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When Consoles Lose, Everyone Wins

Ground Glass writes "Does the traditional knowledge that 'history is written by the winners' hold true with consoles? Perhaps, but there's more to it than that. Sometimes, systems that fail do so because their most salient concept was one no one was ready for - these provide future 'innovations'. Sometimes their loudest message was one only a niche group would ever want to listen to - they provide much needed perspective. In an early medium, the failures are the ones questioning what a game should be. It's no wonder the winners keep writing their ideas back in."

100 comments

  1. Everything Evolves by Real+World+Stuff · · Score: 5, Insightful

    The value to any one person is based on perception. If you perceive worth, then it is valuable.

    --
    If we don't fight for ourselves no one will.
    1. Re:Everything Evolves by Andrewkov · · Score: 1

      And perception is reality, at least in the mind of the customer.

    2. Re:Everything Evolves by Anonymous Coward · · Score: 0

      And perception is not static because it can change over time. Also it is subject to interaction and verification with reality.

      So while you may have lots of wiggle room during the marketing phase, once the product is in the hands of the consumer, or in the hands of friends of a potential consumer, the perception that can be generated is much more constrained.

  2. Dreamcast by Durrok · · Score: 5, Insightful

    What a great console. First to have online gameplay (for all 4-5 games that had it) and it was night vs day compared to the PS1. Too bad piracy, Sega pissing off EA, and a multitude of other problems caused it's downfall. It served it's purpose and paved the way for what we have today but think about what the world might be like if Sega was still in the console business...

    --
    I keep telling myself I'm not the desperate type.
    1. Re:Dreamcast by Anonymous Coward · · Score: 0

      Okay, I'm thinking...

      Sonic the Hedgehog 45, Ecco the Dolphin 12, Sonic and Knuckles and Tails and Colonel Sanders 65... ...

      Wow. That was about as boring as their -real- games.

    2. Re:Dreamcast by MightyPez · · Score: 3, Informative

      First to have online gameplay

      Perhaps as a first party feature, but online gaming was available during the SNES/Genesis era. Xband was released in the US in 1994.

    3. Re:Dreamcast by Mistshadow2k4 · · Score: 3, Interesting

      Yes, I'm sure piracy was a HUGE factor, just like it was in bringing down the recording industry when cassettes became standard and everyone could copy songs freely. I'm so sick of people immeditately blaming piracy for the downfall of this or that product just because it's become fashionable with the RIAA and the MPAA -- there's no evidence that piracy has truly ever hurt any market. I think if it did MS wouldn't be a powerful corporation because Windows was pirated a great deal even before 3.1 days and their target market was much smaller. So consider that: if piracy hurts businesses so much, how did Microsoft survive when Windows and Office were pirated so much and their target market was much, much smaller in those days?

      From what I've heard over the years one of the problems the Dreamcast had is that it was made by Sega, and developing games for it was too costly because they got too greedy. I don't know for sure because I wasn't there but I've heard it too many times from different sources to just ignore it. Sucks, because I wanted one. I wish it hadn't been like that because I think console tech would be at a higher level now than it is, but of course, this is a matter of speculation.

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    4. Re:Dreamcast by Durrok · · Score: 1

      That's crazy, I never knew that existed. Would have loved to have that back in the day. Let me put it this way then: First broadband online play.

      --
      I keep telling myself I'm not the desperate type.
    5. Re:Dreamcast by TommyBlack · · Score: 1

      Dreamcast wasn't the first with online play. The Famicom (similar to our NES) in Japan had an extensive network, with not only online play but other features such as online banking, as early as 1988.

      --
      Why do my serious comments get modded "funny"?
    6. Re:Dreamcast by British · · Score: 1

      The Atari 2600 I beleive had an online service that predates that even. I think it was gameline?

      heck, just auto-wikipedia any proper noun I use. make it easier.

    7. Re:Dreamcast by RoadDoggFL · · Score: 1

      if piracy hurts businesses so much, how did Microsoft survive when Windows and Office were pirated so much and their target market was much, much smaller in those days? Maybe it has something to do with how much Windows and Office sell for compared to how much a new video game sells for. They make back a lot more for each legitimate copy sold, letting them survive through a higher piracy rate.

      --
      "This is considered plagiarism."
    8. Re:Dreamcast by Anonymous Coward · · Score: 0
      there's no evidence that piracy has truly ever hurt any market


      You obviously missed all of the Atari 8-bit user group meetings where people brought their "Happy Enhanced" floppy drives.

    9. Re:Dreamcast by Durrok · · Score: 1

      You could upload high scores and download games but you could not actually play the same game together. Different, yet I guess for the time that was "multiplayer".

      --
      I keep telling myself I'm not the desperate type.
    10. Re:Dreamcast by Manmademan · · Score: 1

      actually, piracy could be said to have HELPED windows. It could be argued that the largest share of sales for office and windows is from corporate licensing- massive piracy of windows on the consumer end only helped to drive up marketshare so that companies had almost no choice but to go with windows and office as it was "what everyone was using."

      It doesn't make sense to crack down on every joe and jane who makes a copy of windows to use at home, but there's BIG money in pursuing licenses from corporate clients who can be licensing literally thousands of copies at a time. Thus, most of the copies used by big business or educational institutions are paid for and very profitable for microsoft.

    11. Re:Dreamcast by c_forq · · Score: 2, Interesting

      There is a huge differnace wtih software piracy vs. music piracy. With bigger bands they receive royalties from radio play and all bands make money playing shows. With software/games you have only the sale. That is it.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    12. Re:Dreamcast by Astarica · · Score: 1
      I seem to recall Dreamcast did not require a modchip to play pirated games. You only needed a special boot disk of some kind which makes pirating way easier. Compared this to getting a modchip on a PSX that could totally fry your PSX, and you're in a constant game of cat & mouse as newer PSX games would try to detect older modchips and disable themselves (assuming you buy some legit games at some point). Not to mention companies like Sony and Nintendo are far bigger and thus more well-equipped to absorb losses from piracy compared to Sega.

      Piracy always hurts the owner in some way. If we assume the notion that selling pirated games somehow helps the owner, then it'd make sense that the game makers themselves to sell you the pirated games. After all, if a pirate selling your game for $10, $1, or $0 with presumably $0 going to the legitmate owner somehow helps the owner, then the owner can at least make $0 from the same sale at the same price (and probably better than $0). Thus is piracy is beneficial, copyright owners would pirate their own games and sell them because they can't possibly make less money ($0) compared to having real pirates sell the games.

      The question with copyright damage is always how much, not if it exists. In the case of Dreamcast, it hurt a lot.

