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How America Changed the Mario Brothers

DreamWinkle writes "It might seem unlikely considering that Mario was born and developed in Japan by Japanese minds, but America forever changed how our favorite plumber played. Why? Because Nintendo thought the U.S. and European gamers couldn't play. As a consequence, they never released the real Mario 2 outside of Japan because it was too hard, and instead released Doki Doki Panic with the Mario name. Since then, the entire Mario franchise has picked up traits from Doki Doki Panic, like the card game at the end of each level in Mario 3. This article takes a look at what elements really belong to Mario and what belongs to Doki Doki Panic. It's interesting to see that, point for point, Nintendo changed almost nothing about Doki Doki Panic before releasing it in the states and Europe as Mario 2."

20 of 315 comments (clear)

  1. The most important thing... by 7Prime · · Score: 5, Insightful

    ...is it's effect on game series, as a whole. Up until then, sequals were little more than altered level sets. In fact, this is all the Japanese sequal to Super Mario Bros. is... aside from the addition of one item, the poison mushroom, it is simply a different level set. But with the game switch debacle that was Mario 2, the whole idea of a "sequal" changed from: "same game with different levels", to "new game with similarities to original game, with new levels". Since then, few series have been able to get by with simply altering level sets. Imagine what would have happened if Mario 2 had been released the way it originally was, in the US, Mario 3 wouldn't have had to be so innovative just to follow a similar progression, it could have just been a THIRD level set of the original game... but thankfully, the creators were forced to come up with some entirely new design ideas, and created one of the greatest games of all time.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  2. Re:Does anyone not know about the story of SMB2? by Mitaphane · · Score: 2, Insightful
    Seriously, this is worthless about.com article is not worth posting on Slashdot.Choice quote from this artice:

    Interesting Fact:
            * Honestly, Doki Doki Panic is just a bad name. Nobody likes it. It sounds better as Mario 2. :)


    Uh, that's an opinion not a fact. Seriously, if anyone doesn't know about the history of US/EUR SMB2 check out the links already posted by users. They are much better than this drivel.
  3. "Too Hard" canard by jerkface · · Score: 5, Insightful

    "Everyone knows" that all the most awesome, hardcore Japanese games don't make it to the US because, overall, the US audience needs dumbed-down, easier games.

    Everyone is wrong. Comparing mainstream audiences, Japanese gamers actually prefer easier, less-complex titles with more linear storytelling and less control and decision-making from the user. This is most evident in sports games. US/EU sports titles never make it in Japan in part because they are far too complex and a bit too difficult. JP sports titles rarely make it elsewhere because the gameplay seems dumbed-down and unrealistic.

    In the case of the "lost levels", the game wasn't that popular in Japan either, while our so-called SMW2 has enjoyed enduring popularity in Japan, across multiple releases on multiple consoles. The problem with the SMB sequel wasn't just that it was too hard, it is that it's not that good. It's too much of a rehash of the first SMB and all the added difficulty comes from gimmicky and poorly-tested elements; it's more often annoying than it is hard.

    As for RPG's not coming to the US, the problem here isn't that we aren't good enough for the excellent Japanese RPGs. The bigger problems are:

    • Preferences. Japanese players like simpler, more linear games (you might even say "dumbed-down") with fewer skill-based elements and more emphasis on storytelling and presentation. They are also more tolerant of silliness.
    • Costs. An RPG requires hundreds or thousands of times the translation effort of an action title. Margins are not always very high and many producers and distributors simply don't want to deal with such large up-front costs. Even extremely popular games like Nintendo's Animal Crossing and Zelda get delayed by months so they can be translated.
    • Prior to 1996, RPGs were niche titles outside of Japan anyhow.
    If you confine your analysis to only hardcore gamer audiences, the comparison becomes completely different. For instance, nobody can touch the Japanese elite at 2d arcade shooters, while on the other hand the Japanese are nonexistent in the FPS scene. But in both cases, the hardcore communities are completely unrepresentative of the mainstream audiences.
    1. Re:"Too Hard" canard by DrXym · · Score: 2, Insightful
      I suspect that US / EU sports games don't make it to Japan for much the same reason that US games don't or just barely make it to Europe and vice versa. Because they're unappealing to those markets.

