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The Future of Computing

An anonymous reader writes "Penn State computer science professor Max Fomitchev explains that computing has evolved in a spiral pattern from a centralized model to a distributed model that retains some aspects of centralized computing. Single-task PC operating systems (OSes) evolved into multitasking OSes to make the most of increasing CPU power, and the introduction of the graphical user interface at the same time reduced CPU performance and fueled demands for even more efficiencies. "The role of CPU performance is definitely waning, and if a radical new technology fails to materialize quickly we will be compelled to write more efficient code for power consumption costs and reasons," Fomitchev writes. Slow, bloated software entails higher costs in terms of both direct and indirect power consumption, and the author reasons that code optimization will likely involve the replacement of blade server racks with microblade server racks where every microblade executes a dedicated task and thus eats up less power. The collective number of microblades should also far outnumber initial "macro" blades. Fully isolating software components should enhance the system's robustness thanks to the potential of real-time component hot-swap or upgrade and the total removal of software installation, implementation, and patch conflicts. The likelihood of this happening is reliant on the factor of energy costs, which directly feeds into the factor of code optimization efficiency."

42 of 184 comments (clear)

  1. Bloat by metamatic · · Score: 3, Insightful

    Every time I think software can't get any more bloated, I wait a year or two and it doubles in size again.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Bloat by Poromenos1 · · Score: 4, Interesting

      That's very true. I always wonder why some programs have to be a few tens of megabytes (especially some shareware ones) and then a (usually open source) program comes along that's 1/10th of the size of the previous program and has more features (e.g. uTorrent vs everything else). I know that processor speed and memory are practically unlimited so you don't have to worry about them, but this is just stupid.

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    2. Re:Bloat by euice · · Score: 5, Insightful

      Well, they keep thinking that 100 developpers can do the same job as a handful of good developpers. That's wrong most of the time, as in "9 women can have one baby in one month".

    3. Re:Bloat by slughead · · Score: 2, Funny

      Every time I think software can't get any more bloated, I wait a year or two and it doubles in size again.

      It's true! No GUI has ever been as snappy as classic Mac OS!

    4. Re:Bloat by resonte · · Score: 2, Interesting
      One reason I think is the fact that programming languages have become more high-level over time. Decreasing production time while sacrificing program efficiency.

      While companies that can decrease the production time of creating a program will spend less money on the developers. Efficiency is not a priority as most users do not understand the concept. If a program runs slowly on a user's computer the novice user will think it's a problem with the computer and not the program.

      --
      \(^o^)/
    5. Re:Bloat by TheRaven64 · · Score: 4, Informative
      One reason I think is the fact that programming languages have become more high-level over time. Decreasing

      Really? Languages don't get much more high-level than Smalltalk, and a Squeak does things that C/C++ programs seem to require a lot more bloat to manage.

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    6. Re:Bloat by Tolleman · · Score: 2, Informative

      BeOS

    7. Re:Bloat by $RANDOMLUSER · · Score: 2, Informative

      That is true, but that code was wickedly hand-optimized assembly code written by Andy Hertzfeld. The hardware was known and closed. That sort of thing is frowned on these days.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    8. Re:Bloat by Cal+Paterson · · Score: 4, Interesting

      Small binary size != Fast program

      uTorrent != Open Source

      uTorrent isn't the fastest torrent program around either, and neither does it have the most features. It probably doesn't strike the best balance either.

      Next time you get the "uTorrent is b3tt4r!" bull from the #footorrents channel, read the "only 6mb memory requirement" or the "170KB binary size statistics: consider the fact that uTorrent is missing lots of features, isn't FOSS, depends on an OS with a circa 256mb base requirement, and isn't as fast or as nice with IO as some other clients.

      Then perhaps later, consider that the hallmarks of a good program aren't good benchmarks, but good design. The fact that Debian comes on seven cdroms and with 18,000 programs doesn't mean that WinXP is faster because it only comes on one.