    13. Re:Dreamcast by Anonymous Coward · · Score: 0

      You need to learn some history, kid. One of the old European C64 cracking crews (Offhand, I think it was Fairlight) figured out a way to get a hold of games that hadn't arrived in stores yet and began releasing cracked versions a day or two before the shelves were stocked. The result was the near-annihilation of the video game market in the city they were in. I mean, game sales fell to almost ZERO.
        They stopped doing it when they realized what was happening.

        Dreamcast warez was not quite so dramatic, but I'd bet it took a big chunk out of game sales.
        - mantar

    14. Re:Dreamcast by Lord+Kano · · Score: 1

      Too bad piracy, Sega pissing off EA, and a multitude of other problems caused it's downfall.

      The biggest problem the dreamcast had was the same problem that killed off the Saturn, 32X, Sega CD, Genesis and Master System.

      Being produced by Sega. Sega so often brought better technology to market but fucked up the advantage that they had. The NES murdered the Master System because Nintendo understood the importance of getting good game franchises. The Genesis beat the SNES to market by well over a year and could have been so entrenched that no one else could have gotten off of the ground, but instead Nintendo took advantage of the additional development time and not only brought a better product to market but also courted developers to bring out smokin' hot games. If it wasn't for Nintendo's insistence that Mortal Kombat and SFII only be released without some of their violent content, the Genesis would have much sooner. I'm going to completely skip the madness that was the SegaCD and 32X.

      The Saturn was technically superior to the the PS1, but Sony had enough developer support to smash it. By the time the Dreamcast was released, Sega had been getting murdered for so long that it never really had a chance.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    15. Re:Dreamcast by Abcd1234 · · Score: 2, Interesting

      I seem to recall Dreamcast did not require a modchip to play pirated games. You only needed a special boot disk of some kind which makes pirating way easier.

      Oh, no no, it wasn't that hard. All you have to do is burn a CD. That's all. Granted, the format is *slightly* unusual, but you can burn a working DC disc using cdrecord quite easily. This is one of the reasons why it's such a fantastic homebrew platform (I picked up a used one just for that reason).

      However, the DC also supported a weird hybrid CD which had a low density component and a high density component. These can't be burned using regular CD burners, AFAIK. OTOH, most games could be fit on a single regular CD.

    16. Re:Dreamcast by Felius · · Score: 1

      I hear this story about the NES and SNES beating the Master System and Genesis (Megadrive) all the time. It wasn't like that everywhere, you know..

      In Australia, certainly in the area I grew up, it was almost exactly the reverse. Sega dominated here, and almost nobody I knew owned a Nintendo.

      --
      ..and I'll form the head!!
    17. Re:Dreamcast by Drooling+Iguana · · Score: 1

      The NES murdered the Master System because of the monopolistic business practices Nintendo engaged in at the time. The Genesis was a stunning success considering it went up against a company who had near-100% market share at the time. SFII was released for the SNES long before it was released for the Genesis, with only the technology limiting content (animation frames removed due to differences in memory between the arcade boards and the SNES.)

      The Saturn had superior 2D to the PS1, but its 3D was crap. In terms of what people actually wanted at the time, the PS1 was the technically superior system.

      --
      ... I'm addicted to placebos
    18. Re:Dreamcast by RoadDoggFL · · Score: 1

      Yeah, but there's no big money licenses to pursue from corporate clients with video games.

      So again, piracy definitely had a role in the DC's fall, especially considering that it required no modding.

      --
      "This is considered plagiarism."
    19. Re:Dreamcast by Lord+Kano · · Score: 1

      SFII for SNES had blood removed. Instead of a jet of blood, a white substance would shoot from a character's nose.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    20. Re:Dreamcast by Lord+Kano · · Score: 2, Funny

      I don't live everywhere. I'm only talking about the places that matter.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    21. Re:Dreamcast by StikyPad · · Score: 1

      They also had the Sega Channel, which kicked ass. For $13/mo (I think it was), you had access to 50 games, most of which were full version, and new games were added every month or so. It was perfect in college when we didn't have money to buy the actual games. Ok, that's not entirely true, but there were other priorities, like beer, which demanded the lions share of our funds. Anyway, it was a great way to get a lot of games (legally) on the cheap. The sucky part was that my roommate would always download Street Fighter II when I was asleep and I'd lose my Phantasy Star saved games. Bastard.

    22. Re:Dreamcast by master_p · · Score: 1

      PS1 and PS2 had much bigger piracy...

    23. Re:Dreamcast by Duds · · Score: 2, Insightful

      Well let's look at Wii, Super Mario eleventy billion, Zelda - now he's even more gay, Pokemon shopping mall, Kirby goes to the park.

      And PS3. Gran Turismo 5 - The AI still sucks, Metal Gear Movie 56, now with 3 minutes of actual game, Generic FPS everyone wets themselves over 105, hillarious gore instead of gameplay 12, Rainbow 6 "6".

      Wow, that was boring.

      (Note - I don't believe any of this. Just illustrating how stupid the parent post really is)

    24. Re:Dreamcast by plumby · · Score: 1

      I've always been under the impression that the majority of MS's revenue from Windows comes via the bundling of it with virtually every PC sold.

    25. Re:Dreamcast by steveo777 · · Score: 1

      I don't think Sega intentionally pissed off EA. I think EA was just envious that Sega could make some amazing sports games. NFL 2k and 2k1 still play better than most football games I've gotten my hands on in the past few years. I've got a buddy that buys Madden every year (now on 360) for the updated roster. But even he says the DC games were better.

      --
      This sig isn't original enough, it's time to come up with something witty...
    26. Re:Dreamcast by Drooling+Iguana · · Score: 1

      SFII never had any blood, even in the arcade. You're thinking of Mortal Kombat.

      --
      ... I'm addicted to placebos
    27. Re:Dreamcast by zCyl · · Score: 1

      With bigger bands they receive royalties from radio play and all bands make money playing shows. With software/games you have only the sale. That is it.

      And site licensing, and service contracts. (For software used by businesses, not so much for games.)

  3. On Nintendo's side... by RyoShin · · Score: 4, Funny
    Perhaps, but there's more to it than that. Sometimes, systems that fail do so because their most salient concept was one no one was ready for - these provide future 'innovations'.
    So we'll see the Virtual Boy again!
    1. Re:On Nintendo's side... by EnsilZah · · Score: 5, Funny

      Screw the Virtual Boy.
      I want a PipBoy 2000.

    2. Re:On Nintendo's side... by joe+155 · · Score: 1

      I was thinking about the virtual boy last night actaully and how it was a shame that the idea seemed to fail and never come back. I know it wasn't perfect but it was a hell of an idea, if people had stuck by it and nintendo had kept working at it and improving then we might have really good virtual reality today (maybe not... but I would like to think so). The first steam boats periodically blew up and killed everyone on board, because people stuck with it the kinks got worked out; comparitavly a little sickness seems hardly worth mentioning

      --
      *''I can't believe it's not a hyperlink.''
    3. Re:On Nintendo's side... by Anonymous Coward · · Score: 0

      Haha, I remember going down to my local Toys R Us just to play the Virtual Boy demo. Pretty much every one of my friends had played it and loved it - unfortunately not a single one of them actually bought one...

