The 360 - Online, Japan, HD-DVD
Lots of tidbits about Microsoft's next-gen console floating around this week. On Monday, the company revealed that almost 60% of 360 owners are now using Xbox Live. GameDaily discusses what is making their setup so dang popular. Major Nelson's Sunday podcast included a lot of details on the 360's approach to HD-DVD. HD Beat has the rundown on what was said, including the inevitable Sony smack-talk. Finally, Gamasutra has a feature on the 360's position in Japan. A group of analysts debate whether or not the system even needs Japan in order to be a success. From this last article: "I don't think that American gamers are enamored [with] Japanese product because it comes from Japan; rather, I think Americans like good games, regardless of the country of origin. Microsoft doesn't need Japanese development to succeed in the U.S.; it needs good games, period."
Yeah americans do like good games as opposed to games from a particular country. But you'd be foolish to think that a game developer familiarity with their countrymen's likes and dislikes doesn't help sell games in that country. US games developers are generally more in tune to the US game market, and Japanese Game developers are generally more in tune with the Japanese game market. Microsoft might not need Japanese developers to sell more consoles in the US but it's pretty clear that they'll need them to sell more consoles in... Japan.
Collector's Edition
I am totally with the "good games". Now, I don't games as much as I used to, mostly because of the lack of time I have in my life now. But the little time I do have, I find myself trying to decide which game sucks the least. I'm not going to get into details about liking game X or thinking its better than Y. Maybe I'm just getting old, but I'm finding quite a few games that are hardly entertaining anymore. On the other hand, I've been playing the crap out of my NES/SNES rom stash. I think its time for a GPX2.
Can all fish swim?
Slashdot Burying Stories About Slashdot Media Owned
On each one of these stories that is not really a story, apply the "zonked" tag (click on the little triangle next to tags). At the end of the year we can all search for "zonked" stories and have a good laugh.
On this story, my main beef would be the HD-DVD link doesn't really talk about the 360 HD-DVD support at all, it's just general information about the HD-DVD format.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Yeah the numbers are skewed.. though the Silver accounts are free you still have to SIGN UP for it and the console is quite content playing games without a silver account. Of course it doesn't make any sense to NOT do it considering the vast number of features you're missing out on. Even still I know a good 5 or 6 people IRL who own Xbox 360s and have no Xbox Live account at all, some of them don't even have broadband... heathens!
I'm on the other side of the spectrum. I have a Gold account, and my significant other has a Gold account too. I also have 2 Silver accounts registered as Europe and Japan so I can access the marketplace content from those countries AND I have 4 or so other Silver accounts that were made by some of my friends who frequently come over to play the console despite not owning one themselves. So on my console alone I have 8 Xbox Live accounts... I know quite a few other people who've made multiple Silver accounts for accessing other marketplace content or for friends to use etc.
So the real question is: does that 60% represent the percent of consoles that have one or more accounts on it, or does that 60% represent the total number of accounts over the total number of consoles?
Collector's Edition
Why ask American analysts about the Xbox in Japan when you could ask some actual Japanese people? They have games journalists over there, how about getting their opinions?
I quit!
From TFA:
"I don't think that this is [Microsoft's] fault. They have tried as hard as they can to succeed, but cultural bias has precluded success."
Now, I'm not saying that it's easy to make a name for yourself in the Japanese market. However, it's hardly impossible. One need only look at the success of Disney and the iPod in Japan to see that foreign companies can do well. It takes more than "trying hard", it takes trying right. If a brick wall only 3 feet across were laid in Microsoft's path, they'd bang their head into it until it crumbled rather than walk around it like sanity dictates. Microsoft may have touched on things they need to do to capture the hearts of Japanese gamers, but they certainly haven't shown they understand well what they should be doing.
The unfortunate truth these analysts dance around is the long term problems Microsoft faces if they can't make inroads into Japan. If Nintendo and Sony are allowed to repeatedly capture the Japanese market with no contest but each other, they will both have an unchallenged supply of resources to combat Microsoft with on American and European soil. If Microsoft can only fight on the defensive their only hope is for the Japanese market to dry up, leaving Nintendo and Sony without their reserves. Unfortunately for Microsoft, Nintendo has done a decent job of revitalizing the Japanese market. With both Sony and Nintendo having records of previous US market dominance, Microsoft NEEDS to be able to take a significant portion of Japanese marketshare or they will eventually lose by attrition.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!