Final Fantasy IV Turns XV
Jeremy Parish, keeper of the retronaut flame, has a nice post on his personal site marking the fifteenth anniversary of FFIV. Released in the states as Final Fantasy II for the SNES, the game chronicles the adventures of dark knight turned paladin Cecil and his wacky band of cohorts. It's still one of my favorite games in the series. From the article: "Tiny sprite theatrics notwithstanding, FFIV had something called moxie. It boldly featured one of those videogame plots where things happen for seemingly arbitrary reasons and there's a lot of traveling back and forth and into dungeons on mini-quests to justify endless killing random monsters and fighting bosses. I guess that's not moxie, really. But whatever it was, it drove dark knight Cecil Harvey across the entire world, into the dwarf-infested depths and eventually to the frickin' moon, so it would be silly to split hairs."
I declare July 19th National Spoony Bard Day!
"Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
I'm a huge fan of Square and the Final Fantasy series, but isn't celebrating the 15th anniversary of the 4th game in a series kind of stretching it?
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
i rather them to work on FF7, it one of the most great game with great gameplay with good group. even most FF veterans ask for ff7 2
Final Fantasy IV Turns XV
In non-mathematics major terms : Final Fantasy 9 Turns 15
I may have a minor in math, but it wasn't college that taught me my roman numerals; it was Square One Television.
If by plot emphasis you mean "Taking your hand and guiding you, through numerous superflouous cutscenes, along a trite and cliché'd storyline that could have been written by an emo high school student".
The one thing that I thought was really good in FFIV was that the characters were given reasonable motives and grew in hard to predict but reasonable ways. I don't think you get that in many other FF games -- FFIX and FFX try, but I think that FFIV might have had the best character development.
;P
Even if you disagree, it certainly had the best ninja-sorceress love affair
IANA*
FF4 (the real version) is the best in the series, in my opinion.
It is difficult without being ridiculously so. The boss enemies are tough, and you don't have ridiculous limit breaks or way overpowered summons to do the job for you (FF4 summons are weak compared to those in the later games, IMO).
It has some of the best characters, remembered by their personalities and character development, not their outlandish character designs like Cloud & Co. It had a reasonable plot that was actually completed and not rushed, and an ending that made sense.
"You spoony bard!" -Tellah
I was waiting for something to happen in Elder Scrolls oblivion due to the day night cycle (somehow that makes the game more fun.....:( and started playing Final Fantasy IV advance. I played IV for an hour and never played oblivion again, Final fantasy IV is such a good game, and the combat system is so much better than any straight up role playing game I have played lately, its worth celebrating as far as I am concerned, run out and buy the new GBA version of this, it has a bunch of new content in it after you beat the game.
Nothing like an item that made EVERY magic spell in the game cost 1 MP.
Quit mooning over ancient games.
Fucking nerds, I'll off shore all of you.
Spoilers to old video games below. If you know *anything* about FF, you already know all of this, however, unless you've lived under a rock:
...
Aeris alone is probably the main reason they loved FF VII. Yes, FF IV and V both had a main party member die on you (Tellah was the only one to actually *die* in IV--the rest get revived by the Mysidian elder, even Palom, Porom & Yang, but Galuf and all the old gang of four die off in V), but only in VII was it someone like Aeris.
By which I mean, of course, the main love interest of the main character. Otherwise, the storyline is full of holes they've only recently made any attempt to fill in and it *still* makes little sense, except as a thinly-disguised anti-nuclear, pro-gaia environmentalist fable, and such things are a dime a dozen given what I see coming out of Japan.
Anyhow, yeah, I like the materia system, but I still liked the story of FF VI best, the mechanics of FF V best, and thought that I & VII were quality games that only seem great due to nostalgia. Honestly, I like the graphics of VI better than the clunky 3D of VII, and I feel like they've been reigning in just how much freedom you have to choose how you want to complete the game ever since VII. Of course, no Final Fantasy game can ever compete with Chrono Trigger on that one. I'm still amazed at that game's clever storytelling and how well they kept things consistant across variant timelines. Not to mention the fact that you could actually lose something if you screwed up and didn't fix things before the ending
And FF II and III? Yeah, they weren't bad, depending on which translation you got, but the mechanics of II drove me nuts (let's use sword 100 times to level it up!) and I simply didn't like how classes worked in III as compared to V, but that may not be fair to them, because I played most of the later games before I played II and III.
With all the experience and resources now available to Square, I don't see why a fully 3D-rendered remake of the old-school series would be out of the question. The PSX versions were OK and all (about friggin time I got to use D.wave), but not quite what I was expecting. Is there anyone else who would like to see IV and VI fully "modernized"?
A lot of people miss the point of why FFIV was so great.
Complicated situation re: villian? Check.
Complicated relationships with multiple party members (other than angsty crap)? Check.
Good balance between different characters (a huge rarity in FF post-IV)? Check.
Good music? Check.
There are also a few VERY important things that FFIV did that others mostly do not:
Tie the characters around the story (class change as plot device, the designers' ability to create dungeons with a set party in mind).
It was an pretty good bit of technological workmanship, considering it was almost wholely designed for the NES.
First to do ATB.
ATB.
ATB.
Did I mention Active Time Battle?
People talk about how "deep" the newer RPGs are compared to the older ones. This is completely untrue. People often confuse "depth" with complexity, and say that either something is deep being it is overly complex, or because the writer hides the ball. One need only look to shakespeare to show that it is quality, not quantity or complexity, of character that makes a good plot. FFIV didn't have overly complex characters, nor massive amounts of dialogue to flesh them out, but the game used every bit that it did to create quality characters that worked well off each other.
Cheers, FFIV. Still the best.