The 64% Violent Pacman
DreamWinkle writes "During the recent Senate hearings on video game violence, one expert claimed that the ESRB underrated violent games. They went on to say that Pacman was 64% violent. To some, this means you shouldn't play Pacman; to others, it highlights what's wrong with Senate hearings. Whether a game is violent or not depends on how you classify violence, and the ESRB has the job of doing just that. They're not regulated by the government, they let the game makers recommend their own ratings, and don't play every game they rate. Is the ESRB to be trusted?"
Where the hell did that number come from?
...G rated movies that are more violent than pacman...what was this guy smoking? This definetly highlights what's wrong with the Senate.
I'm curious how they came to such an accurate "violence rating" of 64%? Do they have a list that they check off as they play? If it was a TV show, how would they classify it? TV13, TV7, TV7-FV(Fantasy Violence)?
I think the whole ratings system needs an overhaul, and it needs to stay out of Congress. They can't even describe the Internet correctly or decide on a definition of "pornography"; how can they decide how violent something is?
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Obviously, the context-free statement that Pac-Man is "64% violent" is pretty silly. I doubt you can really measure a game's violence that way. "Percent" implies certain mathematical properties, like Pac-Man is exactly twice as violent as a 32% violent game, or that each individual thing that contributes a given number of percentage points is equally violent, and perhaps most entertainingly, that it is impossible for a game to be more than slightly over 50% more violent than Pac-Man. (Bet you didn't know that Grand Theft Auto is only ~50% more violent than Pac-Man!)
Numbers should not be assigned to fundamentally non-numeric entities, that way lies a number of cognitive and rhetorical traps.
But I am curious, does anyone have more information on where that number may have come from precisely, however flawed it may be? Ideally, some form of "violence checklist", where you check off various attributes of the game and add up the "score".
I'm sure it will allow us to all-the-more effectively collectively mock the number, but hey, who knows, maybe the list will have some redeeming value.
Rating systems are completely unecessary attempts to circumvent the 1st amendment. The idea that the government (or even industry) is responsible for keeping kids away from "adult" material is laughable. Only one group of people is responsible for that: the children's caretakers, be that parents at home, teacher's at school, whoever is watching over the children at any given time. The legal guardians are responsible for gradually teaching the kids what's what.
When they are old enough not to be cared for they are old enough (and should have been taught enough) to decide what to watch and play for themselves. Movies theatres and retail stores are not needed in the process.
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You know hot coffee wasn't really so bad. Granted, it shouldn't have been in the game, but it was a pretty convoluted hack to get to it, and it wasn't really as big a step to take from a game about murdering hookers after you slept with them.
But back to topic. The ESRB rates games erratically, its hard to quantify dynamic content simply based on what behaviors and actions you perform in a game. Some game companies will submit many 'versions' to the ESRB just to get one thats rated at what they want it to be. The system is screwed up, but somehow manages to self regulate well 99% of the time.
The main reason for this is because game companies realize that certain markets want violent games, and certain ones don't. You could try to get GTA3 rated as 'early adolecent', and heck, it might work, but why would you? Theres no profit in it, theres no motivation, there is no bucket of cold hard cash at the end of that tunnel.
I'm not kidding around here, I believe I was in 6th grade. Another thing I remember about 6th grade was live white mice being fed to the class snake for the edification of our young minds.
So, Pac-Man eating Ghosts==Evil and Wrong
Real Snake eating Real Mice==Edumacational.
"MIT betrayed all of its basic principles."
Only one group of people is responsible for that: the children's caretakers...
Nice. Well, as the "caretaker" of two children I find rating systems like the ESRB essential. Exactly how do you expect me to keep adult material from children if I can't determine which material is "adult"?
Do you expect me to purchase a game and play it through before I give it to my children?
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I only play games with a violence rating of 65% or higher.
Anyway, congress should really just let video games be, and let the ESRB and parents do their jobs.