    9. Re:Bloat by chris_eineke · · Score: 3, Informative
      Please remember that a Windows system by default doesn't come with a shitload of libraries like any desktop linux distribution does nowadays. kTorrent's payload is
      ceineke@lapsledge:/home/eineke$ d /usr/bin/ktorrent
      -rwxr-xr-x 1 root root 284636 2006-05-23 14:51 /usr/bin/ktorrent*
      284636 bytes. Not too bad for a K-app. But consider this, Batman: (leading whitespace removed)
      ceineke@lapsledge:/home/eineke$ ldd /usr/bin/ktorrent
      linux-gate.so.1 => (0xffffe000)
      libktorrent.so.0 => /usr/lib/libktorrent.so.0 (0xb7e38000)
      libkparts.so.2 => /usr/lib/libkparts.so.2 (0xb7df5000)
      libkio.so.4 => /usr/lib/libkio.so.4 (0xb7aca000)
      libkdeui.so.4 => /usr/lib/libkdeui.so.4 (0xb7807000)
      libkdesu.so.4 => /usr/lib/libkdesu.so.4 (0xb77f1000)
      libkwalletclient.so.1 => /usr/lib/libkwalletclient.so.1 (0xb77e1000)
      libkdecore.so.4 => /usr/lib/libkdecore.so.4 (0xb75b9000)
      libDCOP.so.4 => /usr/lib/libDCOP.so.4 (0xb7588000)
      libresolv.so.2 => /lib/tls/i686/cmov/libresolv.so.2 (0xb7574000)
      libutil.so.1 => /lib/tls/i686/cmov/libutil.so.1 (0xb7571000)
      libart_lgpl_2.so.2 => /usr/lib/libart_lgpl_2.so.2 (0xb755c000)
      libidn.so.11 => /usr/lib/libidn.so.11 (0xb752d000)
      libkdefx.so.4 => /usr/lib/libkdefx.so.4 (0xb7501000)
      libqt-mt.so.3 => /usr/lib/libqt-mt.so.3 (0xb6d18000)
      libaudio.so.2 => /usr/lib/libaudio.so.2 (0xb6d03000)
      libXt.so.6 => /usr/lib/libXt.so.6 (0xb6cb5000)
      libjpeg.so.62 => /usr/lib/libjpeg.so.62 (0xb6c96000)
      libXi.so.6 => /usr/lib/libXi.so.6 (0xb6c8e000)
      libXrandr.so.2 => /usr/lib/libXrandr.so.2 (0xb6c8b000)
      libXcursor.so.1 => /usr/lib/libXcursor.so.1 (0xb6c82000)
      libXinerama.so.1 => /usr/lib/libXinerama.so.1 (0xb6c7e000)
      libXft.so.2 => /usr/lib/libXft.so.2 (0xb6c6c000)
      libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0xb6c03000)
      libfontconfig.so.1 => /usr/lib/libfontconfig.so.1 (0xb6bd5000)
      libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb6bd2000)
      libpng12.so.0 => /usr/lib/libpng12.so.0 (0xb6baf000)
      libXext.so.6 => /usr/lib/libXext.so.6 (0xb6ba1000)
      libX11.so.6 => /usr/lib/libX11.so.6 (0xb6abb000)
      libSM.so.6 => /usr/lib/libSM.so.6 (0xb6ab3000)
      libICE.so.6 => /usr/lib/libICE.so.6 (0xb6a9b000)
      libXrender.so.1 => /usr/lib/libXrender.so.1 (0xb6a93000)
      libz.so.1 => /usr/lib/libz.so.1 (0xb6a7f000)
      libfam.so.0 => /usr/lib/libfam.so.0 (0xb6a76000)
      libpthread.so.0 => /lib/tls/i686/cmov/libpthread.so.0 (0xb6a64000)
      libacl.so.1 => /lib/libacl.so.1 (0xb6a5c000)
      libattr.so.1 => /lib/libattr.so.1 (0xb6a58000)
      libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xb6983000)
      libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb6961000)
      libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb6956000)
      libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb6827000)
      libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0xb6823000)
      libexpat.so.1 => /usr/lib/libexpat.so.1 (0xb6804000) /lib/ld-linux.so.2 (0xb7efb000)
      libXau.so.6 => /usr/lib/libXau.so.6 (0xb6800000)
      I'm sure that when you claim that uTorrent isn't as large as other Shareware programs you have looked into its library dependencies. Or did you?
      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    10. Re:Bloat by lostguru · · Score: 2, Interesting

      well not quite,

      depending on wich of the three great mac classic ages we're talking about 7, 8, or 9 that wasn't really true

