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LucasArts Reaffirms Commitment to All Consoles

dud83 writes to mention an article on IGN, in which LucasArts confirms they'll be making games for the Wii, in addition to their already announced titles for the PS3 and 360. From the article: "During the Q&A session, a younger gamer took the microphone and asked if the company would be showing support for the newest motion-controlled Nintendo console. Sansweet's responded simply by stating the likeness between the Wii controller and a lightsaber, followed by a statement that LucasArts would be supporting every next generation system."

4 of 66 comments (clear)

  1. Re:Priorities? by MaestroSartori · · Score: 3, Informative

    Saying they're working on all platforms *is* a sign that they're concentrating on the fans. It increases development costs substantially, but means that whatever platform the fans go for they'll have games to play on it.

  2. Re:drool by masklinn · · Score: 3, Informative

    You're aware that the reason why they're redoing Red Steel's controls is that they didn't "do" them in the first place?

    E3's Red Steel had barely functional controls in the sense that the game didn't actually detect your motion, only part of it to trigger specific predefined saber motions. And it sucked, and everyone said it.

    So the Red Steel dev team decided to do it right and use the motion sensor to actually detect and replicate the whole motion.

    If anything, the way they're redoing RS' controls is much closer to the GP's lightsabers desires than they were at E3.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  3. Re:A good start... by Anonymous Coward · · Score: 1, Informative

    News of Cyan's death is greatly exagerated...
    http://www.cyan.com/

  4. Lightsaber via Haptics.... duh! by Tz-Auber · · Score: 2, Informative
    Developers (Nintendo SDK folk, this means you) should really make code hooks for Haptics effects in your games. The Wii already has 3d position reading code, it wouldn't take too much effort to allow support for writing force effects to a haptics controller.

    Sensable (http://www.sensable.com/) already has a great set of controllers, but they are currently super expensive (thousands of $$).
    Novint (http://www.novint.com/) is claiming they'll have a controller out next year in the sub $100 range which is comparable to existing industry haptics devices. If Nintendo licenses the hell out of this technology, it's possible for the price to drop even further.

    Briefly, haptics is the study of the sensation of touch, google for more info.