      While I am sure that there are distributors in the US for Brian Lara's Cricket or Gaelic Football, those titles aren't exactly likely to be flying off the shelves. Likewise in Europe with US sports like (American) Football & Baseball. They might sell, but it would be a tiny fraction compared to the home market.

      Localizing content such as commentary tracks for Japan would also be a huge pain in the butt and might cost too much to recoup anything. The same in the other direction, especially for weird titles, or long adventure games where there are lots of words to translate and the foreign market doesn't exactly like those titles much to begin with.

  4. Ironically, you're oversimplifying. by nobodyman · · Score: 5, Insightful
    You're conclusion as to the motives for the "simplification" process is, ironically, an oversimplification of the reasoning and intent behind doing such a thing.

    For much the same reason - we are seen as too stupid.

    I don't think this is what executives at Nintendo, Square, and the like are thinking. I'm not saying that Japan is devoid of nationalism or even outright racism, but I simply can't see a rational human being uttering the phrase "The American mind simply cannot take in all of the brilliance that is Final Fantasy I&II, we must water it down". It all comes down to the bottom line, and anyone wanting to sell a product has to know their market. There's a big difference between "Let's not port SMB2 because it won't sell" and "Americans are too stupid for SMB2".

    The interesting question is: is this true? I don't really think so, Imports/unedited releases are too popular when available. IMO people are mostly just people - difficulty doesn't matter much. Culture references very much are important, but that is very different from complexity.

    Unfortunately, I feel the market disagrees with you. Take a look at rare instances where Japanese RPG titles get the full-on marketing push in the USA. EarthBound for the SNES is a good example. Originally known as "Mother 2" in Japan, the game received a very good (yet faithful) translation effort, had a big marketing push by Nintendo, and was prominantly displayed in oversize packaging that was custom-made just for that title (to accomodate the strategy guide they threw in to sweeten the deal). In fact, the USA translation was arguably more expensive to develop and market than the original Japanese version.

    By your theory Earthbound should have done every bit as well as it did in japan. However, the game tanked badly. I was one of the, oh, maybe 5 people in the USA to buy that game. It was awesome, btw, but that's not the point.

    There are a couple instances that play out similar to this, but smart companies learn lessons quick and that's why nintendo is very shrewd about what titles get ported.

    As for this conventional wisdom regarding why Nintendo didn't release the "real" SMB2 in the USA... I don't buy it. I see the same reason stated repeatedly, but never with attribution. I'd be willing to guess that there was a quote taken out of context and/or badly translated. I'd be much more willing to believe that Nintendo felt that the Japanese SMB2 would be poorly received because the American gaming demographic skewed younger than their japanese demographic and that small children would be turned off by a weak cash-in of a game that was so frustrating that you wanted to bash the cartridge into tiny bits.

    Yeah, I played it, and though I'm sure to offend the obscure-japanese-game-title-snobs out there, but the truth is this: The Japanese version of SMB 2 simply wasn't very good.

  5. Re:It's common by wizrd_nml · · Score: 2, Insightful
    I don't think it's a matter of stupidity. My impression is that the Japanese players are just much more dedicated to gaming. I think the average American loses interest in a game once he/she completes it. The average Japanese doesn't consider the game completed until he/she discovers every secret, trick, hack and bug.

    It's a matter of patience really, not intelligence.

  6. Re:It's common by McFadden · · Score: 2, Insightful
    I was wondering how long it would take someone to start moaning about prejudice (or racism as some of the follow ups have classed it). While your comments weren't actually that bad I think you missed the point. It's not about American's being stupid. The perception (rightly or wrongly) is about Americans being lazy. America is the biggest convenience-led culture in global history. Just look at the obesity levels compared to the rest of the world. Companies dumb stuff down, not because they necessarily think American's have low IQ, but because they think American's aren't used to making an effort.