      7: had to run on both 68k machines as well as the newer ppc machines and the numerous clones of the day, but still managed to perform quite well on all of them


      8: was the first to run on ppc and the g3 line of chips along with supporting a new proggraming system with the carbon libraries


      9: well nine sucked and im turning into a troll as i type so i just call it non classic and leave


      of course i see no real problem with hand optimized assembly if thats what gets the job done right, and i still think that the mac gui is wonderfull and faster than others (kde, gnome/metashitty)

      --
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    11. Re:Bloat by metamatic · · Score: 4, Insightful

      No, bloat is avoidable yet not avoided in high level languages too. For example, I wrote an RSS and Atom library in Ruby, because I didn't like the one in the standard library--it was ugly code and badly documented. I expected my replacement to be slower and larger, because it was clean understandable code. To my surprise it was half the size and twice as fast. But we're still stuck with the crappy one, because it was the first one hacked together and therefore became part of the standard libraries. And that's the root problem--we have a culture where implementation speed is valued over everything else.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    12. Re:Bloat by cnettel · · Score: 3, Interesting

      On the other hand, even "obviously" serial tasks can be made faster if you let other threads handle highly speculative precalcing/prefetching/whatever. In a UI context, latency is king. If you can write your code so that processing starts in a background thread twenty ms before the actual click (when the mouse only hovered over the button/menu item), you'll still get the results of faster response. Try to make the processing that actually depends on the input from the previous task as low as possible. Try to guess, if you'll otherwise just be idle. Reindex your DB on another thread, even if it will only save 2 % on your main thread(s). Given, of coures, that performance and latency is what you care about.

    13. Re:Bloat by 0111+1110 · · Score: 2, Interesting

      we have a culture where implementation speed is valued over everything else.

      Here here. Well said. That, precisely, is the core of the problem. The only way that is going to change is if the market forces their hand. If/when the speed of a single core finally does hit a wall, we may see this. It's all about priorities. Developers are making an explicit choice in favor of reduced development time at the expense of exploding minimum machine requirements for nearly identical tasks. The end user really has no way to know how efficient the code is or how much faster it might have been if the developer had been using C/C++, Ada, or whatever fast language with ample hand coded assembly where needed (yes, different routines for each platform).

      Not that development time is a non-issue. It is very important. There needs to be a balance struck between code efficiency/optimization and development time. Right now there is no balance. For modern developers, it is efficiency that is the non-issue.

      --
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    14. Re:Bloat by bit01 · · Score: 3, Insightful

      certain tasks simply cannot be split up.

      That's a popular idea. It's almost always wrong.

      It may be true that something can't be split up well automatically but pretty much any practical task can be parallelized to some degree manually.

      Seriously, I challenge anybody here to name even one real-world CPU or IO intensive task that cannot be split up. Even things like encryption and compression can be pipelined and there are complicated mathematical and statistical tricks including speculative execution that can be applied as well.

      It may not be cost effective to do the split but if money is no object some parallelism will almost always help. Yes, tasks can have chokepoints but these become irrelevant if you can parallelize the work before and after the chokepoint.

      There are obscure mathematical exceptions, dependencies on external events and it may be hard to do with the tools being used but that's not what I'm talking about here.

      ---

      Creating simple artificial scarcity with copyright and patents on things that can be copied billions of times at minimal cost is a fundamentally stupid economic idea.

  2. heh by JustNiz · · Score: 4, Funny

    >> we will be compelled to write more efficient code

    Spoken like a true Microsoft programmer.