    4. Re:On Nintendo's side... by Ryan+Amos · · Score: 3, Informative

      Well, the biggest problem with the virtual boy was the headache you got even after short periods of play. That's going to be a symptom of any oscillating mirror technology. I do have to say, it was a fully immersive experience which hasn't been duplicated again though. The other big problem was it was marketed as a portable system, and the games were essentially portable games, but it was a decidedly non-portable system.

    5. Re:On Nintendo's side... by keyne9 · · Score: 1

      I have one perched atop my entertainment center at home. I have to see the dreaded thing every day as a reminder to not repeat history. Please don't tempt others!

    6. Re:On Nintendo's side... by basscomm · · Score: 1
      Well, the biggest problem with the virtual boy was the headache you got even after short periods of play. That's going to be a symptom of any oscillating mirror technology. I do have to say, it was a fully immersive experience which hasn't been duplicated again though.

      I've played my Virtual Boy for extended periods since I bought the thing (I always turn off the 'this game will pause every fifteen minutes so you can go look at something else' feature), and I have yet to experience my first headache because of it. I am never sure if the people that say the Virtual Boy causes headaches actually experienced them or if they just assume the Virtual Boy causes headaches because the screen is red/black or because of the mirrors or whatever. I'd be willing to bet that a lot of people don't even know that you can adjust the focus and the IPD on those things.

      The other big problem was it was marketed as a portable system, and the games were essentially portable games, but it was a decidedly non-portable system.

      The system technically was portable, it ran on 6 "AA" batteries. You could easily play it in the woods or any other similarly isolated place so long as you had a picnic table or a tree stump to set it on and a large supply of batteries.
      --
      http://crummysocks.com
    7. Re:On Nintendo's side... by Anonymous Coward · · Score: 0

      I've always expected a re-visit of the virtual boy concept because most of the reasons it failed were technical limitations. With 802.11n, high definition (that is over 800x600) small LCD screens, and the advancement of 3D graphics you should be able to produce a "console" that 4 people can hook up to in a virtual-reality setting; if we don't see this within the next 10 years I'd be shocked.

    8. Re:On Nintendo's side... by Mattintosh · · Score: 1

      Yes, but you probably won't recognize it.

      Right now, Nintendo is poised to release the Power Glove again (the Wii-mote). But while you know it's the same idea, you also know that technology and design have improved to the point where it won't suck this time. So there's a recycle period of approximately 18 years (3 console generations). The Virtual Boy was released in 1995. We've had the GBA and DS since then (portables only, since the VB was supposed to be the next-big-thing for portable games). So we need one more full product change. We're also only 11 years into the cycle. Expect a revamped Virtual-Boy-done-right product in 2013 to replace the successor to the DS.

    9. Re:On Nintendo's side... by LocalH · · Score: 1

      I still say that technology advances should now make it possible to do the Virtual Boy right - actually make it lightweight and portable, actually make it full-color, and it should sell.

      --
      FC Closer
  4. What? by Anonymous Coward · · Score: 5, Funny

    In an early medium, the failures are the ones questioning what a game should be. It's no wonder the winners keep writing their ideas back in.

    Was this submitted by Nietzsche?

    1. Re:What? by Anonymous Coward · · Score: 0

      Nietzsche is dead.
      --God

    2. Re:What? by TommyBlack · · Score: 1

      I think that was from one of his later works, "Why I design such good game consoles"

      --
      Why do my serious comments get modded "funny"?
    3. Re:What? by WilliamSChips · · Score: 2, Funny

      Nietzsche is God.
      --The Dead

      --
      Please, for the good of Humanity, vote Obama.
    4. Re:What? by Anonymous Coward · · Score: 0, Funny

      Therefore God is dead. Finaly proof against the inteligent design kooks.

  5. "Eva"? Who's "Eva" ? by RobotRunAmok · · Score: 1, Interesting

    ...and why should she get a Dreamcast?

    From the more cryptic than usual subtitle up through the ambiguous main title (I thought at first glance this was going to be one of those PC vs. Console flamewar threads), right down into the body of the summary, this whole thing is incomprehensible.

    Ever since that whole "Carnival of Games" debacle I have upheld that Zonk posts certain stories because he's either lost a bet or is banging the submitter. Even the blatant slashvertisements manage to slide through here with a lower WTF-quotient then some of these in-bred gamer-blog linkages.

    Sure, I'm off-topic and I should be modded as such, but please, guys, take a little bit of this to heart and start taking the time to re-read these game section submissions not as professional game reviewers who are "in the club" but as a human might read them.

  6. Just goes to show... by Anonymous Coward · · Score: 3, Insightful

    That zonk's bias isn't towards the 360, but rather consoles. I don't mind his stories, and neither do most people. The ps3 fanbois just cry a lot because it's all bad news about their consoles. They never stopped to consider that it's simply because there's no _good_ news about their infamous ps3.

    1. Re:Just goes to show... by caffeinatedOnline · · Score: 1

      If I had mod points, oh insightful AC, you would be getting some. But alas, this week I have come up dry.

      --
      The sky above the port was the color of television, tuned to a dead channel...
    2. Re:Just goes to show... by Ryan+Amos · · Score: 1

      At least you still get mod points...

    3. Re:Just goes to show... by Anonymous Coward · · Score: 0

      Are you fucking kidding me ?

      Yes Zonk is an example for clear unbias and is famous for his really good editorial
      skills. I don't care about shitty fanboys. But what I do care about is inflamatory remarks in every fucking - oh sony is tah doom - article he is posting. It's frikking pathetic.

      Next thing you will tell me is that GW. Bush is in favor of science and a frikking icon of world peace.

    4. Re:Just goes to show... by Anonymous Coward · · Score: 1, Insightful

      Yeah, just like those damned journalists who keep on suggesting that everything in Iraq isn't going great and that there may be instability in Iraq! They shouldn't be saying anything inflamatory like the truth! They should be sticking with mere truthiness, repeating what the President says, that we're standing down as Iraq continues to stand up.

      It may be inflamatory to say true things to people, but it doesn't change the fact that it's true. Sony is hopelessly arrogant about the PS3, Blu-ray has proven to be less stable and look worse than HD-DVD, Sony is having terrible yield problems with the cell, and they're not sure they'll be able to ramp production up to a mere 200,000 units a month before November. Yeah, if you're a hopeless Sony fanboi, that may be inflamatory, just like die-hard Bush fans might find it inflamatory when people suggest invading Iraq wasn't the best idea in the history of the United States.

      Doesn't make it any less true.