-mrxak
Onions Will Kill You
It is impossible to create a mathematical model to quantify any creative work. What may work for one movie won't work for another. What will work for a coffee blend won't work for a painting. What will work for an abstract painting won't work for a impressionist painting.
A rating isn't anything based in fact or science. Any rating, including those for movies, games, 4 starts, 5 stars, etc. isn't based in math and science, they are based on opinion and criteria deemed important for the medium.
The MPAA and ESRB are just a bunch of critics who happen to use an established set of criteria to establish a somewhat consistent system of judging the content.
As with any critic, you have to be in an educated consumer. Not everyone agrees with Ebert and Roper, but Ebert and Roper have a track record that you can depend on which allows you to make decisions based on their opinions. The same can be said for the MPAA and ESRB. Content is reviewed and critiqued based on the board's criteria for material appropriate to age group X, Y, and Z.
I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
"65% of the population will believe any quote as long as the name that accompanies it is held in high regard." -Albert Einstein
Then who will be left to scare the children?
Terrorists?
Mother, do you think they'll like this sig?
Good at math is different from good at arithmetic. :p
RNC headquarters - "our war in iraq is collapsing, we didnt find wmds, half our party is under suspicion of felony criminal acts, domestic policy is falling apart, and jobs are being shipped overseas at record rates!, what do we do".. *5 minutes later* "LOOK PUBLIC! OVER THERE! VIOLENT VIDEO GAMES!"
DNC headquaters - "our opposition is in real political trouble but we still cant get votes because we refuse to take a firm position and are weak like wet noodles!" *5 minutes later* "LOOK PUBLIC! OVER THERE! VIOLENT VIDEO GAMES!"
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"We noted significant differences in the amount of violence among video game genres. All of the video games played in the action (n=22), adventure (n=3), fighting (n=2), shooting (n=1), strategy (n=1), and simulation (n=1) genres contained violence, while only 2 of 12 sports games (17%) included violence not associated with normal play in a sports game."
As we all know, violence and sports go hand in hand. And yet these researchers are saying that playing virtual hockey is less violent than virtual pac-man? It always bugged me that people are worried that video games might make their child violent, but don't worry about football making their children violent. How many convicted felons have played for the NFL? How often is some current NFL player being charged with assault or rape? Seems to happen every week. And, somehow, these guys are seen as heroes by most of America, while 'gamers' are seen as unstable and violent.
You are reading a copy of my copyrighted post.
actually, it's 100% Red and 100% Green (which makes yellow). He's output to an RGB device, generally.
now, pacman printed on paper... that's 100% yellow. but who plays pacman on paper?
wasn't there some crazy bastard who wrote a pacman implementation in postscript once, though? or was that tetris?
...spike
Ewwwwww, coconut...
This is a prime example of how politics works when it comes to "studies" and "statistical data". If you held 100 studies and 99 of them said Pacman was a harmless game, and one kook with a phd said it was violent, which study do you think a government organization is going to pick?
Answer: whichever one supports there agenda. There is an active political group, which includes Hillary Clinton, whose goal is to legislate video games to heck and back again. Like in all political moves, they are only going to pick out studies that back up their arguements whether they are legitimate or not. And why do these studies make news when the other ones do not? Simple, the other studies are, what we call in the non-political world, "logical" and "common sense". So why report on news that everyone knows to be true? It's like fielding a news story saying "sugar is sweet".
So, when a political group latches on to a crazy study, it makes news because it's so outlandish. That's what politicians are hoping for because they are hoping it makes enough news that people start accepting it to be true because "everyone else is reporting this so it must be true!". This is not to say all studies held up and waved by members of the government are crazy. A lot of them are factual and make sense. But, again, this just goes to show take what you hear with a grain of salt, use a little common sense, and make your own judgements based on actual experiences.
You are who you are, let no one tell you different. But, never close your mind to a new point of view.
My copy of the oldskool hardcore tune pacman - powerpill begs to differ.