  3. This is called "the wheel of reincarnation" by davecb · · Score: 2, Insightful

    The Foley and van Dam classic, "Fundamentals of Interactive Computer Graphics" cites Myer and Sutherland's description of adding more intelligence to graphics processors until they become the equivalent of CPUs, at which point they repeatedly find themselves slower than mass-production CPUs and are turned back into simple devices driven by fast external CPUs once more (;-))

    --dave

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    1. Re:This is called "the wheel of reincarnation" by crmartin · · Score: 2, Interesting

      Yup, exactly. In fact, Fred Brooks extends it in general to any specialized processor --- you find that your specialized processor can never keep up with doing the same thing in a generalized processor. Consider, for example, the IBM System/38 --- which became the AS/400, simulating the S/38's wild-ass object-based architecture on cheap commodity processors; the Symbolics Lisp Machine, which was wiped out as a Lisp platform by pretty much the next generation of GP processors; or graphics processors, like PIxar's specialized graphics machine, which has been replaced by a bunch of Linux boxes.

      In this case, the guy is re-inventing massively parallel computing; a useful technique for certain problems, but hard to map to general computing.

      how different is this from multi-core SPARCs running a thread per core?

    2. Re:This is called "the wheel of reincarnation" by ChronosWS · · Score: 2, Insightful

      Was that a revelation? This has been going on for years, although at the present time I do not see specialized graphics CPUs losing any ground to their general CPU bretheren, in large part because they are architected as part of a complete system which is designed entirely for massive data manipulation but no expansion, random peripherals or anything else. So long as that architectural decision remains, it's unlikely we will see the downward spiral of performance predicted. But that's just my opinion.

  4. Code optimization != specialized blades by namityadav · · Score: 2, Interesting

    Pardon my ignorance, but all the blades are going to have a lot of extra software running too (OS / App manager / network communication etc). So isn't there a chance of the micro-blades end up eating even more power (Specially if the software is still bloated)? Splitting the code in different blades is definitely not really code optimization anyway.

    1. Re:Code optimization != specialized blades by yope · · Score: 2, Interesting
      Splitting the code in different blades is definitely not really code optimization anyway.

      Of course it is not. Why doesn't everybody realize, that this Max Fomitchev has absolutely no idea what he's talking about. This is complete rubbish. "Microblades" to save power? Come on, do the math: More power supplies that produce energy loss (no power supply has an efficiency of 100%), more complex software (because tasks are split up over different cpu's and have to communicate over a sort of network connection)...
      How on earth is such a thing going to be simpler and more energy-efficient? Ok, in the past, there was one big mainframe, where we now have a rack full of smaller servers (blades), but every one of those small servers does much more than that mainframe we had in the past. This fact is a simple balance of two forces: Frist, computers need to get more powerful and efficient, in order to be able to do more computing with less power in less space. Second, since computers get smaller, we can put more computers in that same space to get even more computing power. The point of balance between small and powerful is a simple matter of costs. One huge mainframe with many CPU's eventually gets more expensive to build than a collection of smaller servers with only a few CPU's each.

      I can't believe how many people, who are supposed to be knowledgeable, can talk so much nonsense. He's supposed to be a computer science professor, isn't he? And then there are so many who believe that stuff whithout even thinking about it.
  5. Wirth's law by mangu · · Score: 2, Insightful
    "software is getting slower faster than computers are getting faster"


    That's why I don't buy those Python/Ruby/Java productivity boasts. I'd rather do it efficiently in C/C++ right now than wait for a faster CPU that may never come.

    1. Re:Wirth's law by Bert64 · · Score: 2, Insightful

      Typically more time is spent running the code than writing it...
      For a one-off script that's gonna be run once and never used again, slow inefficient code that's quick to write makes sense... But for the majority of code that's going to be run over and over again, the time you saved writing the code could be wasted 10 times over waiting for it to run.

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    2. Re:Wirth's law by PostPhil · · Score: 2, Informative

      No one using Python is "waiting for a faster CPU". Languages like Python and Ruby do have productivity gains that are worth whatever overhead they have.

      If the only good thing going for such languages is that they are "high-level", and higher level languages must be slow and clunky (like BASIC, which doesn't belong in the same category), then I could see your point. However:

      1. Languages like Python gained popularity as a glue language. 90% of it is running C/C++ for the heavy lifting anyway.

      2. Such languages are also prototyping languages. A programmer who uses these languages as the prototype can still translate to C/C++ later, and they'll be much more productive because these languages allow you to more freely experiment with your working design. There's less reason to fear starting over if necessary. Simply taking an elitist view that you begin and end with C isn't going to make you more productive, nor does it guarantee your program to be faster if it ends up with a bad design because you already had 5000 lines of code (instead of 500 lines) written that you'd hate to just throw away.