    5. Re:Just goes to show... by Anonymous Coward · · Score: 0

      Zonk posts console stories. I read them because I like console stories. I peruse the editor's comments, but generally don't get all hopped up over them like you. You're crying like you're getting a full size Xbox controller shoved up your ass. Cry me a fucking river.

      If my interests aligned with Bush and his decisions, I'd probably try to back him up too. They don't, however, so I'm not going to.

  7. The purpose of underdogs? by Red+Flayer · · Score: 4, Interesting

    The big problem I have with the TFA is that it states that the purpose of niche products is to drive innovation among the market leaders. From a whole-market perspective, that may be the role they end up fulfilling, but that is not their purpose at all... their purpose is to make money for their producers. Failure to enter the market strongly is still failure.

    In any established industry (as the videogame industry has become) there are market leaders with enough 'mindshare', and enough resources, to adapt innovations for their next release. As large companies, and given the nature of consoles, they are not likely to take a big risk with a major release (as stated in the article). Other, small, companies take those risks, and the next generation of major consoles will incorporate some of those innovations. This is just like a lot of industries -- look at the airline industry and how most of the large airlines now have regional affiliates modeled on JetBlue's pricing and service.

    What's important to note, though, is that the Wii (which, in the end, is the focus of the article) doesn't fit the bill as well as the author would like. Nintendo is not a new, small company taking a risk by innovating. Nintendo is a former giant that that still commands a loyal following, yet is now more agile than its main competitors. What Nintendo has recognized is that there is no room for three 'major' consoles. So instead they opt to compete at a different level.

    Not to knock on the Wii, but it really reminds me of Go-Bots... transformers for people who don't want to spend as much cash. The differences are that they have a following that will continue to love them despite the inferiority of their machine, they have a gimmick to promote interest in the new console (the controller), and the game franchise history they've established will sell consoles and games.

    In the end, I think the Wii will be successful -- not because of any innovation, but because of pricing and because Nintendo will stick with the tried-and-true focus on games for kids.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:The purpose of underdogs? by soft_guy · · Score: 4, Interesting

      I tend to disagree a bit with you. I think Nintendo is doing the right thing with the Wii - trying to make a cool console that will appeal to someone.

      It seems to me that with the PS3, Sony is making an assumption that they will be the market leader and then building a console around the question "How can we cash in and also gain leverage into other areas of business with our console that we assume will be #1?"

      I think Sony's approach with the PS3 takes their eyes off the prize. Since they already had market domination with the PS2, they started to look elsewhere instead of trying to figure out how to hang onto their dominance. Because of this, I think it is likely that the PS3 will not be the #1 console.

      --
      Avoid Missing Ball for High Score
    2. Re:The purpose of underdogs? by Red+Flayer · · Score: 2, Insightful

      Well, two issues there. The first is Nintendo making a cool console that has appeal. That's the gimmick that I mention. I don't think Nintendo is really trying to change the industry (thoug hI'm sure they wouldn't mind) -- I think they are trying to define a space for themselves. I happen to think they'll succeed. I personally will buy a Wii, not because I think it will be the best console, but because it's cheaper and it's a game console, not a media center. True-to-form for the industry.

      This brings me to your second point, which I think is very valid -- Sony and MS have chosen to focus on too much more than games. If anything, Nintendo's innovation here is that they are returning to the roots of consoles -- providing a way for people to have fun playing video games.

      Maybe feature bloat is killing the big consoles.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:The purpose of underdogs? by digitrev · · Score: 2, Insightful
      I think they are trying to define a space for themselves.


      It's true. All Nintendo wants to do is ensure that they don't go out of business. They realize that they don't have the resources that MS and Sony have to throw around in research and development. Since both of those will probably out power (statistically) anything Nintendo can through, they're taking the third road, not compete. By flat out removing themselves from the competition, they stay alive. They're attempting to cater to a different brand of gamers, the "casual", and the "classic". With the innovations, they're going to get people who are otherwise afraid of the scary controllers of the Cube, Box, and PS2. And by bringing in the backwards compatibility, they're keeping the die-hard gamers who want their Super Mario Bros. 3. And of course there's the sales they'll get just by being Nintendo. They're not trying to be different, they have to be different.
      --
      Cynical Idealist
    4. Re:The purpose of underdogs? by Anonymous Coward · · Score: 2, Insightful

      I certainly agree, but the issue I have is when people base a console solely be its processing power (Re: "despite the inferiority of their machine"). The general public has been duped into believing that more polygons=better system.

      It's not hardware alone that makes a gaming console. I would say that the games themselves play a bigger role in my purchasing decision. Blue-Ray, HDD's, and all that fancy jazz are, at least in my opinion, just filler attempting to make up for inferior games.

      Nintendo will probably stick around solely for the ability to make good, and more importantly, fun games. Throw in the curiosity factor with the (oi...the name makes me cringe) WiiMote, and you have a company that's going to be a big player this round.

    5. Re:The purpose of underdogs? by Red+Flayer · · Score: 1
      I certainly agree, but the issue I have is when people base a console solely be its processing power (Re: "despite the inferiority of their machine"). The general public has been duped into believing that more polygons=better system.
      Obviously there's more to a system than processor speed, but what is possible for a console game depends a lot of the processer speeds. I would say that a slower console IS inferior[1], because I'm judging by potential (as one has to when the life-cycle isn't complete yet). However, as you point out, it does not mean that the gaming experience derived from the console will not be as good.

      [1] This does preclude ease-of-development when considering quality of the console, but I was writing from the consumer standpoint.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    6. Re:The purpose of underdogs? by Anonymous Coward · · Score: 0

      Fair enough. I don't argue that hardware certainly opens up many possibilities for the games on the consoles, but I'm just not seeing enough utilization of that hardware to make it worthwhile. I mean, how much have first person shooters changed since the days of the original Quake? True, graphic have certainly improved, things like 'physics engines' have been implemented, and movement has become more realistic, but the underlying game remains exactly the same. If anything, I get the "nostalgia factor" by playing the older games over the newer and fancier ones.

      I'm just sayin' nobody has used the leaps in technology to innovate. Show me a game that utilizes each one of my senses somehow and I wont't care how crappy the graphics are. Processing speed can only do so much if the games themselves aren't fun or attention grabbing.

    7. Re:The purpose of underdogs? by Twiceblessedman · · Score: 1

      I disagree with you by saying the console is marketed towards kids. It's just like the xenophobes who blame the xbox 360 for failing in japan because of loyalty to japanese product. Nintendo has branched away from the kiddie stereotype and focus on making good games for all ages, just because there's no blood or boobs does not make a game "kiddie".

    8. Re:The purpose of underdogs? by TommyBlack · · Score: 1
      The big problem I have with the TFA is that it states that the purpose of niche products is to drive innovation among the market leaders. From a whole-market perspective, that may be the role they end up fulfilling, but that is not their purpose at all... their purpose is to make money for their producers. Failure to enter the market strongly is still failure.