    True, there are occasions when Americans are considered to be more "stupid" than other nationalities, but sometimes you even do that to yourselves. A few years ago, the James Bond film "License Revoked" had it's name changed to "License to Kill" because it was felt that Americans wouldn't know what "revoked" meant. If I recall correctly, this was actually at the request of the American distributor.

  7. Re:Old... by Lumpy · · Score: 5, Insightful

    It's not just video games. Electronics are "dumbed down" for the american consumer. There are craploads of electronics they sell in Japan and sell like mad that we do not see here. The Sharp Zaurus was pulled from US markets because it's too "hard" for americans. Yet the Zaurus is a raging success in Japan and they are on their 6th version that blows anything you can buy in the states out of the water. In Japan it is common to have combo DVD-MiniDV tape devices, something that home video editors here in the US would kill for.

    From Cellphones to everything else. It is all "dumbed down" for Us consumption.

    Why do they do this? Because the average US consumer IS too damned stupid. Give them a DVD recorder remote with 52 buttons and a LCD status screen and they freak out. Give them full control menus on their TV for adjustment and they freak out. How many people went through the 80's with a blinking 12:00 clock on the VCR because it was "too hard to set"?

    Most of the cool electronics that geeks here would kill for are castrated and then have soft corners installed for us "special" americans so we do not hurt ourselves.

    --
    Do not look at laser with remaining good eye.
  8. Re:Does anyone not know about the story of SMB2? by Professor_UNIX · · Score: 4, Insightful
    I thought this was very common knowledge by now, especially on Slashdot.
    Nope, this is the first time I've ever heard of it. I find it kind of funny that the Japanese would release two completely different versions by just redoing the sprites and not changing the game play. Don't assume everyone had 500 nintendo games and a subscription to some gaming magazine when they were growing up.
  9. Re:Does anyone not know about the story of SMB2? by jandrese · · Score: 2, Insightful

    You're also apparently not very good at reading Slashdot, because this comes up in just about every Mario related article. :)

    --

    I read the internet for the articles.
  10. Re:It's common by jandrese · · Score: 2, Insightful

    I don't know, I've played the "hard" import versions of some of those games and I don't think the extra difficulty really added to the fun of the game at all. In a lot of cases they just made boss battles even longer and forced you to stock 8 different items to cure status effects instead of 1. A lot of the time I think the "simplified" version is a better game because they drop the frustrating and annoying aspects of the gameplay and just focus on the fun stuff.

    Mario 2 Japan was also really freaking hard. It was aimed at people who were already Mario experts, not the millions of kids who weren't even able to beat the first one. As a successor in the states it would have been a disaster, even in Japan it was considered to be a bit of a disappointment by all but the most hard core Marioheads.

    --

    I read the internet for the articles.
  11. Re:Tonight o_O by Sefi915 · · Score: 2, Insightful

    He wasn't laughing at you using the PDA to play it. He was laughing at you because you sucked at Mario Brothers 3.

  12. Re:Unwelcome Easy-ness by ex-geek · · Score: 2, Insightful
    This makes me a sad panda. It's a gorgeous game, loads of fun, but it was over before I knew it and compared to my childhood Mario experiences (SMB 1 & 3, SMW) it just seemed very easy. There's not even a % done indicator so I can see whether I've found all the coins and hidden spots. Am I missing something? :(

    Try to replay any of the old titles some time. I recently tried to play Super Mario World. I didn't expect to get anywhere, since I haven't played it for 15 years and have rarely played anything for the last five years. (I'm read this article because of my nostalgic memories of these games. *sniff*)

    Contrary to my expectation, I played all the way through SMW with ease. This really puzzled me, since back in the day, we kids were usually better players than non-playing guys my age. But the generation before mine had not grown up with computer games.