      3. Face it, there are varying skill-levels for programmers of all languages. Optimized standard libraries and built-in higher-level datatypes are tried and tested code within the language that works. Leveraging this code reduces the chance that a newbie will try to re-invent a higher-level data structure, and do it wrong, which would be slower than simply using an optimized one already available.

      4. "Higher-level" doesn't mean "slow". JIT compilers are getting to the point where it's more efficient to let the compiler or interpreter handle garbage collection than doing it yourself.

  6. small code is hard work by NotInTheBox · · Score: 4, Insightful

    Writing small is difficult and I don't think it can be done in a group. Most software which is small is written bij less then 3 programmers.

    Compare: "Easy writing makes hard reading." -- Ernest Hemingway

    --
    What I cannot create, I do not understand
  7. the cost of hardware... by geoff+lane · · Score: 4, Interesting

    ...is strongly dependent on the interfaces it presents to the world. The pressure is to push more and more functions onto a chip so that external interfaces can be eliminated. This is the victory of the general purpose computer. While in the short term it is always possible to build faster, more speciallised hardware to perform a function, eventually a faster CPU chip which implements the same facility in software becomes cheaper and generic.

  8. "radical new technology"? by plasmacutter · · Score: 5, Interesting

    Gaming continues to be highly demanding on computer systems.

    While I believe processors are currently heavily outmuscleing the exchange rate of primary memory, and that this gap should be closed, I don't believe the era of power expansion is over.

    While chipmakers are becomming increasingly environmentally conscious by increasing performance per watt, they are also abandoning hype based "clock speed" development and actually focusing on reducing cycles per instruction, raising instructions per second, optimizing pipelining, and increasing responsiveness.

    While this might not be seen as power growth it is, but it's similar to the difference between overall horsepower vs torque on a vehicle.

    in the previous decade, most vehicles had decent horsepower but low torque, now the carmakers focus on less fuel hungry but higher torque engines, but as a side effect they also get more HP per liter.

    --
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  9. Re:Spirals? by plasmacutter · · Score: 2, Funny

    or.. and this has to be said.. a "series of tubes?"

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  10. Some thoughts by madcow_bg · · Score: 5, Interesting

    > "The role of CPU performance is definitely waning, and if a radical new technology fails to materialize quickly we will be compelled to write more efficient code for power consumption costs and reasons," Fomitchev writes.
    Yes, he is right. The problem is that http://en.wikipedia.org/wiki/Unix_philosophy has been very long forgotten from the manifacturers of OS for 90% of the PC's around the world. I do not want to start a flamewar, just consider how many features of the OS you really need? It is arguably a GOOD practice to put everything you can in an OS, but for cryin' out loud, at least there must be a way to remove the unneeded parts.

    > Slow, bloated software entails higher costs in terms of both direct and indirect power consumption, and the author reasons that code optimization will likely involve the replacement of blade server racks with microblade server racks where every microblade executes a dedicated task and thus eats up less power.
    That looks like where we're heading now. Jut consider the 1000 projects for distributed computing out there, and the whole virtualization thingy. But this by itself cannot mean that much less power. If you want less consumption, you have to rely on technology AND on more optimized software.

    > The collective number of microblades should also far outnumber initial "macro" blades. Fully isolating software components should enhance the system's robustness thanks to the potential of real-time component hot-swap or upgrade and the total removal of software installation, implementation, and patch conflicts.
    YES!!! That's what we're talking about, man! We need separate modules to do the work. Just for info, try googling for Microkernels vs. Monolithic. Tannenbaum has good arguments in favor of microkernels in terms of stability. I don't want to take either side, but it is true that whilst a mere 99.999% of the cars don't suffer from reboots of their onboard computers, our desctops still do. Remember the old joke: "You've moved your mouse. Please restart your computer for the changes to take efect."

    > The likelihood of this happening is reliant on the factor of energy costs, which directly feeds into the factor of code optimization efficiency."
    Maybe we should move into higher-programming languages that take most of the optimizations hidden from the programmer. For example I have recently read a review that optimizied Java code is VERY near native C performance. Even if that is not true, C is not adapded enough for the various SSE, SIMD and so on optimizations in the modern PCs. Yes, GCC makes all kinds of optimizations, but maybe WE need to move into higher-order logic for our programs?