      There are many different ways to look at the purpose of a thing. You seem to be identifying the intention of the company which owns the console. Another definition of purpose (more in line with telos) would be the actual effect it is destined to produce. That seems to be how this usage is to be understood.
      --
      Why do my serious comments get modded "funny"?
    9. Re:The purpose of underdogs? by rcamera · · Score: 1
      just because there's no blood or boobs does not make a game "kiddie"

      how about round, bubbly characters and lots or primary colors? does that make it a "kiddie" game? if you say no, think of these things...
      --
      Wave upon wave of demented avengers March cheerfully out of obscurity into the dream
    10. Re:The purpose of underdogs? by Red+Flayer · · Score: 1

      I feel nostalgic for old games, too.

      But I'd definitely disagree with you on whether better hardware has led to innovation. The bar has been raised, and a lot of the games of yesteryear do not come close to today's games in terms of gameplay. Some places where hardware has led to improvements:

      (1) AI -- in a HUGE way
      (2) Immersion (partly due to graphics and sound)
      (3) Physics (as you mention)

      I'll agree that a game hardware system is nothing without games that utilize the hardware. But so much of what we now expect and demand from games requires good hardware, and I don't see that trend abating.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    11. Re:The purpose of underdogs? by digitrev · · Score: 1

      So? Just because Nintendo has had a number of games directed towards the young gamer demographic doesn't mean that they're a kiddie console. That's like saying a Windows computer is kiddie (compared to a Linux box) because it has some childish games. Or saying that the Mac is a kiddie system because of all the pretty graphics. The fact is, some childish games (Spongebob) or games with "kiddie graphics" (Wind Waker) happen to sell well. Nintendo is merely targeting a different section of the market. You have the option to buy them or not.

      --
      Cynical Idealist
    12. Re:The purpose of underdogs? by ukyoCE · · Score: 4, Interesting

      I definitely understand where you're coming from, but this just isn't the case anymore. In fact, I'd say it hasn't been for several generations. I can't think of a single console since we made it to 32-bit that has had processing power be a make-or-break issue. If the processor is a little slower, they take out a few polygons, and things might look a *little* less sharp, but really, who cares? The game is still there, it still does everything it should, and as others have pointed out, it's still *fun*.

      This is obviously what Nintendo is banking on with the Wii. They can run anything the xbox360 or ps3 can, and probably at a level of detail where consumers can't even tell the difference, especially not on most people's little 25" tube tvs.

      The things that make or break consoles, and are intimately tied together, are:
      1) ease of development
      2) third party support
      3) fun games
      4) price

      The Saturn and Nintendo64 both failed due to #1 and #4, which both led to a failure in #2. The only reason either console "survived" is due to great first party games. However without the 3rd party support, they went on to have problems with their next consoles, the Dreamcast and Gamecube, despite the consoles having entirely adequate processing power and much better developer support.

      The Wii looks ready to dominate in all four categories. Processing power hasn't mattered in a long time, and will do nothing for the xbox360 or ps3 if they're missing those 4 things that are actually important.

      The PS3 in particular looks ready to fail in all of these categories. It sounds like they've got really crazy and bad hardware, that will be extremely difficult to take advantage of. They've got a ridiculous price, which will make it very hard to gain any market share. Because of those reasons, they will have a lot of trouble getting third party games, and thus will be stuck much like the Saturn and Nintendo64, relying almost entirely on first party games and exclusives to sell the console.

      Nintendo will need to do something really stupid to screw up their shot at the title this generation.

    13. Re:The purpose of underdogs? by Red+Flayer · · Score: 1

      Well, acceptable usage of purpose in this construct would hold one of two definitions, both of which pose problems with that interpretation:

      The first would be 'purpose' as in 'raison d'etre' -- and the problem with this is that it implies either (1) human characteristics to the console, so that it could determine its purpose, or (2) an omnipotent being or force that determines the destiny of the console.

      The second would be 'purpose' as in the intended result of its existence, which is the usage I inferred.

      Part of it is grammatical. It is quite possible the author meant purpose as in an end result, in which case the consoles served the purpose; however, in that case, the purpose is not 'of the console' but instead 'of the $[market|industry]'.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    14. Re:The purpose of underdogs? by Rodyland · · Score: 1

      > Nintendo will need to do something really stupid to screw up their shot at the title this generation.

      Never underestimate the ability of a large company to jump the shark despite any free-kicks their competitors may give them.

    15. Re:The purpose of underdogs? by plumby · · Score: 1

      I say no - Mario 64, while obviously playable by kids, was certainly not only for kids.

      Showing that some round bubbly characters with lots of primary colours are aimed solely at children doesn't mean that all are - that's bad logic. It's like saying that because Lego is made up of colourful bricks that you can put together in different patterns and is aimed at Children, then Tetris must be a "kiddie game".

    16. Re:The purpose of underdogs? by kabocox · · Score: 1

      I think Sony's approach with the PS3 takes their eyes off the prize. Since they already had market domination with the PS2, they started to look elsewhere instead of trying to figure out how to hang onto their dominance. Because of this, I think it is likely that the PS3 will not be the #1 console.

      I think from what little that I've seen this time around Nintendo will come out on top in this round. I've been a historical Nintendo customer until the PS2. I bought the PS2 mainly for all the FF games that were for the PS1 that I could buy cheap and make the heck out of. I've been looking at following that same strategy after the new consoles launch by purchasing a used Game Cube and atleast the Zelda, Final Fintasy game, and Metorid Game for GC. If anything those should all be solid fun games that would cost vastly less than either Sony's or MS's offerring. I've not heard of a price for the Wii. I don't want to pay the early price penalty for any of the new products. I'm actually disappointed in very disappointed in Sony for this round. I thought that the PS2 would be the corner stone of Sony's long term plans of being the entertainment media box for every home. My long term idea of what Sony wanted the PS series to become would be a single box that was a gaming system/DVR/video/audio player/internet contented and downloading video/audio/games through the online Sony PS store and playing online games selling for the same price point as the PS2. Sony/MS could sell more downloadable content through their gaming systems than Apple sells if they set it up right. I'm disappointed because I envisioned that endpoint for maybe the PS4-PS5 with each system getting closer to the goal. The PS3 looks ill thought out compared to my dreams of what the PS series could have been.

    17. Re:The purpose of underdogs? by kabocox · · Score: 1

      This is obviously what Nintendo is banking on with the Wii. They can run anything the xbox360 or ps3 can, and probably at a level of detail where consumers can't even tell the difference, especially not on most people's little 25" tube tvs.

      You also forgot to mention that I'm not buying a hi-def tv just to play games on. Heck, at the price that they want for a hi-def tv I'm not going to be buying one for 5-7 years or until the price drops to the $300-$500 for the hi-def tvs. I think that I'm not the only one that could care less about "the future of TV" just for the sake of what I'd consider small resolution enhancments.