    So chances are that it is not DS that is easier compared to SMB and SMW, but maybe your recollection is just as wrong as mine was.
  13. Re:Ironically, you're oversimplifying. by Alexandra+Erenhart · · Score: 2, Insightful

    I have to disagree with you in one point. Here in South America racism is as bad as in any other western country. And I see you separate South America from "western countries". I feel slightly offended. Like when US people call themselves "Americans". But that's a separate issue. Discriminating people because of its race is very bad seen here. Sadly, it's common, but that doesn't make it acceptable. Specially in countries like mine (Chile), where you can see many european descendants as well as native descendants. I don't know where you got that from, but we do not have some kind of "aparhaid" (sorry if I mispelled).

    About the game, when I played it the first time (back when I was around 10-12 years old I think), I always thought the game was too weird to be Mario, but I didn't question it much. In any case I prefer SMB3 over any other NES Mario. And I might have read it wrong (9 in the morning here and I'm sleepy), but I don't recall SMB3 having the card game in each end of world. It was a spawn in the map.

  14. Re:Old... by Ubergrendle · · Score: 5, Insightful

    cultural priorities really explain it -- knowledge of how to use a technical device isn't all that important in the grand scheme of things. For example, I doubt the average Japanese developer is any better than an average Indian, Chinese, or American one. Their culture doesn't have an inherent +10 skill for technology, its just cultural priority. When you live in a shoebox, technology is an escape... i only need 1x1 meters for my sony playstation + lcd monitor + final fantasy VXIII.

    How many cellphones have I had in a lifetime? 5 at least. I no longer learn all the functions of my electronic device, i want it to 'work'. Douglas Adams said it best (paraphrasing)-- "Technology is a word used for a device that doesn't work yet. A chair is technology, but no one things of it as such."

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  15. Re:Ironically, you're oversimplifying. by syrinx · · Score: 1, Insightful

    Like when US people call themselves "Americans". But that's a separate issue.

    Go read a list of the full name of every country in the Western Hemisphere (or the world, for that matter), and let me know how many have "America" in the name. I will agree to call anyone from any one of those countries "Americans".

    (Hint: "United States of America" is the entire list. Change your country's name from "Republica de Chile" to something like "Republica Americana de Chile", and maybe we'll talk, though even then I'd say "United States of America" would take precedence, not least because there's no other "name" in "USA".)

    --
    Quidquid latine dictum sit, altum sonatur.
  16. Re:Old... by misleb · · Score: 4, Insightful

    It doesn't sounds like Americans are being singled out though. Europeans got the same products, AFAIK. Also, it may not be that Americans (or Europeans) are too "stupid" to use the more complicated devices, maybe the Japanese just don't know how to make a complex interface that is intuitive for anyone but themselves.

    -matthew

    --
    "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  17. Re:Old... by poot_rootbeer · · Score: 2, Insightful

    maybe the Japanese just don't know how to make a complex interface that is intuitive for anyone but themselves.

    I think there's some truth in this.

    The example of a 52-button DVD recorder remote with a built-in LCD screen given by a previous commenter... that's just bad interface design.

    For one thing, if you're using a DVD recorder the odds are very, very good that you have its video output hooked up to a TV. Why does there need to be a graphical display on the remote itself? Use the TV as the display and display status messages as a video overlay.

    For another thing, I can't imagine there are 52 distinct actions I would need immediate access to on a DVD recorder. If I'm using the device in the way it's typically going to be used, i.e. watching or recording a DVD, I really only need about 7 buttons: record, play, stop, back, forward, volume up, volume down.

    If I need other, less-frequently used controls, give me a "menu" button that changes the behaviors of the other buttons. I can navigate a couple screens of menus on those rare occasions where I need to change my preferred subtitle language.

    Apple seems to have the right idea here. Notice how newer iPods have even fewer distinct controls than earlier ones? How many buttons does their Front Row remote have compared to Microsoft's behemoth Media Center remote designs?