  11. Re:Dupe? by NiteMair · · Score: 2, Funny

    You'd have what... $0.50?

  12. virtualization, generators, and languages by drDugan · · Score: 3, Interesting

    ok, my BS meter is pegged

    while the article has lots of intersting data and information, he doesn't know much about predicting the future

    He's right on focusing on memory (vs. CPU) - this is where the major bottlenecks are

    He completely missed the boat though on virtualization. Everywhere I look there are different examples of virtualization that are driving development choices - and he doesn't mention it once.

    he also is missing the tide happening right now with metaprogramming and generators

    also missing the boat on the trends in language flexibility that are turning application development into "domain specific language" development. we're at a tipping point over the current 2-3 year horizon where developers are building out the language AT THE SAME time they write their application. coupled with effective reuse strategy, this will revolutionize how quickly and how functional all our apps can be.

    it sucks that tesxt is static, there are a huge number of ideas here, and I have not expressed them as well as I'd like, but alas, once submitted, the text can't change, and it presents the same info to each reader, no matter what their context or background is. I like talking to people much better.

    1. Re:virtualization, generators, and languages by kfg · · Score: 2, Insightful

      . . . he doesn't know much about predicting the future

      Be vague.

      KFG

  13. It's not the language, stupid! by Inoshiro · · Score: 4, Interesting

    It's the algorithm. It's straight complexity theory; C/C++ is not a panacea. If you write a 2^n or n! algorithm in C, it'll have its doors blown off by an nlogn algorithm in Python.

    Either you have constant time, nlogn, or even n algorithms that run OK (CPUs today are fast enough that even for a decent sized n, an n algorithm will be executed shortly). However, no computer humans can ever build that works on the same principles as your desktop computer will be able to do 2^n, n^n, or n! algortihms in any kind of useful time for large n.

    You might be able to get results in a lesser amount of time if you can parallelize the work (see the Distributed.net cracking efforts on factoring into large prime numbers), but if you can't make the algorithm work in parallel or otherwise reduce it to a polynomial time algorithm, even a supercomputer from the year 50,000 won't solve these problems for large n.

    Don't focus on the language; that's the wrong area to look.

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    1. Re:It's not the language, stupid! by sgtrock · · Score: 2, Interesting

      As the GP suggested that graphic intensive games would not perform well, might I suggest doing a side by side comparison between Quake2 and Jake2? There's even a benchmarks page. :)

      I think that should help quell the fears of Java vs. C, anyway.

  14. Single page print version of article by Teckla · · Score: 2, Informative

    Here's a link to the single page print version of the article.

  15. The future of computing is transparent. by The+Living+Fractal · · Score: 5, Insightful

    Today we have bulky boxen and entire rooms filled with computers. We have computers taking up space in our offices and homes. We dedicate energy to just keeping them cool. Tommorow (ok, so not really tommorow, probably in the semi-distant future) we won't really see computers at all in terms of our daily routines. They'll be so miniaturized as to become transparent. The only aspect of computing we'll see in our daily lives will be the user interfaces. The actual computers themselves will be invisible, or at least barely noticeable. They'll become mere extensions of our every whim, capable of reinforcing and improving our minds in a seamless fashion. That, I believe, is the future of computing.

    Take for example Google. What happens when you can query a search into google without actually interfacing with an external device like a laptop with a wireless internet connection? Or into Wikipedia? You'll be able to answer questions within seconds of being asked. Maybe less. This is a bigger change than you might think. Where does this leave conventional schooling, for example?

    To me, it's exciting. And I wish it were here already.

    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
  16. Re:Time to pull out my... by kfg · · Score: 2, Funny

    Seriously, WHY DOES it take a 4ghz computer to play solitaire?

    Translucent 3D! Just like real cards.

    KFG

  17. Re:Time to pull out my... by Jugalator · · Score: 2, Insightful

    Seriously, WHY DOES it take a 4ghz computer to play solitaire?