      The things that make or break consoles, and are intimately tied together, are:
      1) ease of development
      2) third party support
      3) fun games
      4) price

      The Saturn and Nintendo64 both failed due to #1 and #4, which both led to a failure in #2. The only reason either console "survived" is due to great first party games.


      The Wii looks ready to dominate in all four categories. Processing power hasn't mattered in a long time, and will do nothing for the xbox360 or ps3 if they're missing those 4 things that are actually important.

      I'm of mixed opinion on if processing really matters for the console market. I've been keeping tabs on the hardware acclerated physics card. I'm of mixed opinion if that'll take of in the short term for the PC. It's too late for that tech to get into this round of consoles, but I could easily see the next series of consoles including hardware acclerated physics.

      The PS3 in particular looks ready to fail in all of these categories. It sounds like they've got really crazy and bad hardware, that will be extremely difficult to take advantage of. They've got a ridiculous price, which will make it very hard to gain any market share. Because of those reasons, they will have a lot of trouble getting third party games, and thus will be stuck much like the Saturn and Nintendo64, relying almost entirely on first party games and exclusives to sell the console.

      I'll agree with you. I think that Sony or MS should buy Sega if at all possible for some first party titles.

      Nintendo will need to do something really stupid to screw up their shot at the title this generation.

      If Nintendo loses this battle, it will because of some third party not able to supply them in manufacturing the Wii. Everything that I've seen on the Wii looks like it is ready to regain their number 1 stop like back in the NES/SNES days. The good news for us is that neither MS or Sony will stop making consoles even if both of their present next generation systems both are total market failures, they'd both be able to build new next generation systems and throw money at 3rd party developers to make sure that they have games. I don't think this battle will be very interesting. I think in 6-7 years when the new MS/Sony systems come out the real interesting battle will happen.

    18. Re:The purpose of underdogs? by ukyoCE · · Score: 1

      "I think that I'm not the only one that could care less about "the future of TV" just for the sake of what I'd consider small resolution enhancments."

      I couldn't agree more. I have seen absolutely nothing positive about "upgrading" to HD (or flat panel!) so far. Just a lot of risky new technology, both for the flat digital screen and the brand new ultra-restrictive DRM. And they want me to PAY for it. Pay a LOT. No thanks!

      And as you point out, much less will I shell out 600$ for a game system that supports HD. Thats all money down the toilet IMO.

  8. Print version by roger6106 · · Score: 1
  9. the future by spykemail · · Score: 4, Interesting

    Nintendo and Microsoft aren't really taking any risk, Sony is. Microsoft has lost so much money on their console business that throwing the XBOX 360 out there as quickly as possible made sense - it gave them all of the customers who didn't want to wait for Nintendo and Sony. Nintendo is releasing by far the cheapest machine that, except for the controller, is full of very solid technology. Very little risk there since the controller is a great gimmick and they can always change and they will always have their own games to rely on.

    Sony, on other hand, doesn't even want to admit its box is "a mere console" and it is completely full of expensive new technology that gives it a huge price tag. Worse, it's hard to develop for and its price tag has to be making developers nervous. This probably means more expensive games for a more expensive console.

    Sony and Microsoft seem to want to turn the console industry into something else while Nintendo is very happy making boatloads of money doing what it knows best. I don't know about you guys, but I am not in the market for a media center or another PC. Personally, I think the concept of a media center is some sort of corporate attempt to make me pay for a bunch of crap I don't need and won't use. And I definitely do not need another PC, especially one made by Microsoft. If I wanted to play PC games I'd play them on the several thousand dollar computer I already have, not a few hundred dollar console.

    Here's my question: if the PS3 flops where will Sony's followers turn? Microsoft? Nintendo? Or will they abandon consoles entirely? I'd like to say they will turn to Nintendo, but I'm not so sure. I'm certain the Wii will do well, but I seriously doubt it can steal Sony's market share back. My fear is that certain developers will turn to developing solely on the XBOX and Nintendo / games / console will become the next Apple / OS X / Mac situation.

    Of course, the PS3 is not here so this is all theoretical. Only time will tell if Sony's big investment will pay off, but if it fails I sincerely hope Microsoft does not get put in a position to dominate the console industry the same way it has dominated the OS industry or non-PC games are doomed.

    1. Re:the future by Petrushka · · Score: 1

      Here's my question: if the PS3 flops where will Sony's followers turn? Microsoft? Nintendo? Or will they abandon consoles entirely? I'd like to say they will turn to Nintendo, but I'm not so sure. I'm certain the Wii will do well, but I seriously doubt it can steal Sony's market share back.

      For Nintendo, I don't think it's about market share this time: the rules about owning a given fraction of a market no longer apply when one product is so much less expensive than that of other parties (the XBox and PS3). I've seen lots of people commenting on /. and elsewhere, -- heaven forfend, in games stores too! -- that they're planning to get a Wii in addition to another console. If you can afford a PS3 you can certainly afford a Wii as well; alternatively you can just about get a 360 and a Wii for the price of one PS3.

      So, basically, I think the battle for market share is between the 360 and the PS3. Not many people are going to own both (or if you add in gaming PCs, more than two of a PC, 360, and PS3). The Wii is basically a separate market unto itself.

  10. Uh, insightful troll? by ianscot · · Score: 1

    Claiming to speak for "most people" as an AC? Needling the straw man of PS3 fanboys? Insight isn't what it used to be.

    (For that matter, the original post here is in a deep muddle. The headline about "when consoles lose" implies that consoles as a whole should go down, not that failures in the business often seed future development.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  11. Waitaminute... by thatguywhoiam · · Score: 2, Funny
    So if the article's premise is correct, and the failures are the most interesting consoles to have... and the mainstream ones are the least interesting...

    I guess I'm getting a PS3 after all!
    (ducks)

    BTW, this comment from the article: 'Who would have ever thought that Mattel's unlikely Power Glove would become a prototype for Nintendo's primary controller?'

    Um... everybody? I sure did. It was a freaking VR glove! I swooned when I saw that thing! Like the Wii Remote.... er. oh. hm.

    --
    If Jesus wants me it knows where to find me.
  12. Kinda like Herzog Zwei by logicassasin · · Score: 1

    Sega launches the Genesis, and people went "ooooooooooooooooo... Altered Beasts looks just like the arcade version!" and Sega smiled. Countless arcade ports, Madden, and fighting games later and, arguably, the most innovative game released for the console is still prety much unknown. Herzog Zwei can credit itself for bringing us Dune II, Warcraft, Starcraft, and pretty much every other RTS game being released, but was a flop by 1989 standards (or any other for that matter).

    --
    Fifty watts per channel, baby cakes.
    1. Re:Kinda like Herzog Zwei by Redlazer · · Score: 1
      Herzog Zwei is an awesome game. I have an emulator that i still play it on from time to time.


