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Warhammer Mark Of Chaos - How Is The RTS?

Steven Williamson writes "HEXUS.gaming's resident wood elf, Steven W, jumped at the chance to take the eye-opening trip to the Games Workshop HQ in Nottingham, home to the unique venue that is Warhammer World. What started out as a run-of-the-mill press event to see the latest real-time tactics videogame set in the Warhammer universe ended up capturing my imagination and quashing any previous hang-ups I almost certainly had about the people who played Warhammer and indeed the tabletop game that has spawned this latest PC game, Warhammer: MOC."

4 of 99 comments (clear)

  1. Re:Champions? by Echo5ive · · Score: 4, Informative

    Well, Warhammer had unit champions way before W3 was even planned. And they're not at all like the unique Warcraft characters; each unit can have a champion. They're kinda like squad leaders.

    --
    Leveling up builds character.
  2. I used to work there by RembrandtX · · Score: 4, Informative

    I used to work at GW. Both in the US, and across the pond [When they were located in Lenton, and for about 2 months after they relocated to the new building.]

    HUGE building, big spacemarine on the top. And, they have their own pub :P [seriously]

    Stuff like computer programs have ALWAYS been the bastard step child of the company. They are always Licence deals, and the company itself keeps creative control.

    Little known fact, Blizzard entertainment origially wrote 'warcraft' to be a RTS of warhammer. Approached (i think it was) Steve Godber on the board, for a licencing deal, and was turned down. Instead the deal was given to Mindscape, who made 'Shadow of the Horned Rat' which was a colossal failure.

    The guys at Blizzard were big Games-Workshop fans:

    Warcraft = Warhammer
    Starcraft = Warhammer 40k
    Diablo = DungeonQuest / HeroQuest

    I think the guys at Relic finally got it right, and that the Studio(At GW) finally got someone with a clue to make video game decisions. [although the MMORPG that they had going, died, but it seems that they moved the licence over to Relic .. so who knows.]

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    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  3. Re:RTS vs. RTT? by Parallax48 · · Score: 3, Informative

    As I understand it, the difference is in the nature of the battle.

    RTT games are those where you start with a certian set of troops and have to guide those troops through an engagement. You don't normally get any more, and the game is usually over when that one battle is won or lost.

    RTS games are larger, or longer - they are made up of many battles. You build a base, create armies and have several battles.

    A good example of a RTS is Red alert, A good example of a RTT is Myth.
    http://en.wikipedia.org/wiki/Command_%26_Conquer:_ Red_Alert
    http://en.wikipedia.org/wiki/Myth_(computer_game)

  4. Re:RTS vs. RTT? by SatanicPuppy · · Score: 3, Informative

    Tactics is units, movement, and positioning.

    Strategy is which units, resource management, and larger scale goals.

    It's the macro/micro thing. Strategy is the macro, the big picture. Tactics is the micro, where the rubber meets the road.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.