    Even Vista only requires a ~800 MHz computer for the "Vista Capable" label, stupid! ;-)

    Seriously, if all you want to do is to play Solitaire, why don't you grab MS-DOS and a DOS version of Solitaire and check the minimum requirements? Chances are it'll end up at something less than 8 MHz at least. But it won't be that suitable for many other modern world scenarios than playing Solitaire, you won't get something too much better than monochrome text graphics, you won't get good multitasking, no networking support or advanced features like domains or preparations for remote desktop, no USB support, and so on ad infinitum... And there you have a hint in why this looks the way you're wondering.

    Modern operating systems are to be prepared for *everything* (or so the philosophy goes at least), and the users should basically just be able to press "Next" in the install process, and then it should be able to do everything listed on a website that don't know the user at all, but still have that big shiny list of stuff advertising what it can do. Guess what happens in the OS design process and how much is installed, and how high the requirements become?

    Of course, minimalist freaks that still needs to use Microsoft software can take a look at Windows CE for embedded devices, or the upcoming "Windows Fundamentals for Legacy PCs" for something XP-like that has already been shown to only need 64 MB RAM in a review.

    --
    Beware: In C++, your friends can see your privates!
  18. You're not understanding. by Inoshiro · · Score: 2, Informative

    Column 1: n. Column 2: 2^n. Colunm 3: n * log n. Column 4: n * log n + 100.

    1 2 0 100
    2 4 0.602059991327962 100.602059991328
    3 8 1.43136376415899 101.431363764159
    4 16 2.40823996531185 102.408239965312
    5 32 3.49485002168009 103.49485002168
    6 64 4.66890750230186 104.668907502302
    7 128 5.9156862800998 105.9156862801

    As you can see, for n less than 7, n * log n + 100 (which assumes our language is 100 times slower to run our n*log(n) algorithm vs. our 2^n language), the boundary exists at 6. If our language is only 50 times slower, the boundary is 5.

    How much slower would a language have to be (in units) for that n to be not incredibly small; say you have AI for an RTS where you want 20 units on screen? Well, if we scale up our little speadsheet table, we see that 2^20 is 1.0x10^6 larger than 20 * log(20). This leads us to the conclusion that if we are writing AI for a game (such as Warcraft) where we want 20 units on screen, and we have a choice between C with a 2^n decision algorithm, or an interpreted language with an n*log n decision algorithm, the interpreted language would have to be 1048550.0 units slower -- or, 52428.0 units of time slower per iteration of the algorithm to be equally effective (and it'd have to have an overhead of greater than 52,428 units/iteration to be LESS effective!).

    The order of the algorithm is the dominant factor in time performance of input to output. Compilers are not little god boxes, and will not fix broken algorithms. Even a very large per-iteration overhead (which doesn't exist, since interpretted languages will use caches, P-code, or even decent JIT techniques) isn't enough to sink the performance of them.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  19. Article Difficult to Read by gtwilliams · · Score: 2, Informative
    Wow, was this article hard to read. It looks like the author never read the first draft and merely ran a spell checker on it. There are scores of typos, missing commas, and improper homonyms. Here's just a few:

    We have not really come back to good old centralized computing but rather to arrived at distributed computing model. Although a bulk of work may be done by centralized resources such as servers providing computational services, our desktop PCs and client workstations handle independently multitude of tasks.

    As computer clock speed increased from kilohertz to gigahertz so did out imagination and understanding of what can be done with this computational power to serve our needs;

    So on one had we have a habit (but rarely a need) for higher performance and on the other hand we have a looming fossil fuel crisis, global warming and rising energy prices.

    Yet the only piece of evidence on AMD's involvement with speculative threading that so far surfaced is infamous U.S. patent # 6,574,725 that looks like hardware support for speculative threading in the vane of to Intel's Mitosis.

    Still, with Itanium disappointment tarnishing commercial VLIW prospects perhaps permanently we are unlikely to see more general-purpose VLIW computers, but instead are likely to seem them in niece markets employed for solving a very limited set of special-purpose tasks.

    (for example, new manufacturing technology in the vane of IBM's recent report of experimental SiGe chips running at 350 GHz at room temperature and at 500 GHz when chilled by liquid helium).