        To add to the discussion, I think a lot of people are holding out for more information from Nintendo. Nintendo does such an AWESOME job of cutting off all knowledge of their system, and itleaves many people screaming for more - its how hype works. Keep people on a trickle of information, and they salivate after every drop. Give it to them all at once, and they fill up and move on to something else.



      Those genius bastards.



      Needless to say, Ill be getting a Wii. Nintendo's library is far too strong, and the whole WiFi/Connect24/Virtual Console thing beats the crap out of anything the PS3/360 has to offer - yeah, theyre backwards compatible, but how far back? Not as far as the NES... There are classins out there people are DYING to play again - and with the small price tag, many people will jump on board.



      Nintendo may not always be the most successful - but ill be damned if they dont have some of the most amazing ideas ever.



      -Red

      --
      Guns don't kill people, "with glowing hearts" kills people.
  13. Please don't mod this ot, but... by utopianfiat · · Score: 0, Offtopic

    I'm really tired of this next-gen.biz editorial magazine getting onto slashdot all the time, and I'm starting to think there's some conspiracy here... No magazine is good enough to be slashdotted every week.

    --
    +5, Truth
  14. Amigas? by stnf · · Score: 2, Insightful
    Though by popular definition you might well call them failures, without your Sega Saturns, your Atari Jaguars, your Amigas and GameCubes and NeoGeo Pocket Colors, the industry would be an autocracy, governed by a single dictate - indeed, one of limited perspective and shallow, if broad, concern for growth.
    Surely not the Amiga 500? Maybe I'm biased as I'm european though =)
    1. Re:Amigas? by poot_rootbeer · · Score: 1

      Surely not the Amiga 500? Maybe I'm biased as I'm european though =)

      Possibly so.

      In North America, pretty much the only thing the Amiga line was known for was video editing when attached to a Video Toaster, or for being the source of several badly-ported generic European platform games released for Sega Genesis.

  15. There is good news, it's just not reported by SuperKendall · · Score: 1

    I have read interesting, and positive, things on the PS3 off and on ofer the last year.

    None of them ever made it to Slashdot.

    It's pretty easy to understand your ignorance however, if all you read is Slashdot games then the primary view you'd have of the PS3 would be negative. If however you broaden your console reading to other sources you can find positive material for all three consoles.

    There's nothing wrong with reporting neagitve stories; I welcome negative stories about any console, as it can be helpful to understand drawbacks as well as positive aspects of a console. What I object to, and where I think SLashdot is falling down, is repeated negative stories on the same topic (sometimes when thew first post was previously debunked as being false!) and as noted the outright lack of ANY positive articles when there are some to be had.

    Not all people interested in a console are a Fanboi. Some of us just want clarity of communication so oursleves and others can make rational choices.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:There is good news, it's just not reported by Anonymous Coward · · Score: 0

      Name one. Listing "exclusive games" doesn't count, because when the PS3 tanks, they'll be re-released for consoles where they might hope to make money. (And, besides, last I checked, all the PS3 exclusive games were rehashes of previous games anyway.)

      So far, here's what we know about the PS3:

      - $600 price tag ($500 version is more crippled than saving $100 is worth)
      - Insanely complex CPU (SPEs require a different toolset than the main CPU)
      - Crippled memory bus (CPU only can read half the system memory at useful speeds)
      - Force feedback REMOVED
      - 100% backwards compatibility with PS1/PS2 is therefore IMPOSSIBLE
      - Rip-off of Wii's controller requires controllers be PERFECTLY FLAT when console starts
      - Graphics capability is no better than the XBox360
      - Blu-ray videos look noticibly worse than HD-DVD

      So, what's the good news? Remember, Metal Gear Solid 4 doesn't count. When the PS3 bombs, it'll come out for the dominant console.

      Sorry, I mean "if" the PS3 bombs.

    2. Re:There is good news, it's just not reported by Anonymous Coward · · Score: 0

      The last two are bullshit, and you forgot "Linux preinstalled".

  16. Where the Developers Roam by SuperKendall · · Score: 1, Redundant

    Microsoft has lost so much money on their console business that throwing the XBOX 360 out there as quickly as possible made sense

    First of all, I had to comment on this line which I thought had some really odd logic behind it - losing money? Throwing it out faster should help!

    I believe the old saying goes "throwing good money after bad".

    Not that I think the 360 is a bad console but it's gotten there with booster rockets spouting pure money, and it's yet to be seen if ther overall choice to fire the boosters up again was a good one in the long term.

    Here's my question: if the PS3 flops where will Sony's followers turn? Microsoft? Nintendo? Or will they abandon consoles entirely? I'd like to say they will turn to Nintendo, but I'm not so sure. I'm certain the Wii will do well, but I seriously doubt it can steal Sony's market share back.

    I would say that's a pretty huge if, but "if" there were no PS3 I as a gamer would go wherever the bulk of Japanese developers went. The people writing Ico or Katmari - they are the ones I follow, not any one specific console. I admire fresh an innovative ideas in consoles and more often than not such ideas come from abroad (we do get some from the US as well, just not in the same quantitiy and rarely with the same polish).

    That is why the recent article on the 360 "not needing Japanese developers" seemed to me very wrong.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Where the Developers Roam by KDR_11k · · Score: 1

      Keep in mind that the 360 loses less money than the original per unit (considering the 200$ per unit loss on the original that isn't too difficult). They're still throwing money out but at a slower rate.

      What I'm not sure about is if this isn't predatory pricing. Leveraging a monopoly to sell a product in another market below cost? MS has been convicted of having a monopoly and as such shouldn't be able to legally do that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  17. A not-so-subtle dig against the Wii and PS3 by SuperKendall · · Score: 0, Flamebait

    Which is the only console that can win the next generation console wars? The console that contains no next generation components, just tried and true parts beefed up from the last generation!

    I wonder which console THAT could be...

    In fact the 360 is so tried and true they even removed a standard component from the last generation (the hard drive), just to be sure they were totally tried and true.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  18. Piracy drove off by rsilvergun · · Score: 1

    the last few third party developers. Half-Life was a done deal, and never release, and not just because Sega and EA didn't see eye to eye (EA didn't like competing with Sega's better sports titles). The only other console in history that you could pirate games that effortlessly for was the Famicom Disk System, which was officially killed by piracy.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Piracy drove off by Anonymous Coward · · Score: 0

      yes, effortlessly. . .

      As I recall unless you already had a ripped copy of the game it was not exactly an "effortless" process to make a copy of a dreamcast game.

