MMOs often get accused of having little or no story, or of simply providing the forum and letting their players do everything themselves. You don't play World of Warcraft because it's a good game, you play it because that's where your friends are, that's where your guild is...

    Kind of like MySpace, actually...

    --
    Don't thank God, thank a doctor!