    Further more we thought that a better CPU makes a better computer, which is no longer so.

    --
    Garry Williams
  20. Dr. Dobbs editors don't edit by spage · · Score: 2, Interesting

    Where's the *journal* in Dr. Dobbs Journal? It has editors but apparently no one actually edits? I can forgive the lack of "the" articles in the article from I assume a Russian writer, but not the dozens of basic errors.

      Discreet elements were gradually replaced with integrated circuits
    "Discrete elements"

      Intel's new "Woodcrest" server chip as only 14
    "Woodcrest server chip has only 14"

      speculative threading in the vane of to Intel's Mitosis.
      new manufacturing technology in the vane of IBM's
      in the vane of Sun's UltraSparc
    "in the vein of..."!

      although it's new Efficieon CPU
    "Its" here is not a contraction of "it is" or "it has", so no apostrophe, also garbled name "Efficeon"

      the cores itself would become more simple and less-deeply pipelined (kind of like UltraSparc T1 is doing already).
    The cores themselves would become simpler and less-deeply pipelined (similar to the UltraSparc T1)

      while other cores might be deprived of such capacity
    He means "capability"

      unless a way of frequency increases is found that does not result in the market increase in power consumption
    "Unless a way to increase frequency is found that does not result in a marked increase in power consumption"

      instead are likely to seem them in niece markets
    "see them in niche markets"

      Code efficiency is at all time low and potentially hide at least a order of magnitude performance boost
    "Code efficiency is at an all-time low and potentially hides at least an order-of-magnitude performance boost"

      the role of CPU is likely to diminish with time living little reason for further clock-speed improvement
    "leaving little reason..." !!

      extremely bloated code that out GHz-rated CPUs execute
    "that ouR ... CPUs execute"

      there is amble room for software optimization
    "ample room" !

      Quite another alternative to VLIW that is already sprouting profusely
    WTF?

    Crap editing makes text difficult to read, so people won't read carefully, leading to superficial scanning and the decline of RTFA.

    --
    =S
  21. LACK of power created demand for multitasking by Sloppy · · Score: 2, Insightful
    What a twisted perspective:
    So as CPU power grew to meet specific tasks we wanted our PCs to perform it became too much for general tasks such as text editing or spread-sheeting. That extra power just as in the case of old mainframes led to the adoption of multi-tasking operating systems on desktop and personal computers. We had extra power and we wanted to do something with it.

    Multitasking is for getting the most our of your computer (whether it's fast or slow) but pays off most rewardingly when it's slow. If processors and I/O were infinitely fast, people wouldn't give a damn about multitasking, because they would never be waiting for their computer to complete a task. It's when you have to wait for something that you most enjoy multitasking; it lets you use your machine for doing something else instead of twiddling your thumbs staring at the progress indicator.

    Let's say you want to render a graphics scene, download a file, and edit a text document. An MSDOS user would do those things serially, sadly knowing that:

    • while he was rendering, his serial port was idle
    • while he was downloading, his CPU was nearly idle
    • while he was editing, his serial port and CPU were both nearly idle

    And this was true whether it was a 4.7 MHz XT or a 100 MHz 486. "Extra power" had nothing to do with it. Indeed, the 486 user probably lamented MSDOS' lack of multitasking less (not more, as the author suggests) because the rendering would be so much faster.

    Meanwhile, the 7 MHz Amiga user, despite the seemingly "wimpiness" of his machine (HA!), did all three operations in parallel. His CPU stayed at 100% utilization, his serial port downloaded as fast as it could, and his text editor easily kept up with his typing. The Amiga user gets the most out of his machine. Not because the Amiga is fast, but because multitasking mitigates slowness.

    It's the mere desire to get the most work done, that led to multitasking on personal computers. It wasn't the "extra power" that did it. It just seemed that way to the x86 users (and probably only the x86 users) because the slow chips (8086) just happened to have very poor support for multitasking compared to the fast chips (80386). So multitasking appears to correlate with speed. But for the x86ers, it was really a question of CPU features, rather than performance.

    The crux of the author's error is this: "We had extra power and we wanted to do something with it." He has forgotten that "we wanted to do something with it" whether or not we had "extra power."

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.