    Thirdly, let's please not hold up remote controls as examples of cutting-edge technology. We're still using the same mess of unreliable, incompatible infrared code sequences we were using when wireless remotes were introduced 25 years ago. Is there nobody in the home electronics industry willing to commit to an open standard, maybe something Bluetooth-like, that will let me treat my collection of components as a sensible and cohesive whole, instead of having to teach my "learning" remote how to deal with each one individually?

  18. Re:Old... by Just+Some+Guy · · Score: 2, Insightful
    Why do they do this? Because the average US consumer IS too damned stupid. Give them a DVD recorder remote with 52 buttons and a LCD status screen and they freak out.

    Or how about this: the average US consumer isn't so infatuated by technology that they want to learn a 52-button remote. I have a degree in comp sci and have a Palm and a satellite radio sitting on my desk - I am the target market for complicate, geeky gadgets. And yet what I really want is a cellphone with ten number buttons, a "phonebook" menu, a couple of scroll keys, and Bluetooth to sync it with KAddressBook. Nothing else. No camera, no MP3 player, no video games, nothing.

    It's not because I'm too stupid to figure out a more complex interface, but because I only have so many hours in a day and I'd rather spend time with my kids than dicking around with a freakin' phone, of all things. No, the American markey is different than Japan's not because we can't learn the same things (everyone in Japan is a rocket scientist and there aren't any idiots at all?) but because, by and large, we don't want to. Our priorities are different.

    --
    Dewey, what part of this looks like authorities should be involved?
  19. Difficult game != good game by MS-06FZ · · Score: 4, Insightful

    Also, I don't know why they thought we couldn't handle the real one

    IMO Super Mario Bros. 2 (the real one) is overrated. There's a lot there that makes the game harder, and some of it, as far as I'm concerned, falls under the category of "poor game design" rather than being a worthwhile challenge. For instance:

    Poison Mushrooms: They're a fair enough game element, but the visual difference between these and good mushrooms (the color of the spots) could potentially be lost on poor TV monitors.
    Super Springboards: You bounce off these so high that you're off-screen for several seconds. On some levels you need to jump high off these and then make precision landings.
    Castle Mazes: There were a couple of these in SMB - how they worked is that if you're in a castle and you run to the right, the castle will appear to be an endless loop unless you're on the platform at the "correct" elevation. There's no indication that this is a dynamic thing. You just have to figure it out. Reasonable if it's not taken to extremes, but SMB2 pushes this farther than SMB did.

    You have to also consider how this all went down:

    1985: SMB comes out in US and Japan.
    1986: SMB2 comes out in Japan for the Famicom Disk System. The game, for whatever reason, is not released in the US. I think it's because of a combination of the difficulty (perhaps) and the somewhat poor game design choices, and the fact that, overall, it's "just another" SMB without much new to it.
    1988: SMB3 is on its way, and the US is still without a SMB2. Do they release SMB2 (a first-generation NES title, by US standards) to the US, three years after the release of the NES? Bear in mind that in the time since SMB came out, NES games had gotten a lot better. Contra, Castlevania, and Rockman 1-2 all came out in that period. Plus SMB3 was coming, and setting a new standard for the series. I think apart from any concerns about how SMB2 would be received by US audiences based on its merits as a game or sequel, there must also have been concern that if they released SMB2 in 1988, it wouldn't measure up to more contemporary titles, with its one-direction scrolling, rather simple sprites, animations, and backgrounds, and the fact that it was little more than a new set of levels for a three-year old game that almost all NES owners had played (and probably gotten tired of, begun to see as antiquated, etc.). So they took Doki Doki Panic and put in Mario characters.

    Now you can say what you like about how Doki Doki Panic/Super Mario USA doesn't fit the style of gameplay in the rest of the series... but nevertheless it was a damn good game. It had a good central gameplay mechanic (lift/throw) and used that to good effect to create some interesting boss battles, like the mouse/bomb fight or the final battle - much better than the "dump in lava or shoot with fireflower" that you had with Bowser in SMB 1 and 2.

    I don't get how the article can attribute the minigames in SMB3 to the roulette feature in Doki Doki, however. What's the connection? Tenuous at best, I'd say.

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand