Raph Koster on Fire
This week's Escapist has a in-depth article talking with Raph Koster. Author Allen Varney and Mr. Koster go over his best-selling book, the Ultima Online days, the debacle that is Star Wars Galaxies, and what he's planning to do next. From the article: "I'll make an exception for the NGE. I don't think you can or should change a game that radically out from under a user base. You dance with the ones that brung ya, whether they are the market of your dreams or not. They have invested their passion and built expectations about where they want the game to go. Changing things out from under them isn't fair in my mind, especially given how they have been loyal to you in times of trouble. It's like dumping the girlfriend who has always been patient and loving to chase after the supermodel who probably won't love you back."
This isn't a flamebait either. This guy has a huge ego, and for what? Because he was in on Ultima Online? The funny part is, most people who look back fondly on ultima online do so because of the all-out PK'ing that went on. Kosner went out of his way to discourage it. Then, we can talk about Star Wars Galaxies...was that not a complete and total failure? The star wars franchise is much more appealing than the world of warcraft one, yet WoW managed to sell copies to people who weren't even interested in Warcraft lore (myself included).
He can write about " A Theory of Fun for Game Design." all he wants, he still doesn't 'get it'. What people want is world of warcraft from levels 1-59 and early WoW/UO PKing. The funny part is, you don't have to spend a zillion dollars making new content every 3 months if the players become the actual content and you give them meaningful ways to effect the world and each other. (ie, real pvp objectives).
You would need to TRY to fail in making a Star Wars MMORPG fail.
Yes, I was suckered into it. The combat in the game was useless - you could solo anything in the game. The crafting system was the best I've ever seen in a game, but with the combat flaws and high rate of durability loss it didn't matter. The "Entertainer" professions were a joke.
There wasn't interesting quests. There wasn't unique enemies that required special tactics. It was one of the most poorly designed games of our generation.
What he has done to deserve an article boggles my mind.