      Dreamcast games were not able to be copied via a cdreader beacuse they were written on GDROM. The only way to read them was with a developer's machine(which came equipped with a GDROM, good luck finding one) or by using the dreamcast itself and a coders cable (and later the broadband adaptor). The coders cable was a serial connection which was a rather narrow pipe to be transferring up to a gig of data over. The BBA was not released until about 6 months before the DC died, and was only available in limited numbers. In addition in order to fit games on std 700mb CDRs, the cracking groups had to shrink the games by compressing in game videos, sound, etc. I believe Echelon wrote a video decompressor for Grandia (or maybe skys of arcadia) that ran on the dreamcast during gameplay to fit the game on two cds. Not something that I would call "effortless" to acheive.

      To copy games you had to get a pre ripped copy off of the internet. DC games were common on Direct Connect networks, but not as common on the mainstream file sharing networks of the time, so it wasn't as easy to leech a DC image as it would be today. Those that were downloading the images were usually more diehard pirates as they had to have already amassed some sort of pirate collection as they needed to contribute back to the DirectConnect Hub they were downloading from. . . I think the most pirating occurred after Sega had already declared the Dreamcast as dead; which just happened to be 3-4 months after the PS2 was released.

      I'm rambling, but regardless -- It was not "effortless" to copy a dreamcast game. And ultimately Sony's marketing team and the PS2 killed the Dreamcast, not peglegs.

    2. Re:Piracy drove off by Stormwatch · · Score: 1
      I believe Echelon wrote a video decompressor for Grandia (or maybe skys of arcadia) that ran on the dreamcast during gameplay to fit the game on two cds.
      It was Skies of Arcadia. Not video, that game had no prerendered videos; Echelon compressed *everything*, all the data was decompressed on the fly. There would be an annoying "hiccup" before every battle, and the intro would not play fully. I bought an original copy, that game sure was worth the money!
  19. Hegel by Grim+Beefer · · Score: 0, Troll

    Someone joked that the author sounded a bit like Nietzsche, but I think he really sounds like G.W.F. Hegel. From Hegel's Wikipedia entry... "Modern philosophy, culture, and society seemed to Hegel fraught with contradictions and tensions, such as those between the subject and object of knowledge, mind and nature, self and Other, freedom and authority, knowledge and faith, the Enlightenment and Romanticism. Hegel's main philosophical project was to take these contradictions and tensions and interpret them as part of a comprehensive, evolving, rational unity that, in different contexts, he called 'the absolute idea' or 'absolute knowledge'." This concept is also known as the "world spirit", and this teleology attempted to synthesize the world's successes and failures into a positive betterment of humankind. A Hegelian will argue that the Holocaust has a potentially positive effect on the world, ultimately; because we have suffered a single holocaust, the world spirit will advance beyond the conditions that would allow such a thing to happen again - thus bettering the world. Hegel is notoriously abstruse in his writing, but it is clear that the author of this article has only a cursory understanding of his philosophy. First off, it is entirely unclear as to whether or not any of these "advances" in video games are actually leading to a better video game experience. I think a strong argument can be maintained that console/generation x was the pinnacle of gaming enjoyment, and subsequent generations are simply decadent. Also, Hegel was comparing the actions of nation states; by evolving this scheme to include corporations we are inclined to accept more than the straightforward conclusions presented. Hegel was notorious for defending the existence of the nation state as being entirely rational and necessary, and for this reason he was highly admired by Frederick William III, and a major boon to the budding concept of nationalism. This focus on the nation state completely deemphasizes the individual, a main criticism of Hegelianism and nationalism. Corporations and nations are not real people; to focus only on the achievements of "Nintendo" or "Sony" is essentially a dehumanizing insult to worth of the individual and a reiteration of the complete modern acceptance of corporate fascism.

    1. Re:Hegel by KDR_11k · · Score: 1

      "Kant can only be understtod in German. Hegel, on the other hand, cannot be understood in any language." (I think that was in the Illuminatus! books)

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  20. IF Sony loses... by Rachel+Lucid · · Score: 1

    ... which I doubt will happen, as even with the insane price tag, Sony 'Losing' means that it'll probably only sell 10 million of the things compared to the PS2's 100 million, and those numbers still beat the 360 either way...

    If it happens, Nintendo wins by default because we know the 360's Japan support is weak. Like it or not, Japan is the driving force of the consoles, Which means in the end it's either Sony or Nintendo. Without a strong Japanese base, the 360 is irrelevant.

    1. Re:IF Sony loses... by Anonymous Coward · · Score: 0

      The official numbers for Xbox 360 have been released today. There is now a 5 million installed base already. (source[ppt])

    2. Re:IF Sony loses... by KDR_11k · · Score: 1

      In the SNES vs. Megadrive battle the SNES completely dominated in Japan yet people in the west remember the Megadrive as the market leader.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  21. R&D though... by SuperKendall · · Score: 1

    While they are losing less per console now, they also have a large 360 R&D cost to recoup. On top of that is XBox Silver service offered for free (though Sony is going there as well with a free online service as well).

    I think they are safe from monopoly persecution in this case because they are not a monopoly in the game industry - interestingly there is nothing illegal about using a vast sum of money you have got from a different monopoly to attept to storm a different industry through sheer ability to outspend.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:R&D though... by KDR_11k · · Score: 1

      While they are losing less per console now, they also have a large 360 R&D cost to recoup.

      The only option to avoid those would be to make no next-gen console at all so the early release didn't hurt it.

      On top of that is XBox Silver service offered for free

      That doesn't offer many features though. Since silver accounts are used for accessing the marketplace as well that probably brings in more money than it loses.

      interestingly there is nothing illegal about using a vast sum of money you have got from a different monopoly to attept to storm a different industry through sheer ability to outspend.

      Not? MS was convicted of using their OS monopoly to gain a monopoly on browsers and media formats.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  22. Madden, et cetera by Firefly1 · · Score: 1

    Okay, let me see if I get this straight: the increasing (well, really depends on where you are) ubiquity of always-on high-speed connections leads to consoles adding features to take advantage of them (XBox Live, for instance). This, in turn, enables console games to be expanded via post-release downloadable content (Ghost Recon: Advanced Warfighter, I'm looking at you!). All of this is a good thing.
    It also means that there's no reason why these sports games can't offer new rosters as downloadable content - barring, of course, core engine updates. The same could also be said about fighting games, for that matter. So if it's technically possible, why don't we see this?
    Conversely, and admittedly unrelated: the availability of reasonably-priced USB gamepads also means there's no technical obstacle to having the likes of, say, Tekken 5 running natively on a computer.

    --
    - White Knight of the Order of Mihoshi Enthusiasts
    1. Re:Madden, et cetera by steveo777 · · Score: 1

      Good call. Very good. But with the roster you'd need texture updates for player's faces (not that I'd care). And any uniform changes would require more textures.. Buy you're right. That should be made available. Besides, I don't know anyone who doesn't turn off Madden's voice first thing. So sound updates wouldn't be neccesary.

      --
      This sig isn't original enough, it's time to come up with something witty...